BAB 11 : Prototyping. Dira Ernawati, ST. MT - P3 2 Prototyping An approximation of the product along one or more dimensions of interest –Industrial designers.

Slides:



Advertisements
Similar presentations
What is Engineering?.
Advertisements

Prototyping Teaching materials to accompany: Product Design and Development Chapter 12 Karl T. Ulrich and Steven D.Eppinger 2nd Edition, Irwin McGraw-Hill,
Ninth Lecture Hour 8:30 – 9:20 pm, Thursday, September 13
Winter 2015 ECEn 490 Lecture 10 Prototyping 1 Prototyping and Design Standards.
Ch 3 System Development Environment
Automation (21-541) Sharif University of Technology Session # 5
Case-study: PCS handheld unit Prototyping for design exploration.
SolidWorks Simulation. Dassault Systemes 3 – D and PLM software PLM - Product Lifecycle Management Building models on Computer Engineering Analysis and.
Introduction to Software Engineering Dr. Basem Alkazemi
Software Engineering General Project Management Software Requirements
Teaching materials to accompany:
Conceptual Design.
Prototyping. CS351 - Software Engineering (AY2004)2 Scenario Customer: “We would like the word processor to check the spelling of what is typed in. We.
Fundamentals of Information Systems, Second Edition
Principles of Information Systems, Sixth Edition 1 Systems Investigation and Analysis Chapter 12.
MSIS 110: Introduction to Computers; Instructor: S. Mathiyalakan1 Systems Investigation and Analysis Chapter 12.
Product Design and Development Chapter 12, 13 & 14 – Prototype, Robust Design & Patent and Intellectual Property.
1 As Class Convenes u Find your team, u Collect your team’s folder, u Sign the attendance form.
McGraw-Hill/Irwin © 2003 The McGraw-Hill Companies, Inc., All Rights Reserved.
Design for X Professor Richard Lee Storch IND E 494 Design in the Manufacturing Firm.
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
Teaching materials to accompany:
LSU 01/18/2005Project Life Cycle1 The Project Life Cycle Project Management Unit, Lecture 2.
Chapter 9. Intro  What is Project Management?  Project Manager  Project Failures & Successes Managing Projects  PMBOK  SDLC Core Process 1 – Project.
Development Processes and Organizations
Introduction to Interactive Media 02. The Interactive Media Development Process.
ES1050 – Introductory Engineering Design and Innovation Studio Models and Prototypes Prof. Paul Kurowski.
1 Operations Management Lesson 6 Material Requirements Planning and Enterprise Resource Planning.
Shad Valley MUN Introduction to Product Design and Development
Introduction to RUP Spring Sharif Univ. of Tech.2 Outlines What is RUP? RUP Phases –Inception –Elaboration –Construction –Transition.
Unified Software Development Process (UP) Also known as software engineering process SEP describes how requirements are turned into software Defines who,
Software Development *Life-Cycle Phases* Compiled by: Dharya Dharya Daisy Daisy
Chapter 2 The process Process, Methods, and Tools
-Nikhil Bhatia 28 th October What is RUP? Central Elements of RUP Project Lifecycle Phases Six Engineering Disciplines Three Supporting Disciplines.
1 Rev: 02/12/2007 MSE-415: B. Hawrylo Chapter 12 Prototyping MSE-415: Product Design Lecture #11.
Prototyping Integrated Product and Process Design ME 475 |
1 Chapter 2 The Process. 2 Process  What is it?  Who does it?  Why is it important?  What are the steps?  What is the work product?  How to ensure.
ES1050 – Introductory Engineering Design and Innovation Studio Models and Prototypes Prof. Paul Kurowski.
Introduction to Interactive Media The Interactive Media Development Process.
Rev. 0 CONFIDENTIAL Mod.19 02/00 Rev.2 Mobile Terminals S.p.A. Trieste Author: M.Fragiacomo, D.Protti, M.Torelli 31 Project Idea Feasibility.
Chapter 11. Intro  What is Project Management?  Project Manager  Project Failures & Successes Managing Projects  PMBOK  SDLC Core Process 1 – Project.
Fifth Lecture Hour 9:30 – 10:20 am, September 9, 2001 Framework for a Software Management Process – Life Cycle Phases (Part II, Chapter 5 of Royce’ book)
Principles of Information Systems, Sixth Edition Systems Investigation and Analysis Chapter 12.
“Ship the Chip” “Ship the Chip” Packaging Design Production Drawing Fairport High School.
Fundamentals of Information Systems, Second Edition 1 Systems Development.
THE PROJECT LIFE CYCLE PROJECT MANAGEMENT LIFE CYCLE LSU 01/18/2005 PROJECT LIFE CYCLE 1.
Spring ’2014 New Product Development
Chapter 6 CASE Tools Software Engineering Chapter 6-- CASE TOOLS
Chapter 8 Lecture 1 Software Testing. Program testing Testing is intended to show that a program does what it is intended to do and to discover program.
Chapter 12 EIN 6392, Product Design summer 2012
Chapter 27 The Engineering Design Process. Learning Objectives Describe the various factors that are changing the design process Discuss the steps in.
Principles of Information Systems, Sixth Edition Systems Investigation and Analysis Chapter 12.
UCSC August 12, 2008 U.S. Upgrade R&D Meeting: Strip Detector  Seiden.
PPTTEST 12/26/ :41 1 IT Ron Williams Information Technology Management Project Management.
PRODUCT DESIGN & PROCESS SELECTION. Product & Service Design The process of deciding on the unique characteristics of a company’s product & service offerings.
 Many models have been proposed to deal with the problems of defining activities and associating them with each other  The first model proposed was the.
Chapter 2: Development process and organizations
Unit 15 Concept Developing and Testing Components of A.T.A.R. Model (A – Awareness, T – Trial, A – Availability, and R – Repeat Purchase  Buying unit.
Software Engineering Salihu Ibrahim Dasuki (PhD) CSC102 INTRODUCTION TO COMPUTER SCIENCE.
Ulrich Concept Development Process. Ulrich Definition of Prototype Physical Mock-ups Breadboards Look-and-feel models A prototype is an approximation.
Process 4 Hours.
Chapter 11 Project Management.
NOTICE! These materials are prepared only for the students enrolled in the course Distributed Software Development (DSD) at the Department of Computer.
OVERVIEW Impact of Modelling and simulation in Mechatronics system
Computer tools for Scheduling
Object oriented system development life cycle
EMIS 7307 Chapter 6.
Project Management Chapter 11.
Chapter 12 EIN 6392, Product Design Fall 2009
Presentation transcript:

