Chapter 2 the computer.

Slides:



Advertisements
Similar presentations
COMPUTERS: TOOLS FOR AN INFORMATION AGE Chapter 5 Input and Output.
Advertisements

Input and Output Devices. I/O Devices: Input information data An input device one that, together with appropriate software, transforms information from.
Interacting with the Computer lesson 2 essential concepts.
INPUT & OUTPUT Devices CHAPTER II INPUT & OUTPUT Devices “The devices used in computer system to enter data into a computer or extract data from a computer.
Chapter 5 p. 6 What Is Input? What is input? p. 230 and 232 Fig. 5-1 Next  Input device is any hardware component used to enter data.
INPUT, OUTPUT, And STORAGE DEVICE
บทที่ 3 คอมพิวเตอร์ the computer.
Copyright 1999 all rights reserved Input Devices n What types are there? n Why do we need them? –What functions do they perform? n What are desirable characteristics.
STANDARD AND DIRECT. At the end of this session students will: List the typical input devices Identify the types of input devices List their characteristics.
INPUT DEVICES Maninder Kaur
Input & Output Devices ASHIMA KALRA.
Vermelding onderdeel organisatie 1 MKT project 1 & Mens-Machine-Interactie slides chapter 2 Dix et al. Charles van der Mast.
Interaction Devices: Input Devices
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
Input Devices Text Entry Devices, Positioning, Pointing and Drawing.
INPUT & OUTPUT DEVICE. INPUT & OUTPUT HARDWRE Input hardware consist of devices that translate data into computer readable form. On the other hand, Output.
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
Intermediate GNVQ ICT Input Devices and Methods Manual input devices are used by people to enter data by hand. Keyboard Pointing devices Joystick Digital.
GCSE Information Technology Input Devices and Methods 3 Manual input devices are used by people to enter data by hand. Keyboard Pointing devices Joystick.
1 Introduction to Computers Day 2. 2 Input Devices Input devices are used to feed data and instructions to the computer systems.They consist of a range.
CHAPTER 2 Input & Output Prepared by: Mrs.sara salih 1.
Chapter 2 Peripheral Devices 1. 2 What’s inside and on the CD? This chapter provides an overview on: –Keyboard and mouse –Specialized input devices Trackpads.
Muhammad Tehseen Qureshi.  What is input?  Input device is any hardware component that allows users to enter data and instructions  Data or instructions.
GCSE Information Technology Input Devices and Methods Objectives:  To understand what input devices are.  Identify their individual uses  Be able to.
Chapter 2 – Coputer Hardware
Input devices are hardware components that enable users to interact with a computer. Without input devices, you would not be able to feed instructions.
Chapter 5 Input. What Is Input? What are the input devices? Input device is any hardware component used to enter data or instructions Data or instructions.
INPUT DEVICES. KEYBOARD Most common input device for a computer.
   Input Devices Main Memory Backing Storage PROCESSOR
GCSE Information Technology Computer Systems. GCSE Information Technology The three stages of computing are input, processing and output. A computer works.
The Computer Input devices Output devices Input/output devices VR Memory Processing Dix et al chapter 2.
Chapter 2 the computer. The Computer a computer system is made up of various elements each of these elements affects the interaction –input devices –
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
Input Devices : Pointing Mouse : mechanical, light Touch Pad : finger pressure Track Ball : upside down mouse Pointing Stick : TrackPoint, Isopoint Joystick.
IS Fall 2009 Chapter 2: Hardware 1/14/2010.
Our first collaborative presentation!!! Input Devices.
1 Interacting with your computer Chapter 3 Mailto: Web :
Chapter 5: Input CSC 151 Beth Myers Kristy Heller Julia Zachok.
Keyboard  Used to input data into application software.  Used for typing in commands to the computer (e.g. Ctrl + P for printing)  The keys are arranged.
ICT – 8th grade ASPAEN – Gimnasio Los Cerezos Angela I. Arango Echeverry Hardware: Input devices.
Peter Norton, 6 th edition By: Rena Essa. Lesson 3A:Using the Keyboard and Mouse.
 Input Devices Input Devices  Examples of Input Devices Examples of Input Devices  Keyboard Keyboard  Pointing Devices Pointing Devices Mouse Joystick.
Input Devices Lecture 3 Input Devices Md. Mahbubul Alam, PhD PRESENTED BY MD. MAHBUBUL ALAM, PHD 1.
1 Human Computer Interaction Week 5 Interaction Devices and Input-Output.
Identify input devices and their uses, e. g
Chapter 2 HAEDWAER.
1 CHAPTER 2 Hardware. 2 CPU : Central Processing Unit -Every PC system unit contains at least one chip called microprocessor (cpu) attached on motherboard.
Computer Applications I I dentify alternative input devices and techniques.
Computer Components Part #2 – Input and Output. Let’s Review.
QSREALM.BLOGSPOT.COM Input Output Devices. QSREALM.BLOGSPOT.COM Input – Output Devices Also known as Peripheral Devices. These surround a computer’s CPU.
Human Computer Interaction Lecture 4 The Computer.
Lecture Input Devices Keyboard. Mouse Microphone Digital Camera Scanner.
INPUT & OUTPUT Devices INPUT & OUTPUT Devices INPUT & OUTPUT Devices
Input Devices.
Input & Output Devices ASHIMA KALRA.
Hardware: Input / Output Devices
A device tat transfers data from the outside world into a computer
Standard Methods of Input.
HARDWARE.
Methods of Computer Input and Output
Input Devices Text Entry Devices
The computer.
Introduction to Computers
LECTURE Course Name: Computer Application
Human Computer Interaction Lecture 4 The Computer
Chapter 5 - Input.
Computer Literacy Chapter 2.
Interacting with computer (Input devices)
TEKNOLOGI MAKLUMAT DALAM PENDIDIKAN
Chapter 2 The computer.
Presentation transcript:

