KINDY 500 RACE TO THE FINISH USING MENTAL MATH & MATH TOOLS Created by Matt Cash

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Presentation transcript:

KINDY 500 RACE TO THE FINISH USING MENTAL MATH & MATH TOOLS Created by Matt Cash

RULES CHOOSE THE AMOUNT OF PLAYERS HAVE EACH PLAYER CHOOSE A CAR TAKE YOUR TURN TAKE TURNS ROLLING THE DI MOVE YOUR CAR THE SAME AMOUNT OF SPACES ON THE NUMBERLINE FIRST ONE TO THE FINISH LINE WINS! ADVANCED RULES CHOOSE THE AMOUNT OF PLAYERS HAVE EACH PLAYER CHOOSE A CAR TAKE YOUR TURN TAKE TURNS ROLLING THE DI OPTION #1: MOVE YOUR CAR THE SAME AMOUNT OF SPACES ON THE NUMBER LINE OPTION #2: SEND AN OPPONENT BACK THE SAME ABOUT OF SPACES ON THE NUBMER LINE FIRST ONE TO THE FINISH LINE WINS! MATERIALS DICE CARS PRINTED OR ON PPT GAME BOARD PRINTED OR ON PPT

HOW TO USE KINDY 500 USE KINDY 500 TO INTRODUCE NUMBER LINES TO STUDENTS PRINT HARD COPIES OF SLIDES 5 AND 6 TO USE AS A CENTER ACTIVITY OR USE SLIDE 4 AS AN INTERACTIVE GAME FROM YOUR COMPUTER (PROJECT AND USE ON SCREEN OR IF YOU HAVE A PROMETHEAN BOARD IT CAN BE INTERACTIVE).