Chapter 1 Introduction to Computers, the Internet and the World Wide Web.

Slides:



Advertisements
Similar presentations
EC-111 Algorithms & Computing Lecture #1 Instructor: Jahan Zeb Department of Computer Engineering (DCE) College of E&ME NUST.
Advertisements

 2000 Prentice Hall, Inc. All rights reserved. 1 Chapter 1 – Introduction to Computers and C++ Programming Outline 1.1Introduction 1.2What is a Computer?
Computers, Internet and Web Risanuri Hidayat, Ir.,M.Sc.
Three types of computer languages
Java Environment (CSS444)
 2007 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and the Web.
Bil104E Introduction to Scientific and Engineering Programming
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Chapter 1 – Introduction to Computers and C++ Programming.
Introduction to Computers and Programming Using Java Professor Deena Engel V : Section 1 Office hours: MW 12:00 - 1:00 in room.
 2000 Prentice Hall, Inc. All rights reserved. Chapter 1 – Introduction to Computers and C++ Programming Outline 1.1Introduction 1.2What Is a Computer?
 2001 Deitel & Associates, Inc. All rights reserved. 1 Chapter 1 – Introduction to Computers, the Internet and the Web Outline 1.1Introduction 1.2The.
 2000 Prentice Hall, Inc. All rights reserved. 1 Introduction to Computers and C Programming Outline Introduction What Is a Computer? Computer Organization.
C programming language Computer Programming Language 計算機程式設計 Chapter 1 Overview 台大電機系 吳安宇教授 Sept
Introduction to computers and programming RIZWAN REHMAN Assistant Professor Centre For Computer Studies.
1 6 Abacus An early device to record numeric values Blaise Pascal Mechanical device to add, subtract, divide & multiply Joseph Jacquard Jacquard’s Loom,
CS102 Introduction to Computer Programming
 2003 Prentice Hall, Inc. All rights reserved. Chapter 1 – Introduction to Computers, the Internet, and the Web Outline 1.1 Introduction 1.2 What Is a.
Introduction to Computers and Python. What is a Computer? Computer- a device capable of performing computations and making logical decisions at speeds.
Department of Computer and Information Science, School of Science, IUPUI Dale Roberts, Lecturer Computer Science, IUPUI CSCI.
1 Chapter 1 - Introduction to Computers, the Internet, and the World Wide Web Outline 1.1Introduction 1.2What Is a Computer? 1.3Computer Organization 1.4Evolution.
“C” Programming Language What is language ? Language is medium of communication. If two persons want to communicate with each other, they have to use.
Lecture 1: Introduction to Computers. OBJECTIVES In this lecture you will learn:  Basic computer concepts.  The different types of programming languages.
Programming Design Ku-Yaw Chang Assistant Professor, Department of Computer Science and Information Engineering Da-Yeh University.
 2008 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
 2000 Deitel & Associates, Inc. All rights reserved. Chapter 1 – Introduction to Computers and C++ Programming Outline 1.1Introduction 1.2What is a Computer?
Spring 2005, Gülcihan Özdemir Dağ BIL104E: Introduction to Scientific and Engineering Computing, Spring Outline 1.1Introduction 1.2What Is a Computer?
 2005 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and the World Wide Web.
© Copyright 1992–2005 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. Tutorial 1 – Car Payment Calculator and Guess the Number.
C++ Programming Language Lecture 1 Introduction By Ghada Al-Mashaqbeh The Hashemite University Computer Engineering Department.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved Computer Organization Six logical units in every.
