+ Video Games and Behavior Danielle Creasey PSY 1100 April 2 nd, 2013.

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Presentation transcript:

+ Video Games and Behavior Danielle Creasey PSY 1100 April 2 nd, 2013

+ Video Game Use Among American Teens

+ How video games might affect Behavior. Fast-paced Wii games may actually help younger youth with dyslexia, increasing they’re reading pace (when they played 12 hrs over 2 weeks). (3) Some may become more aggressive, but usually these youth have high neuroticism, disagreeableness, and low levels of conscientiousness. (2) “Both the AAP and AACAP…express concern that exposure to aggressive behavior or violence in video games and other media may, over time, desensitize youths by numbing them emotionally, cause nightmares and sleep problems, impair school performance, and lead to aggressive behavior and bullying.” (2) q-O4cyCsZc

+ Why video games might affect Behavior.

+ What can be done to protect youth from potential harm? Check the ESRB rating to better understand what type of content a video game has. Play video games with children to better understand the content, and how children react. Place video consoles and computers in common areas of the home, rather than in children's bedrooms. Set limits on the amount of time youths can play these games. The AAP recommends two hours or less of total screen time per day, including television, computers, and video games. Encourage participation in sports or school activities in which youths can interact with peers in person rather than online. (2)

+ Works Cited (1) _Letter/2010/October/violent-video-games-and-young-people (2) 82.pdfhttp:// 82.pdf (3) ption/Video_games_take_aim_at_dyslexia ption/Video_games_take_aim_at_dyslexia (4) Invitation to the Life Span by Kathleen Stassen Berger