chapter 2 the computer

The Computer a computer system is made up of various elements each of these elements affects the interaction input devices – text entry and pointing output devices – screen (small&large), digital paper virtual reality – special interaction and display devices physical interaction – e.g. sound, haptic, bio-sensing paper – as output (print) and input (scan) memory – RAM & permanent media, capacity & access processing – speed of processing, networks

Interacting with computers to understand human–computer interaction … need to understand computers! what goes in and out devices, paper, sensors, etc. what can it do? memory, processing, networks

A ‘typical’ computer system ? screen, or monitor, on which there are windows keyboard mouse/trackpad variations desktop laptop PDA the devices dictate the styles of interaction that the system supports If we use different devices, then the interface will support a different style of interaction

How many … computers in your house? computers in your pockets? hands up, … … none, 1, 2 , 3, more!! computers in your pockets? are you thinking … … PC, laptop, PDA ??

How many computers … in your house? in your pockets? PC TV, VCR, DVD, HiFi, cable/satellite TV microwave, cooker, washing machine central heating security system can you think of more? in your pockets? PDA phone, camera smart card, card with magnetic strip? electronic car key USB memory try your pockets and bags

Richer interaction Everywhere, everywhen…. Computers are coming out of the box!

Interactivity? Long ago in a galaxy far away … batch processing information was entered into the computer in a large mass – batch data entry. There was minimal interaction with the machine: punched card stacks or large data files prepared long wait …. With batch processing the interactions take place over hours or days.

But Now… Now most computing is interactive rapid feedback the user in control (most of the time) doing rather than thinking … The field of Human–Computer Interaction largely grew due to this change in interactive pace. Is faster always better?(Discussion topic)

Richer interaction sensors and devices everywhere

text entry devices keyboards (QWERTY et al.) chord keyboards, phone pads handwriting, speech

Keyboards Most common text input device Allows rapid entry of text by experienced users Keypress closes connection, causing a character code to be sent Usually connected by cable, but can be wireless

layout – QWERTY Standardised layout The layout of the digits and letters on a QWERTY keyboard is fixed but … non-alphanumeric keys are placed differently The standard layout is also subject to variation in the placement of brackets, backslashes minor differences between UK and USA keyboards

QWERTY arrangement not optimal for typing QWERTY arrangement not optimal for typing – layout to prevent typewriters jamming! Alternative designs allow faster typing but large social base of QWERTY typists produces reluctance to change.

QWERTY (ctd)

alternative keyboard layouts Alphabetic keys arranged in alphabetic order not faster for trained typists not faster for beginners either!

Dvorak- Key Board common letters under dominant fingers biased towards right hand the keyboard is designed to help people reach faster typing speeds. common combinations of letters alternate between hands 10-15% improvement in speed and reduction in fatigue But - large social base of QWERTY typists produce market pressures not to change

Special keyboards designs to reduce fatigue for RSI for one handed use e.g. the Maltron left-handed keyboard

Chord keyboards Chord keyboards are significantly different from normal alphanumeric keyboards. only a few keys - four or 5 letters typed as combination of key presses compact size – ideal for portable applications short learning time – key presses reflect letter shape fast – once you have trained BUT - social resistance, plus fatigue after extended use

phone pad use numeric keys with multiple presses surprisingly fast! 2 – a b c 6 - m n o 3 - d e f 7 - p q r s 4 - g h i 8 - t u v 5 - j k l 9 - w x y z hello = 4433555[pause]555666 surprisingly fast!

Handwriting recognition Text can be input into the computer, using a pen and a digesting tablet natural interaction Technical problems: capturing all useful information - stroke path, pressure, etc. in a natural manner segmenting joined up writing into individual letters interpreting individual letters coping with different styles of handwriting Used in PDAs, and tablet computers … … leave the keyboard on the desk!