 2002 Prentice Hall. All rights reserved. Chapter 1 – Introduction to Computers, the Internet, and the Web Outline 1.1 Introduction 1.2 What Is a Computer?
1.8History of Java Java –Based on C and C++ –Originally developed in early 1991 for intelligent consumer electronic devices Market did not develop, project.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Introduction to Computers Outline 1.1Introduction.
 2000 Prentice Hall, Inc. All rights reserved. 1 Introduction Jyh-Cheng Chen Department of Computer Science and Institute of Communications Engineering.
 2006 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. Chapter 1 Introduction to Computers, the Internet and.
1 CISC181 Introduction to Computer Science Dr. McCoy Lecture 1 February 8, 2005.
1 MIS 131 Introduction to Algorithms and Programming 2015/2016 Fall - Chapter 1 -
1 Programming Fundamentals How to Program in C++ How to Program in C++
COMPUTER PROGRAMMING. Computer programming the objective of the module to gain the necessary skills to develop a computer program using one of the high.
 2000 Prentice Hall, Inc. All rights reserved. 1 Chapter 1 - Introduction to Computers, the Internet, and the World Wide Web Outline 1.1Introduction 1.2What.
Spring 09- ICE0124 Programming Fundamentals I Java Programming XuanTung Hoang Lecture No. 1.
© Copyright by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Outline 1.1 What Is a Computer? 1.2 Computer Organization.
 2008 Pearson Education, Inc. All rights reserved Introduction to Computers, the Internet and World Wide Web.
 2001 Prentice Hall, Inc. All rights reserved. Chapter 1 – Introduction to Computers, the Internet and the World Wide Web Outline 1.1Introduction 1.2What.
CHAPTER 1.1 INTRODUCTION TO COMPUTERS AND C++ Dr. Shady Yehia Elmashad.
© Copyright 1992–2004 by Deitel & Associates, Inc. and Pearson Education Inc. All Rights Reserved. 1 Chapter 1 – Introduction to C.
Introduction to C Programming Language. History of C  C was evolved by Dennis Ritchie at AT&T Bell Laboratories in early of 1970s  Successor of: ALGOL.
1 Types of Programming Language (1) Three types of programming languages 1.Machine languages Strings of numbers giving machine specific instructions Example:
Chapter 1 – Introduction to Computers, the Internet, and the Web Outline 1.1 Introduction 1.2 What Is a Computer? 1.3 Computer Organization 1.4 Evolution.
Structured programming 1 st stage By Heba.A Raheem Assist Lecturer College of Sciences/Computer Sciences Department.
Introduction to Computers - Hardware
Introduction to Computers, the Internet and the Web
 2001 Prentice Hall, Inc. All rights reserved.
Chapter 1 – Introduction to Computers, the Internet, and the Web
Outline Introduction What Is a Computer? Computer Organization
Chapter 1 – Introduction to Computers and C++ Programming
1.6 Machine Languages, Assembly Languages, and High-level Languages
Chapter 1 – Introduction to Computers, the Internet, and the Web
Introduction to Computers, the Internet and the Web
Chapter 1 – Introduction to Computers, the Internet, and the Web
Chapter 1 – Introduction to Computers and C++ Programming
Introduction to Computer Programming
Chapter 1 – Introduction to Computers and C++ Programming
Introduction to Computers, the Internet and the Web
Introduction to Computers, the Internet and the Web
Chapter 1 – Introduction to Computers, the Internet, and the Web
Chapter 1 Introduction to Programming
Introduction to Computers, Internet and the World Wide Web
Chapter 1 – Introduction to Computers and C++ Programming
Presentation transcript:

