Senior Design Spring 2010 Milestone 1. General Project Info Team Members: – Lauren Bissett – Dan Maguire – Nicholas Woodfield Project Goals: – Expand.

Slides:



Advertisements
Similar presentations
Video Game Design Game Maker Ms. Scales. What is game design? Is it art? It is all about artistic expression. Is it technical? Just follow some deign.
Advertisements

MANIFEST DESTINY 560group3 Abe Kim David Straily Jarrod Freeman Abdul Mod-Rokbi “The future of RTS games...”
GoodGames Storyboard. Games: More than You’d Imagine. What’s in a Game? Who Makes Games? Are you Game? Animated icon Navigation icons, select individual.
Level Creation Pipeline from Sketches to the Level.
Game Project Tuesday Sept 18,  Game Idea  Team  Understanding available engine options  Understanding the Pipeline  Start the process Cycle.
Spring 2007COMP Design Teams Team Structure Interdisciplinary Teams.
Survey of Graphics and Games. Outline Overview of computer graphics – Coursework – Research Programming using game engines Computer game and animation.
Aug 24, Fall 2005ITCS4010/50101 Design Teams Team Structure Interdisciplinary Teams.
Game Design and Programming. Objectives Classify the games How games are design How games are implemented What are the main components of a game engine.
1 Game Design Documents. 2 Design Documentation Stages Design treatment or concept paper Design treatment or concept paper Game feasibility Game feasibility.
Alessandro Canossa – Michael Schmidt – Course code: MSU U Game Development – Team roles Spring 2010.
Sep 14, Fall 2006IAT 4101 Design Teams Team Structure Interdisciplinary Teams.
Computer/Video Game Development Karen Petersen Lead Gameplay Programmer Telltale Games.
Gameplay CSE 191A: Seminar on Video Game Programming Lecture 6: Gameplay UCSD, Spring, 2003 Instructor: Steve Rotenberg.
Game Development Essentials An Introduction. Chapter 10 Roles & Responsibilities developing the team.
AGD: 5. Game Arch.1 Objective o to discuss some of the main game architecture elements, rendering, and the game loop Animation and Games Development.
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
The Game Development Process. Typical Development Cycle Idea Proposal Design Evaluation Coding Testing Release.
Unit 1 Careers.
CMPD 434 MULTIMEDIA AUTHORING
Introduction to BIM BIM Curriculum 01.
Administrative IMGD Topics Background Admin Stuff Motivation Objectives Class material! 2.
Notes on the Game Development Process
Game Programming Chapter 1 Review Part One Juniors March 11, 2011.
Queensland University of Technology CRICOS No J ITB/ITN751 Games Production Lecture 7 Game Development Tools Ross Brown.
AGD: 1. Preliminaries1 Objective o to give some background on the course Animation and Games Development , Semester 1, Who we.
Learning Visual Computing for A Career in the Pixel Industry David Lee Director, R&D Next Media Animation Ltd. 2013/04/09.
Game Development and Game Design academy.zariba.com 1.
Lesson 1: Intro to Animation
STUDENTSFACULTY David AltieriEvan BredendickTheodore CincoskiAlex DeakmanCraig EvansBrian MullerDiane Christie Brian OsendorfTrace RoshellCharles SchmidtThomas.
Definition of Computer Graphics
CS 638, Fall 2001 CS 638: Computer Games Technology Fall 2001.
Tools for Game Developmet Erik Harpstead Carnegie Mellon University 1.
Multimedia Production Team
CS426 Game Programming II Dan Fleck. Why games?  While the ideas in this course are demonstrated programming games, they are useful in all parts of computer.
Software Development Stephenson College. Classic Life Cycle.
Creating A 3-D Game With Spark Engine Lauren Bissett, Dan Maguire, and Nicholas Woodfield.
Chapter 3 Multimedia Skills
Fundamentals of Game Design
Funativity CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Dr. Brian Durney Computing and Networking Sciences at UVU C S