Speech recognition Improving rapidly Most successful when: single user – initial training and learns peculiarities limited vocabulary systems Problems with external noise interfering imprecision of pronunciation large vocabularies different speakers

* . Numeric keypads for entering numbers quickly: for telephones calculator, PC keyboard for telephones not the same!! ATM like phone 4 5 6 7 8 9 * # 1 2 3 4 5 6 1 2 3 . = 7 8 9 telephone calculator

positioning, pointing and drawing mouse, touchpad trackballs, joysticks etc. touch screens, tablets eyegaze, cursors

the Mouse Handheld pointing device Two characteristics very common easy to use Two characteristics planar movement buttons (usually from 1 to 3 buttons on top, used for making a selection, indicating an option, or to initiate drawing etc.)

the mouse (ctd) Mouse located on desktop requires physical space no arm fatigue Relative movement only is detectable. is accurate and fast. hand-eye coordination problems for novice users

How does it work? Two methods for detecting motion Mechanical Optical Ball on underside of mouse turns as mouse is moved Rotates orthogonal potentiometers Can be used on almost any flat surface Optical light emitting diode on underside of mouse may use special grid-like pad or just on desk less susceptible to dust and dirt

Even by foot … some experiments with the footmouse controlling mouse movement with feet … not very common :-) but foot controls are common elsewhere: car pedals sewing machine speed control organ and piano pedals

Touchpad small touch sensitive tablets ‘stroke’ to move mouse pointer used mainly in laptop computers

Trackball and thumbwheels ball is rotated inside static housing like an upsdie down mouse! relative motion moves cursor indirect device, fairly accurate separate buttons for picking very fast for gaming used in some portable and notebook computers.

Touch-sensitive screen Detect the presence of finger or stylus on the screen. works by interrupting matrix of light beams, capacitance changes or ultrasonic reflections direct pointing device Advantages: fast, and requires no specialised pointer good for menu selection suitable for use in hostile environment: clean and safe from damage. Disadvantages: finger can mark screen imprecise (finger is a fairly blunt instrument!) difficult to select small regions or perform accurate drawing lifting arm can be tiring

Stylus and light pen Stylus Light Pen small pen-like pointer to draw directly on screen may use touch sensitive surface or magnetic detection used in PDA, tablets PCs and drawing tables Light Pen now rarely used uses light from screen to detect location

Eyegaze Eyegaze systems allow you to control the computer by simply looking at it! control interface by eye gaze direction e.g. look at a menu item to select it Some systems require you to wear special glasses A low-power laser is shone into the eye and is reflected off the retina potential for hands-free control Eyegaze is a very fast and accurate device,But expensive cheaper and lower accuracy devices available sit under the screen like a small webcam

Cursor keys Four keys (up, down, left, right) on keyboard. Very, very cheap, but slow. Useful for not much more than basic motion for text-editing tasks. No standardised layout, but inverted “T”, most common

Discrete positioning controls in phones, TV controls etc. cursor pads or mini-joysticks discrete left-right, up-down mainly for menu selection

bitmap screens (CRT & LCD) large & situated displays digital paper display devices bitmap screens (CRT & LCD) large & situated displays digital paper

bitmap displays screen is vast number of coloured dots

Virtually all computer displays are based on some sort of bitmap. The display is made of vast numbers of colored dots or pixels in a rectangular grid. More bits per pixel give rise to more color or intensity possibilities. For example, 8 bits/pixel give rise to 256 possible colors at any one time

Resolution There are two numbers to consider: The total number of pixels: in standard computer displays this is always in a 4:3ratio, perhaps 1024 pixels across by 768 down, or 1600 × 1200 the density of pixels: this is measured in pixels per inch.

Aspect ratio Colour depth: ration between width and height 4:3 for most screens, 16:9 for wide-screen TV Colour depth: how many different colours for each pixel?

anti-aliasing Jaggies Anti-aliasing diagonal lines that have discontinuities in due to horizontal raster scan process. rough edges caused by the attempt to approximate the line with pixels. Anti-aliasing softens edges by using shades of line colour Anti-aliasing softens the edges of line segments, blurring the discontinuity and making the jaggies less obvious also used for text

Cathode ray tube Stream of electrons emitted from electron gun, focused and directed by magnetic fields, hit phosphor-coated screen which glows used in TVs and computer monitors

Health hints … do not sit too close to the screen do not use very small fonts do not look at the screen for long periods without a break do not place the screen directly in front of a bright window Take extra care if pregnant. but also posture, ergonomics, stress

Liquid crystal displays Smaller, lighter, and … no radiation problems. Found on PDAs, portables and notebooks, … and increasingly on desktop and even for home TV

large displays used for meetings, lectures, etc. technology plasma – usually wide screen video walls – lots of small screens together projected – RGB lights or LCD projector hand/body obscures screen may be solved by 2 projectors + clever software

situated displays displays in ‘public’ places display only large or small very public or for small group display only for information relevant to location or interactive use stylus, touch sensitive screem in all cases … the location matters meaning of information or interaction is related to the location

Hermes a situated display small displays beside office doors handwritten notes left using stylus office owner reads notes using web interface small displays beside office doors handwritten notes left using stylus office owner reads notes using web interface

Thank You