Chapter 1 Introduction to Computers, the Internet and the World Wide Web

Objectives To understand basic computer concepts. To become familiar with different types of programming languages. To become familiar with the history of the C programming language. To become aware of the C Standard Library. To understand the elements of a typical C program development environment. To appreciate why it is appropriate to learn C in a first programming course. To appreciate why C provides a foundation for further study of programming languages in general and of C++, Java and C# in particular. To become familiar with the history of the Internet and the World Wide Web.

Outline 1.1 Introduction 1.2 What Is a Computer? 1.3 Computer Organization 1.4 Evolution of Operating Systems 1.5 Personal, Distributed and Client/Server Computing 1.6 Machine Languages, Assembly Languages and High-Level Languages 1.7 FORTRAN, COBOL, Pascal and Ada 1.8 History of C 1.9 C Standard Library 1.10 C Java 1.12 BASIC, Visual Basic, Visual C++, C# and.NET 1.13 Key Software Trend: Object Technology 1.14 Basics of a Typical C Program Development Environment 1.15 Hardware Trends 1.16 History of the Internet 1.17 History of the World Wide Web 1.18 General Notes About C and this Book

1.1 Introduction We will learn –The C programming language –Structured programming and proper programming techniques This book also covers –C++: Chapter 15 – 23 introduce the C++ programming language –Java: Chapters 24 – 30 introduce the Java programming language This course is appropriate for –Technically oriented people with little or no programming experience –Experienced programmers who want a deep and rigorous treatment of the language

1.2 What is a Computer? Computer –Device capable of performing computations and making logical decisions –Computers process data under the control of sets of instructions called computer programs Hardware –Various devices comprising a computer –Keyboard, screen, mouse, disks, memory, CD-ROM, and processing units Software –Programs that run on a computer

1.3 Computer Organization Six logical units in every computer: –Central control unit (CCU) Supervises and coordinates the other sections of the computer –Arithmetic and logic unit (ALU) Performs arithmetic calculations and logic decisions –Input unit Obtains information from input devices (keyboard, mouse) –Memory unit Rapid access, low capacity, stores run-time programs and information –Output unit Outputs information (to screen, to printer, to control other devices) –Secondary storage unit Cheap, long-term, high-capacity storage Stores inactive programs –CPU = CCU + ALU

1.4 Evolution of Operating Systems Operating systems Batch processing –Do only one job or task at a time Multiprogramming –Computer resources are shared by many jobs or tasks Timesharing –Computer runs a small portion of one user’s job then moves on to service the next user

1.5 Personal Computing, Distributed Computing, and Client/Server Computing Personal computers –Economical enough for individual Distributed computing –Computing distributed over networks Client/server computing –Sharing of information across computer networks between file servers and clients (personal computers)

1.6 Machine Languages, Assembly Languages, and High-level Languages Three types of programming languages –Machine languages Strings of numbers giving machine specific instructions Machine can only recognize machine code which is hard for human being Example: –Assembly languages English-like abbreviations representing elementary computer operations (translated via assemblers) Direct control of hardware system One-to-one correspondence between assembly instruction and machine code Example: LOAD BASEPAY ADD OVERPAY STORE GROSSPAY

1.6 Machine Languages, Assembly Languages, and High-level Languages Three types of programming languages –High-level languages Codes similar to everyday English Use mathematical notations (translated via compilers) Easier to read, write, and maintain Machine-independent in general One high-level language statement maps to several machine codes in general Example: grossPay = basePay + overTimePay

1.7 FORTRAN, COBOL, PASCAL, and Ada Other high-level languages –FORTRAN (FORmula TRANslator) Used for scientific and engineering applications –BASIC (Beginner All-purpose Symbolic Instruction Code) –COBOL (Common Business Oriented Language) Used to manipulate large amounts of data –Pascal Intended for academic use –Ada

1.8 History of C C –Evolved by Ritchie from two previous programming languages, BCPL and B –Used to develop UNIX –Used to write modern operating systems –Hardware independent (portable) –By late 1970's C had evolved to "Traditional C" Standardization –Many slight variations of C existed, and were incompatible –Committee formed to create a "unambiguous, machine- independent" definition –ANSI C: Standard created in 1989, updated in 1999

1.9 The C Standard Library C programs consist of pieces/modules called functions A programmer can create his own functions –Advantage: the programmer knows exactly how it works –Disadvantage: time consuming Programmers will often use the C library functions –Use these as building blocks –Avoid re-inventing the wheel –If a premade function exists, generally best to use it rather than write your own –Library functions carefully written, efficient, and portable

1.10 C++ and C++ How to Program C++ –Superset of C developed by Bjarne Stroustrup at Bell Labs –"Spruces up" C, and provides object-oriented capabilities –Object-oriented design very powerful –10 to 100 fold increase in productivity –Dominant language in industry and academia Learning C++ –Because C++ includes C, some feel it is best to master C, then learn C++ –Starting in Chapter 15, we begin our introduction to C++

