1 The Next Generation Learner Diana G. Oblinger, Ph.D. EDUCAUSE Live, July 21 2004 Copyright Diana G. Oblinger, 2004. This work is the intellectual property.

Slides:



Advertisements
Similar presentations
While You Were Out: How Students are Transforming Information and What it Means for Publishing Kate Wittenberg The Electronic Publishing Initiative at.
Advertisements

A Glimpse at the Students of Today Prepared by Dena Faust for USDLA conference 2008.
I want to learn with teachers who speak my language When I grow up, I want to have a career that doesn’t exist today! Can you speak DIGITAL?
Chapter 2-Understanding Educational Technology Issues and Trends
A Web-based Bibliography Management Initiative: Collaborating for Classroom and Library Technology Integration Brian Nielsen, Academic Technologies Denise.
ISTE Standards for Teachers
SAC Presentation The Road Ahead Joel Cooper, Director of ITS.
Unlocking the Potential of Gaming Technology Diana Oblinger, Martin Ringle, Linda Baer.
Integrating Educational Technology into the Curriculum
Ying Wang EDN 303 Fall Objectives Define curriculum-specific learning Explain the difference between computer, information, and integration literacy.
Andrea Eastman-Mullins Information & Technology Coordinator University of North Carolina, Office of the President Teaching and Learning with Technology.
Teaching the 21st Century Learner Roger Von Holzen Darla Runyon Northwest Missouri State University
Technology Issues & Challenges By Helen Mongan-Rallis.
What is a blog? “Web log” In simple terms, a blog is a web page where what you write goes in chronological order on the front page Author can write, viewers.
Student Use of IT from EDUCAUSE 2007 Survey Pat Burns, VPIT IAC Meeting Feb. 13, 2008.
Interactive Learning: Teaching Geographic Information Systems (GIS) with WebCT By: Andrew Clark University of Arizona Department of Geography and Regional.
The 2007 Horizon Report: Six Technologies to Watch ELI 2007 Annual Meeting Atlanta, GA.
Learning technology center Preparing Faculty and Students for Hybrid Courses Copyright Alan Aycock, Carla Garnham & Robert Kaleta, This work is the.
Exploring Faculty Learning Communities: Building Connections Among Teaching, Learning and Technology Nugent, J., Smith, F., & Rhodes, J., Virginia Commonwealth.
Julie Evans, Project Tomorrow CEO Speak Up 2012 Results Online and Blended Learning Views of Ohio’s K-12 Students, Parents, Teachers and Administrators.
NERCOMP 2002, College for Lifelong Learning What Students, Faculty and the College are Learning about Teaching and Learning Online Managing the 24x7 Classroom.
Living, Learning and Teaching in the Global Village Gary Moorman Qatar University and Appalachian State University International Reading Association May,
Campus Technology 08 Shootout! Bracing for the Next-Gen Student Wave: Myth or Mandate? Next-Gen Students “Speak Up” – Are we listening? Julie Evans Project.
Blended Learning and the Generations Chuck Dziuban Joel Hartman Patsy Moskal University of Central Florida.
Students in Today’s Schools John Bailey Director of Educational Technology U.S. Department of Education.
Julie Evans, Project Tomorrow CEO Speak Up 2012 National Findings June 26, 2013 Speak Up Findings & Trends: Informing the changing role of educators 9.
Laura Deiss Lamar University EDLD Educators Prepare Students for an Ever Changing Future Global communication Global collaboration Careers that.
The Flipped and Blended Classroom. Comparison b/w Traditional and Flipped Traditional ActivityTime Warm-up Activity5 min Go over previous night’s homework.
THE NEXT GENERATION LEARNER & LEARNING ENVIRONMENT Linda Baer Diana Oblinger 1 Minnesota Online Summer Conference July 29, EDUCAUSE Live, July.
Technology, the Millenials, and Learning - Looking Beyond 2010 Lesley Blicker Director of IMS Learning and Next Generation Technology Minnesota State Colleges.
21st Century Students, Learning & Teaching Osborne Elementary Sandusky City Schools.
GROW create explore Overview September, Sep-15Page 2 GROW create explore imbee Teachers.
RAISING A DIGITAL CITIZEN IN A DIGITAL WORLD Cyber Awareness in the 21 st Century.
