Evaluation of Products for Accessibility: The CUDA Lab at CSULB and Technical Evaluation at the Campus Level Fred Garcia and Shawn Bates.

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Presentation transcript:

Evaluation of Products for Accessibility: The CUDA Lab at CSULB and Technical Evaluation at the Campus Level Fred Garcia and Shawn Bates

Center for Usability in Design and Accessibility (CUDA) Research and testing center on the CSU Long Beach campus Specialization in evaluating the usability and accessibility of technology tools and products Designing for accessibility is designing for usability

Usability refers to the ease of using a product Usability is defined by a combination of several components of the user experience  Learnability  Efficiency  Memorability  Errors  Satisfaction Nielsen, J. Usability 101: Introduction to Usability, Jakob Nielsen’s Alertbox, 2003 (

Not focusing on the user results in bad design Bad usability examples include many “obviously bad” designs Pictures and bad examples Copyright © Michael J. Darnell (

Poor label mapping is common among bad usability designs Pictures and bad examples Copyright © Michael J. Darnell ( How can we fix this?

Which is the best solution? Pictures and bad examples Copyright © Michael J. Darnell ( Move the labels next to the port, or color code the ports? A. B.

Which is the best solution? Pictures and bad examples Copyright © Michael J. Darnell ( A. It doesn’t rely on color alone A. B.

Usability is evaluated by several different methods Define user tasks first, then… Cognitive walkthrough Heuristic and guideline evaluation User test

User tasks must be defined before evaluating usability Interviews Surveys Task analysis

A. Cognitive walkthrough An expert evaluator “walks through” the subtasks compiled during the task analysis

B. Heuristic and guideline evaluation Products are evaluated against heuristics and domain specific guidelines  E.g., heuristic: Promote consistency and standards  E.g., guideline: Place the site name and logo on every page and make the logo a link to the home page (except on the home page itself)

Nielsen’s guidelines for homepage usability Make the Site's Purpose Clear: Explain Who You Are and What You Do 1. Include a One-Sentence Tagline 2. Write a Window Title with Good Visibility in Search Engines and Bookmark Lists 3. Group all Corporate Information in One Distinct Area Help Users Find What They Need 4. Emphasize the Site's Top High-Priority Tasks 5. Include a Search Input Box Nielsen, J. Top Ten Guidelines for Homepage Usability, Jakob Nielsen’s Alertbox, 2002 (

Nielsen’s guidelines for homepage usability (continued) Reveal Site Content 6. Show Examples of Real Site Content 7. Begin Link Names with the Most Important Keyword 8. Offer Easy Access to Recent Homepage Features Use Visual Design to Enhance, not Define, Interaction Design 9. Don't Over-Format Critical Content, Such as Navigation Areas 10. Use Meaningful Graphics Nielsen, J. Top Ten Guidelines for Homepage Usability, Jakob Nielsen’s Alertbox, 2002 (

Which guidelines does this homepage fail to follow?

C. User test Testing by target user groups “Think aloud” Problems and successes are recorded

The user testing lab replicates the user environment User works alone A facilitator and observers sit behind a one- way mirror Participant reactions, comments, and activities on the computer are recorded

Accessibility means providing equal access for users with disabilities Make sure users with disabilities can use any resource or technology that users without disabilities can use Users with disabilities are also entitled to a good user experience

All disabilities should be considered when evaluating accessibility Visual Auditory Motor Cognitive

Usability and accessibility are closely related Non accessible products are not usable by at least one group of users Technical accessibility vs. usable accessibility Accessibility improves usability for everyone

Usability testing methods should apply to accessibility testing A. Cognitive walkthrough Evaluators can use gloves, fuzzy glasses, no mouse, etc. B. Heuristic and guideline/standard evaluation C. User test Determine main user tasks first, then…

Often, only one method is used to evaluate accessibility Heuristic and guideline/standard evaluation Section 508 standards Web Content Accessibility Guidelines (WCAG)

Section 508 ( ) Web-based intranet and internet information and applications E.g., (a) A text equivalent for every non-text element shall be provided (e.g., via "alt", "longdesc", or in element content)

This homepage is not accessible either

The homepage with graphics turned off

CUDA is experienced evaluating usability and accessibility Clients include:  office of the chancellor  colleges and universities  government agencies  private industry

CUDA is developing methodologies to test products used at CSUs Procedures for conducting accessibility/usability heuristic evaluations Procedures for conducting user testing

CUDA is developing a set of accessibility heuristics Accessibility heuristics will combine Section 508 standards and guidelines from several sources  Accessibility guidelines have already been developed

CUDA will incorporate users with disabilities into user testing CUDA already conducts user testing CUDA will begin conducting user testing that involves users with disabilities CUDA will share its procedures with CSUs

CUDA will make sure the accessibility evaluation methodologies are usable Training manuals Testing

CUDA has already begun work for the ATI A. Compiling resources B. Surveying current hardware and software of computer labs on CSU campuses C. Developing prototype evaluation methodologies D. Developing a prototype reporting form

A. Categories for accessibility resources Product Type:  E.g., Desktop and Portable Computers, Web- Based Information and Applications Evaluation Method:  E.g., Design Walkthrough, Heuristics, Standards/Guidelines Review – Manual, User Testing

A. Categories for accessibility resources (continued) Assistive Technology:  E.g., Alternative Input Devices, Braille Embossers, Keyboard Filters, Screen Readers Resource Purpose:  E.g., Design Techniques, Evaluation Techniques/Methodology, Evaluation Tool, Service Provider

B. Surveying current hardware and software on CSU campuses “Picture” of the system Computer-product issues Computer-assistive technology issues

C. Prototype evaluation methodology Easy to use Multi-step Similar formats Field tested

D. Prototype reporting form Easy to use Similar formats Field tested

Usable accessibility is the ultimate goal Don’t just meet the letter of the law Do what can be done to make products usable and accessible for as many people as possible As hard as we try, products may never be 100% usable or accessible for everyone