1.11 Java and Java How to Program Java is used to –Create Web pages with dynamic and interactive content –Develop large-scale enterprise applications –Enhance the functionality of Web servers –Provide applications for consumer devices (such as cell phones, pagers and personal digital assistants) Java How to Program –Closely followed the development of Java by Sun –Teaches first-year programming students the essentials of graphics, images, animation, audio, video, database, networking, multithreading and collaborative computing

1.12 BASIC, Visual BASIC, and Visual BASIC.NET Beginner’s ALL-purpose Symbolic Instruction Code Visual BASIC Visual BASIC.NET

1.13 The Key Software Trend: Object Technology Objects –Reusable software components that model items in the real world –Meaningful software units –Date objects, time objects, paycheck objects, invoice objects, audio objects, video objects, file objects, record objects, etc. –Any noun can be represented as an object –Very reusable –More understandable, better organized, and easier to maintain than procedural programming –Favor modularity

1.14 Basics of a Typical C Program Development Environment Phases of C++ Programs: 1.Edit 2.Preprocess 3.Compile 4.Link 5.Load 6.Execute Preprocessor program processes the code. Loader puts program in memory. CPU takes each instruction and executes it, possibly storing new data values as the program executes. Compiler creates object code and stores it on disk. Linker links the object code with the libraries Loader Primary Memory Compiler Editor Preprocessor Linker Primary Memory Disk CPU Disk

1.15 Hardware Trends Every year or two the following approximately double: –Amount of memory in which to execute programs –Amount of secondary storage (such as disk storage) Used to hold programs and data over the longer term –Processor speeds The speeds at which computers execute their programs

1.16 History of the Internet The Internet enables –Quick and easy communication via –International networking of computers Packet switching –The transfer of digital data via small packets –Allows multiple users to send and receive data simultaneously No centralized control –If one part of the Internet fails, other parts can still operate TCP/IP Bandwidth –Information carrying capacity of communications lines

1.17 History of the World Wide Web World Wide Web –Locate and view multimedia-based documents on almost any subject –Makes information instantly and conveniently accessible worldwide –Possible for individuals and small businesses to get worldwide exposure –Changing the way business is done

1.18 General Notes About C and This Book Program clarity –Programs that are convoluted are difficult to read, understand, and modify C is a portable language –Programs can run on many different computers –However, portability is an elusive goal We will do a careful walkthrough of C –Some details and subtleties are not covered –If you need additional technical details Read the C standard document Read the book by Kernigan and Ritchie

Common Programming Error 1.1 Errors like division-by-zero errors occur as a program runs, so these errors are called run- time errors or execution-time errors. Divide-by- zero is generally a fatal error, i.e., an error that causes the program to terminate immediately without successfully performing its job. Non-fatal errors allow programs to run to completion, often producing incorrect results. (Note: On some systems, divide-by-zero is not a fatal error. Please see your system documentation.)

Good Programming Practices 1.1 Write your C programs in a simple and straightforward manner. This is sometimes referred to as KIS ("keep it simple"). Do not "stretch" the language by trying "weirdisms."

Performance Tip 1.1 Using ANSI standard library functions instead of writing your own comparable versions can improve program performance because these functions are carefully written to perform efficiently.

Portability Tips 1.1 Because C is a hardware-independent, widely available language, applications written in C can run with little or no modifications on a wide range of different computer systems. 1.2 Using ANSI standard library functions instead of writing your own comparable versions can improve program portability because these functions are implemented on virtually all ANSI C implementations. 1.3Although it is possible to write portable programs, there are many problems between different C implementations and different computers that make portability difficult to achieve. Simply writing programs in C does not guarantee portability. The program will often need to deal directly with complex computer variations.

Software Engineering Observations 1.1 Read the manuals for the version of C you are using. Reference these manuals frequently to be sure you are aware of the rich collection of C features and that you are using these features correctly. 1.2 Your computer and compiler are good teachers. If you are not sure how a feature of C works, write a sample program with that feature, compile and run the program and see what happens.