BAB 11 : Prototyping

Dira Ernawati, ST. MT - P3 2 Prototyping An approximation of the product along one or more dimensions of interest –Industrial designers  concepts –Engineers  a design –Software developers  a programming concept

Dira Ernawati, ST. MT - P3 3 Types –Analytical vs Physical Analytical: Intangible; mathematical; investigate interesting aspects Physical: Tangible; approximate the product or parts of the product –Comprehensive vs Focused Comprehensive: Full-scale, fully operational Focused: Implement one or a few attributes of the model; often “looks like” or “works like”

Dira Ernawati, ST. MT - P3 4 Physical Comprehensive Focused Analytical Alpha Prototype Final Product Beta Prototype Not Generally Feasible Equation modeling of a part SLT model of a part Machined model of a subassembly FEA modeling of a part

Dira Ernawati, ST. MT - P3 5 What are prototypes used for? –Learning Will it work? Does it meet the customer’s needs? –Communication Look and feel For management, vendors, extended team, investors –Integration Do parts, subsystems, systems work together? –Milestones

Dira Ernawati, ST. MT - P3 6 Principles –Analytical – generally more flexible than physical –Physical – detect unanticipated phenomena –Prototypes can reduce iteration process –Prototypes may expedite other development stages –Prototypes may restructure task dependencies

Dira Ernawati, ST. MT - P3 7 Example: Physical Prototype Student Project: Automatic CD Changer

Dira Ernawati, ST. MT - P3 8 Modern Technologies –Computer modeling 3D modeling: shape, size, fit, kinematics Finite Element: stress, strain, deflection –Free-form fabrication Rapid prototyping: Stereolithography

Dira Ernawati, ST. MT - P3 9 Kinematics

10 Finite Element Analysis

Dira Ernawati, ST. MT - P3 11 Finite Element Analysis

Dira Ernawati, ST. MT - P3 12 Rapid Prototyping

Dira Ernawati, ST. MT - P3 13 Planning process –Define the purpose Learning, communication, integration, milestone –Establish the level of approximation Analytical/physical; focused/comprehensive –Outline an experimental plan –Create a schedule for procurement, construction, and test

Dira Ernawati, ST. MT - P3 14 Milestone prototypes –Provide tangible goals –Demonstrate progress –Enforce the schedule

Dira Ernawati, ST. MT - P3 15 Types of milestone prototypes –Alpha Similar shapes/materials; often different production processes Used to assess if product works as intended –Beta Use production processes, assemble by hand Used to assess reliability; identify bugs May be given to customers –Preproduction First products of entire production process Provide test product Validate production process