1 Reusable Learning Objects Reusable Learning Objects: Overview Reusable Learning Objects: Overview.

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Presentation transcript:

1 Reusable Learning Objects Reusable Learning Objects: Overview Reusable Learning Objects: Overview

2 Reusable Learning Objects What is SCORE? Sharable Content Object Repositories for Education (SCORE) is an initiative to help SREB states improve teaching and learning and achieve cost savings through the use of shared digital learning content and knowledge. What is SCORE? Sharable Content Object Repositories for Education (SCORE) is an initiative to help SREB states improve teaching and learning and achieve cost savings through the use of shared digital learning content and knowledge.

3 Reusable Learning Objects What do we know?  online courses offered by  85% of US colleges in 2006  42 state departments of education courses in 2007  institutions of higher education, states, school systems and teachers develop the same or similar content  multiple institutions within a state  thousands of institutions within the US  tens of thousands of institutions worldwide What do we know?  online courses offered by  85% of US colleges in 2006  42 state departments of education courses in 2007  institutions of higher education, states, school systems and teachers develop the same or similar content  multiple institutions within a state  thousands of institutions within the US  tens of thousands of institutions worldwide

4 Reusable Learning Objects Learning object economics  high-quality learning content is expensive  development costs per course range  $4,000 to > $100,000  > $1,000,000 for British Open University Learning object economics  high-quality learning content is expensive  development costs per course range  $4,000 to > $100,000  > $1,000,000 for British Open University

5 Reusable Learning Objects The economics are relentless.

6 Reusable Learning Objects What do we know?  difficult to use whole courses  easier to share assets and smaller, common pieces of a course developed as reusable learning objects (RLOs) or sharable content objects (SCOs) What do we know?  difficult to use whole courses  easier to share assets and smaller, common pieces of a course developed as reusable learning objects (RLOs) or sharable content objects (SCOs)

7 Reusable Learning Objects What do we know?  searching for content is commonplace  well-indexed databases promote effective searching  learning objects and SCOs can be stored in databases or repositories What do we know?  searching for content is commonplace  well-indexed databases promote effective searching  learning objects and SCOs can be stored in databases or repositories

8 Reusable Learning Objects Learning Object Repositories (LORs)  provide easy access to a storehouse of digital resources  promote sharing Learning Object Repositories (LORs)  provide easy access to a storehouse of digital resources  promote sharing

9 Reusable Learning Objects Categories of LORS storing and linking options range of content open or require membership

10 Reusable Learning Objects TypeDescription 1 stores content with limited linking 2 stores no content, only links (metadata repository) 3 stores content and includes significant number of links

11 Reusable Learning Objects TypeDescription 4 generic learning object repositories 5 targeted learning object repositories 6 full course repositories 7 repositories requiring membership 8 open archives of information objects

SLIDE: 12 Reusable Learning Objects

13 Reusable Learning Objects SCORE is an initiative to help SREB states  improve teaching and learning  achieve cost savings through  shared digital learning content  shared knowledge and experience SCORE is an initiative to help SREB states  improve teaching and learning  achieve cost savings through  shared digital learning content  shared knowledge and experience

14 Reusable Learning Objects

15 Reusable Learning Objects

16 Reusable Learning Objects

17 Reusable Learning Objects Learning Objects & Assets Learning Objects & Assets

18 Reusable Learning Objects

19 Reusable Learning Objects SCORE learning objects include  one or more educational objectives  digital content  practice activities  assessment tools  metadata SCORE learning objects include  one or more educational objectives  digital content  practice activities  assessment tools  metadata

20 Reusable Learning Objects A SCORE asset can be  used to build learning objects  classified in a plan that allows information about the content to be stored and retrieved A SCORE asset can be  used to build learning objects  classified in a plan that allows information about the content to be stored and retrieved

21 Reusable Learning Objects

SLIDE: 22 22

23 Reusable Learning Objects Wisc-Online  Approach Contact Approach Contact  Lewis Dot Structures of Covalent Compounds Lewis Dot Structures of Covalent Compounds Wisc-Online  Approach Contact Approach Contact  Lewis Dot Structures of Covalent Compounds Lewis Dot Structures of Covalent Compounds

24 Reusable Learning Objects University of Nebraska  Who Wants to be a Genetic Engineer? Who Wants to be a Genetic Engineer? University of Nebraska  Who Wants to be a Genetic Engineer? Who Wants to be a Genetic Engineer?