A Multi-agent Approach for the Integration of the Graphical and Intelligent Components of a Virtual Environment Rui Prada INESC-ID.
Final presentation saswat, venkat, vivek, vaibhav, jian, revant.
Ahmed Saker Indie Game Developer
Design + Production Presented by Robin Walker. Design + Production  Half-Life 2 development process  Half-Life The cabal.
Fundamentals of Level Editor Design and Implementation.
Graphics Qubed SCE Presentation of Epoch: Relic of Time.
Gameplay Video Goals An exterior and interior level focused on a consistant artstyle. A fully animated character A theatrical experience through sound,
Auran Jet Engine Keng Shih-Ling
Content: Fiona King Visual Effects: Olivia King.
Game Design By Michele Fisher. A Brief History Computer games started in the 1960s Earliest games were developed by hobbyist on the university mainframes.
The multiple facets of creating games.. scientist musician game designer lecturer? artist.
© 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills.
AD 305 Electronic Visualization I : School of Art and Design : University of Illinois at Chicago : Spring 2007 Intro to Action Script 5 "The games of a.
Lauren Bissett, Daniel Maguire, Nicholas Woodfield.
Project Plan Document By: Aaron O’Banion Mark Williams Chris Cobb Todd Astroth Matt Stowe.
+ Game Design Careers. + Game Development Developing an interesting video game is a very challenging task. It usually takes many different people working.
Introduction Who are we? Paul Martin – Started out in the industry 1996 as PlayStation programmer – Currently a technical director and one of the principals.
Identify the roles and opportunities available within an elected vocational area of the Creative Industries sector.
© ExplorNet’s Centers for Quality Teaching and Learning 1 Objective % Understand career planning in a digital media environment.
GAME TESTING REQUIREMENTS AND METHODS GAME DESIGN.
Unity 3D Rolfe Bozier 24-Apr-2017
Large-Scale Design Process
Product Manager QA Tester Game Programmer Audio Engineer Animator
Game Description Story Goals Controls. Game Description Story Goals Controls.
Hierarchy of a Game Design Team
DIGITAL TRANSFORMATION, SMES AND THE LEGAL STATUS OF VIDEO GAMES
Games Development 2 Tools Programming
Presentation transcript:

Senior Design Spring 2010 Milestone 1

General Project Info Team Members: – Lauren Bissett – Dan Maguire – Nicholas Woodfield Project Goals: – Expand Spark Engine (our 3D engine) – Develop a 3D Game that implements SE

Background Extension of last semester’s projectproject Established a Game Engine with a prototype game, included: – 3D Graphics Terrain (texture splattering) Collision Detection Basic model pipeline (integration of external animation software package) Scenegraph (data structure used for efficient updating and rendering) – Primitive Artificial Intelligence – 3D Audio

Background Development: – XNA Environment (C#) – Pre-existing conventions Code: – GoogleCode repository – Message board Limitations: – Sky’s the limit!

Goals & Motivation Want to further develop: – 3D Graphics Engine & Content Pipeline – Build complete, feature-rich, FUN game Why? – Games are fun! – Challenge: games are hard to make! – Encompass nearly all fields of CS Graphics Computational Physics Sound Processing Artificial Intelligence

Plan Of Action Each team member will have responsibilities based on traditional areas of game development – Art & Design Designer Animator – Development & Implementation Programmer Producer Tester

Nicholas Engine Architect Primary Responsibilities: – 3D Engine (Honors Thesis) 3D Engine General engine architecture Animation package Particle effects Lighting – Game Development Game architecture Integration of game with 3D engine

Nick’s Timeline FeatureJanuaryFebruaryMarchApril Engine Lighting Normal Mapping Content Pipeline Animation Research General Architecture Code Rewrites Documentation Animation Package Particle Effects System Specular mapping Parallax mapping (?) Environmental mapping Honors Thesis Lighting Per-pixel implementation Further development Optimization Portability Particle Effects Basic particle system Fire Dust Etc. Game-specific effects using system Continue Game Foundation More robust collision/physics Specific gameplay mechanics Stairs Continue

Lauren Technical Director Primary Responsibilities: – Art Development ( Video ) Video Modeling – Making 3D models Rigging – Creating skeletons to control movement and binding them to geometric models Animation – Animating the rigged character Content design and creation – Level Design Level architecture Staging – Setting up objects and lights in scene

Lauren’s Timeline FeatureJanuaryFebruaryMarchApril Design Floor plans Character design Content list More floor plans Modeling Playable character model based on character design Level building Prop building Level building Prop building Level building Prop building Rigging Generic skeleton Rig generic skeleton Tweak rig for playable character Animation Assist in content pipeline development and testing by providing custom animations Walk cycle Animate Game Lighting Staging Lighting Staging

Dan Production Engineer Primary Responsibilities: – Everything else Gameplay programming – Simple scenario: if the character is in front of a treasure chest, we need to write a proximity trigger, coordinate user input (e.g. user presses ‘A’ button) with scene entity so that it performs an action and/or plays an animation. Artificial Intelligence – Path finding – Line of sight – Decision making Sound Design – Background music – Sound effects – Voice acting

Dan’s Timeline FeatureJanuaryFebruaryMarchApril Game Puzzle design Character design Research Investigate game architecture Gameplay Inventory System UI Gameplay AI Review algorithms Research Path finding Line of sight Decision system Path finding Line of sight Decision system Audio Compile expected effects Sound effects Background music Voice acting Sound effects Background music Voice acting Sound effects Background music Voice acting

Gameplay / Setting Style – Third Person View – Action-Adventure Story – Egypt in 1918, closing months of WWI – Band of travelers uncover mysterious pyramid, the tomb of Egyptian demon Ammit the Destroyer, devourer of souls Harrowing passages, intricate puzzles, perilous traps Mummies, demons, other creatures of the underworld Invaluable treasures and amazing riches

Any questions or comments for me (Dan), Lauren or Nick?