The University of Texas at Dallas 1 Palm Pilot 2003 at UT Dallas EDUCAUSE Southwest Regional Conference February 26, 2004 Doug Jackson Daniel Calhoun Copyright.
Utilizing Electronic Communication and the Digital World to Replace Traditional Instruction at the College and Implications for K – 12 Education.
Web-based Knowledge Sharing Tools The Case of Drylands Resources Knowledge & Practice Network -- Botswana, Kenya and Mali Pauline W. Maingi, Kimetrica.
Implications of the Net Generation Diana G. Oblinger, Ph.D. Copyright Diana G. Oblinger, This work is the intellectual property of the author. Permission.
Addressing Our Long Tail Learners: Findings from the Speak Up National Research Project 13 th Annual CoSN K-12 School Networking Conference March 11, 2008.
Designing for learning: a collaborative approach Dr Aziza Ellozy Director, Center for Learning and Teaching The American University in Cairo 4 th Conference.
Copyright Copyright University of Washington This work is the intellectual property of the author. Permission is granted for this material to be.
The Read Write Web Chapter One Presentation By Shontae Dandridge October 20, 2011.
Using virtual collaboration tools for designing innovative education scenarios Gabriel Dima University “Politehnica” of Bucharest, Romania.
Rethinking Campus and Classroom Design William J. Mitchell NLII 2004 September 9, 2004 Copyright William Mitchell, This work is the intellectual.
R e wired Classroom Management. -g -g.
Parenting 2.0 Raising Responsible Digital Citizens.
Who are today’s students? Millennials: Born 1982 – 2002.
New Learning Ecosystems Diana G. Oblinger, Ph.D..
Integration is Critical for Success Curriculum Course Delivery Ongoing Support Instructor & Learner.
Improving the Social Nature of OnLine Learning Tap into what students are already doing Tap into what students are already doing Educause SWRC07 Copyright.
Parenting 2.0 Raising Responsible Digital Citizens.
Four or More: The New Demographic Mary Madden Pew Internet & American Life Project LITA President’s Program ALA – June 27, 2010 (and a bunch of other really.
SSD Technology and Learning May 14, 2013 Doug Blake.
Fostering Faith in a Digital Age: challenge and opportunity Terri Martinson Elton.
Copyright © Cengage Learning. All rights reserved.7 | 1 The Digital Revolution and Education Chapter Seven.
EDUCAUSE 2003 Copyright Toshiyuki Urata 2003 This work is the intellectual property of the author. Permission is granted for this material to be shared.
9 February st Century Librarianship in Transportation Stephen A. Matthews, Ph.D., Utah State Library, Rural Library Consultant.
 Is an individual who was born before the existence of digital technology and adopted it to some extent later. Also, this term generally describes people.
1 Top 10 Challenges of the Academic Technology Community John P. Campbell & Dennis A. Trinkle EDUCAUSE Live! Monday, May 21, :00-2:00 PM Copyright.
Chapter 1 Nicole M., Christy, Gena, Steph. Introduction By: Nicole M. Influences of Technology and the Media Teachers are the facilitators rather than.
THE EDUCATION PROFESSORS’ CHANGING ROLE: APP DEVELOPMENT FOR CONTENT DELIVERY Jane Thielemann-Downs, Janice L. Nath, and Irene Chen University of Houston.
CCHE 680 Denise Zambos. The student’s college choice… After high school, the student must decide if they will go to college and what college they will.
Presentation on “Technology used by university student”
BACHELOR IN ENGLISH AS A FOREING LANGUAGE Course: Technology in Teaching English as a Foreign Language technological resources in education Name: Yesid.
How to be collaborative, adaptive and tech-savvy communicators who can operate in the 21 st century classroom.
First year HE students´ social media skills Sakari Saukkonen and Jaana Kettunen Institute for Educational Research University of Jyväskylä, Finland.
Copyright Harriette L. Spiegel, 2012
Answering the Value Question: Does Technology Impact Student Success
Online Services That Truly Serve Students
Malia Crouse Regis University January 22, 2009
Becoming a Teacher Ninth Edition
Presentation transcript:

1 The Next Generation Learner Diana G. Oblinger, Ph.D. EDUCAUSE Live, July Copyright Diana G. Oblinger, This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.

2 Children age 6 and under 2.01 hours / day playing outside 1.58 hours using computers 40 minutes reading or being read to 48% of children have used a computer 27% 4-6 year olds use a computer daily 39% use a computer several times a week 30% have played video games Playoutside Usecomputer Reading – Kaiser Family Foundation, 2003

3 Teen’s web use 100% use the Internet to seek information on colleges, careers and jobs 94% use the Internet for school research 41% use and instant messaging to contact teachers or schoolmates about class work The Internet is their primary communication tool ―81% friends and relatives ―70% use instant messaging to keep in touch ―56% prefer the Internet to the telephone – Lenhart, Simon & Graziano, 2001; NetDay, 2003

4 What would you do without the Internet? “We could not do any schoolwork” “We have to have the most current, up to date information to be accurate” “Devastated—everything would be so much harder and take so much longer to do” “We depend upon having the Internet now” How would your schoolwork be affected if you no longer had access to the Internet anywhere? – NetDay, 2003

5 The Net Generation Born in or after 1982 Gravitate toward group activity 8 out of 10 say “it’s cool to be smart” Focused on grades and performance Busy with extracurricular activities Identify with parents’ values; feel close to parents Respectful of social conventions and institutions Fascination for new technologies Racially and ethnically diverse ―Howe & Strauss, 2003

6 Today’s learners Digitally literate Mobile Always on Experiential Community-oriented

7 Media literacy 10,000 hours video games 200,000 s 20,000 hours TV 10,000 hours cell phone Under 5,000 hours reading By age 21, the average person will have spent – Prensky, s Video Games Reading Television Cell Phone

8 Internet: A social technology Net Gen’ers use the Internet primarily as a social technology While at home, students use the Internet to maintain multiple lines of communication with others ―IM used for quick communication (e.g., What’s up?) ― or phone used for longer communication Home computer is repository of important information; other devices used to transport the material (laptop, PDA) --Lextant, 2003

9 Net Gen strengths Multitasking Goal orientation Positive attitudes Collaborative style Technology savvy ―Raines, 2002

10 College Internet use – Jones, % Internet has a positive impact on academic experience 73% Use the Internet more than the library for research 72% Check every day 60% believe the Internet has improved relationships with classmates 56% believe the Internet has improved relationship with professors 46% Allows them to express ideas that they would not have expressed in class

11 Age vs. online preferences 63% 55% 38% 26% (N = 27) (N = 324)(N = 814) (N = 344) ―Dzuiban, 2004 Students who were very satisfied with Web-based learning by generation

12 THE HORIZON REPORT EDITION NMC: The New Media Consortium/National Learning Infrastructure Initiative The report identifies six areas of emerging technology that the research suggests will become increasingly significant to higher education within three adoption horizons over the next one to five years. 1. Extended Learning. 2. Ubiquitous Wireless. 3. Intelligent Searching. 4. Educational Gaming. 5. Social Networks and Knowledge Webs. 6. Context-Aware Computing/Augmented Reality.

13 EXTENDED LEARNING Time-to-Adoption Horizon: One Year or Less traditional instruction is augmented with technology tools that are familiar to students and used by them in daily life -IM (instant messaging) -blogs - -RSS (really simple syndication) -wikis -PDAs extended learning courses can be conceptualized as hybrid courses with an extended set of communication tools and strategies the classroom serves as a home base for exploration, and integrates online instruction, traditional instruction, and study groups, all supported by a variety of communication tools

14 UBIQUITOUS WIRELESS Time-to-Adoption Horizon: One Year or Less With new developments in wireless technology both in terms of transmission and of devices that can connect to wireless networks, connectivity is increasingly available and desired. Campuses and even communities are beginning to regard universal wireless access as a necessity for all. Rural communities are beginning to view Internet access as they view other utilities like water and electricity: a necessity for a modern community. As the need to stay connected, to get information, and to keep in touch with peers and colleagues grows, ubiquitous wireless connectivity presents an attractive alternative to “plugging in” with wires.

15 INTELLIGENT SEARCHING Time-to-Adoption Horizon: Two to Three Years The need for information is constant and pressing. Tools that make it easier to find, retrieve, and organize information will be in demand more and more as the amount of available information continues to increase. Tools that index and search the contents of a user’s hard drive as well as resources on the Internet, enable users to re-find documents when they are needed, whether they are stored in , directories, or elsewhere. Search agents can take “instructions” about the types of things a person is interested in, report immediate findings, and even remember search parameters over time, repeating the search at intervals to add to the results and create customized research lists. Search agents are making it easier to find sources of information, check facts, and build bibliographies.

16 EDUCATIONAL GAMING Time-to-Adoption Horizon: Two to Three Years Games of all kinds have enormous potential to reach people. In terms of education, games are engaging and adaptable to almost any subject. Games are particularly useful for teaching cause-and-effect relationships, and the lessons learned from games stay with students because of the interactive nature of the learning experience. Educational gaming, which may include animations, video, and images, or may be purely text-based, allow students to explore roles that they otherwise could not, all in a safe, encouraging setting. Technology can facilitate connections between players, making games more dynamic and interesting.

17 Chesapeake Technology Plan How will the Net Gen'ers change the learning environment at Chesapeake? How will Chesapeake need to change to support their learning?

18 Contact We would like your feedback, please Doug Gray or me. Doug Gray - Jerry Driscoll – Once we get feedback, we can get together in small groups to discuss the input.