Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction.

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Presentation transcript:

Measuring and Transforming the Believability of Embodied Agents Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab

Overview Metrics of Copresence (Believability): Theories, terms, empirical examples Quick Revisit to the Uncanny Valley Strategic Transformations of Agents: –“Augmented Social Interaction”

Copresence What is it? –Is that virtual human perceived as if it were a physical human? Is it measurable? Synonyms: Social Presence, Believability, Engagement, Rapport, Interactional Synchrony

Current Methodology: Questionnaires Questionnaires 95 percent of copresence research Problems with Questionnaires: –Ambiguity: "How much did it seem as if you and the other people both left the places where you were and went to a new place?“ -Demand Characteristics -Implicit/subconscious

How do you measure copresence? Questionnaires (95%) cheap and easy Open ended interviews Physiologically (brain activity, heart arousal, skin conductance) Memory for objects in VR (compared to physical space) Presence as absence (in VR does the physical world disappear) Behavior (do in VR as people do in physical space: nonverbal behaviors, learning, physical reactions, etc.) Today: Proxemic behavior, Eye Gaze, Disclosure, Turing Tests, Learning

Social Presence and Proxemics

Proxemics Background Studied extensively in psychology and anthropology since 1950’s Equilibrium Theory (Argyle & Dean, 1969) –NVB’s trade off –Predictions in regards to proxemics Do proxemics patterns hold true with virtual people?

Sample Proxemics Task

Sample Data

Equilibrium: Personal Space and Gaze

In the “Real World”: Second Life

Personal Disclosure (verbal and nonverbal) Show movie

Eye Gaze as Copresence Proxy

TSI: Detection: Nonverbal Turing Test

Learning

Uncanny Valley Revisited StaticLowMediumhigh BlockN >20 BearN >20 HumanN >20 Head Movement Realism Measures: Subjective Ratings Gaze/Head Movements Memory Proxemics

Transforming Agents to be Effective (Believable?)

Collaborative Virtual Environments

Transformed Social Interaction (TSI) Actual Behavior Strategic Filter Transformed Behavior

3 Dimensions of TSI Transforming Self Representation Transforming Social-Sensory Abilities Transforming Social Context

TSI: Augmented Gaze Gaze is powerful: –Learning (Sherwood, 1987) –Persuasion (Morton, 1980) –Physiological Arousal (Wellens, 1987) –Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)

TSI: Augmented Gaze

TSI: Digital Chameleon

Persuasive passage read by Agent 60 subjects –Mimic (4s lag) –Recording of other subject

TSI: Digital Chameleon

TSI: Facial Identity Capture

TSI: Identity Capture Similarity among people results in: –Attraction (Shanteau & Nagy, 1979) –More Persuasion (Chaiken, 1979) –More purchases (Brock, 1965) –More altruistic helping behavior (Dovidio, 1984) –Trust (DeBruine, 2002)

Facial Identity Capture: High Info, Familiar Target National random sample (N = 200) 1 Week before presidential election Viewed candidate photos while evaluating Bush and Kerry 3 groups of subjects –No morph –Bush Self, Other Kerry –Kerry Self, Other Bush

TSI: Facial Identity Capture

The Virtual Mirror

The Proteus Effect

Learning: Augmented Social Perception T

Learning: Transformed Proximity

Learning: Virtual Knockout

Ethics

Collaborators Megan Miller Andrew Orin Nicole Lundblad Julia Hu Claire Carlson Aaron Sullivan Boyko Kakaradov Hassan Adubu Stanford Graduate Students/ Post Docs Nick Yee Dan Merget Manos Pontikakis Kayur Patel Robby Ratan Hunter Gehlbach Stanford Faculty Shanto Iyengar Cliff Nass Roy Pea Byron Reeves Dan Schwartz UCSB Faculty/ Post Docs Andy Beall Jim Blascovich Jack Loomis Matthew Turk Rosanna Guadagno Thank you! Virtual Human Interaction Lab Josh Ainslie Adrian De La Mora Jon Shih Jaireh Tecarro Sam Warburg Kathryn Rickertsen Jerry Yu Stanford Undergraduates Berkeley Faculty Ruzena Bajcsy Jaron Lanier

Applications Learning Communication Technology Advertising Politics

Face to Face TSI?