25 Reusable Learning Objects National Repository of Online Courses (NROC)  High School Assessment Biology  Activity 5: Structure and Movement  Components of the Cytoskeleton Components of the Cytoskeleton National Repository of Online Courses (NROC)  High School Assessment Biology  Activity 5: Structure and Movement  Components of the Cytoskeleton Components of the Cytoskeleton

26 Reusable Learning Objects Healthy Meals

Reusable Learning Objects SLIDE: 27 27

28 Reusable Learning Objects Characteristics of learning objects & assets  small  self-contained  reusable  able to be aggregated  tagged with metadata Characteristics of learning objects & assets  small  self-contained  reusable  able to be aggregated  tagged with metadata

29 Reusable Learning Objects SCORE definition of a learning object  contains objectives, content, practice and assessment  is instructionally meaningful  is standards-based  accessibility  SCORM  SREB Quality Standards SCORE definition of a learning object  contains objectives, content, practice and assessment  is instructionally meaningful  is standards-based  accessibility  SCORM  SREB Quality Standards

30 Reusable Learning Objects Learning objects...  are only as useful as the instructional design and implementation however  can contribute to better learning Learning objects...  are only as useful as the instructional design and implementation however  can contribute to better learning

31 Reusable Learning Objects Discussion: What do you think would be the biggest barriers to getting developers and instructors to adopt a policy of sharing and reuse? Discussion: What do you think would be the biggest barriers to getting developers and instructors to adopt a policy of sharing and reuse? a. technology b. presentation c. audience d. instructional design e. rights and permissions a. technology b. presentation c. audience d. instructional design e. rights and permissions

32 Reusable Learning Objects Benefits & Considerations

33 Reusable Learning Objects Organizational benefits of using SCOs  development and deployment of learning content quickly and efficiently  content sharing between multiple learning management systems  reduction in content development and delivery costs Organizational benefits of using SCOs  development and deployment of learning content quickly and efficiently  content sharing between multiple learning management systems  reduction in content development and delivery costs

34 Reusable Learning Objects Developer benefits of using SCOs  objects built once and reused infinitely  reuse of objects that others have developed  deployment of the same objects across various hardware and software platforms  just-in-time approach to customization  cost savings Developer benefits of using SCOs  objects built once and reused infinitely  reuse of objects that others have developed  deployment of the same objects across various hardware and software platforms  just-in-time approach to customization  cost savings

35 Reusable Learning Objects Instructor benefits of using SCOs  speed and efficiency of instructional development  exposure to new ideas and methods of presenting instructional content  collaboration with other instructors  differentiated instruction Instructor benefits of using SCOs  speed and efficiency of instructional development  exposure to new ideas and methods of presenting instructional content  collaboration with other instructors  differentiated instruction

36 Reusable Learning Objects Student benefits of using SCOs  reviewing and reinforcing understanding of learned concepts  learning something new  engaging in just-in-time learning Student benefits of using SCOs  reviewing and reinforcing understanding of learned concepts  learning something new  engaging in just-in-time learning

37 Reusable Learning Objects Benefits of using SCOs  “But the most important aspect of learning objects is that they take the control of e- learning activity out of the hands of the materials publishers and put it firmly back in the hands of learners and teachers.”

38 Reusable Learning Objects Discussion: How would your institution and stakeholders benefit from using SCOs? Discussion: How would your institution and stakeholders benefit from using SCOs?

39 Reusable Learning Objects Reusable Learning Object Game Reusable Learning Object Game

40 Reusable Learning Objects Adopting a Reusable Learning Object Strategy: Strategic Planning Overview Adopting a Reusable Learning Object Strategy: Strategic Planning Overview

41 Reusable Learning Objects Considerations in adopting an RLO strategy  stakeholders  value-adds  leaders  cheerleaders  partners  marketing Considerations in adopting an RLO strategy  stakeholders  value-adds  leaders  cheerleaders  partners  marketing

42 Reusable Learning Objects Considerations in adopting an RLO strategy  changes in institutional practices and policies  resource allocation needs  impact on business and development practices Considerations in adopting an RLO strategy  changes in institutional practices and policies  resource allocation needs  impact on business and development practices

43 Reusable Learning Objects Considerations for implementing an RLO strategy  stakeholder use  existing or future content  decisions about content use and development  internal or external talent and resources for development Considerations for implementing an RLO strategy  stakeholder use  existing or future content  decisions about content use and development  internal or external talent and resources for development

44 Reusable Learning Objects Considerations for implementing an RLO strategy  creation and ownership  static or dynamic RLOs  formatting  quality assurance Considerations for implementing an RLO strategy  creation and ownership  static or dynamic RLOs  formatting  quality assurance

45 Reusable Learning Objects Considerations for implementing an RLO strategy  business rules  metadata  evaluation  technology Considerations for implementing an RLO strategy  business rules  metadata  evaluation  technology

46 Reusable Learning Objects Questions? Comments? Questions? Comments?

SLIDE: 47 This presentation was developed by Liz Glowa and Michael Anderson and was edited by William Hawk, June Weis, and Lisa Johnson. Development of this resource was funded by the members of the SREB Sharable Content Object Repositories for Education (SCORE) initiative.