©2011 CSCD 487/587 Human Computer Interface Winter 2013 Lecture 9 Social Interaction.

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Presentation transcript:

©2011 CSCD 487/587 Human Computer Interface Winter 2013 Lecture 9 Social Interaction

©2011 2www.id-book.com Overview Being social Face to face conversations Remote conversations Tele-presence Co-presence Emergent social phenomena

©2011 3www.id-book.com Conversational mechanisms Various mechanisms and ‘rules’ are followed when holding a conversation, e.g.mutual greetings A: Hi there B: Hi! C: Hi A: All right? C: Good, how’s it going? A: Fine, how are you? C: OK B: So-so. How’s life treating you?

©2011 4www.id-book.com Being social What do you think? 1. Are F2F conversations being superseded by our social media? 2. How are the ways we interact with one another changing?

©2011 5www.id-book.com Conversational rules Sacks et al. (1978) work on conversation analysis describe three basic rules: Rule 1: Current speaker chooses next speaker by asking an opinion, question, or request Rule 2: Another person decides to start speaking Rule 3: Current speaker continues talking

©2011 6www.id-book.com Conversational rules Turn-taking used to coordinate conversation –A: Shall we meet at 8? –B: Um, can we meet a bit later? –A: Shall we meet at 8? –B: Wow, look at him? –A: Yes what a funny hairdo! –B: Um, can we meet a bit later? Back channeling to signal to continue and following –Uh-uh, umm, ahh

©2011 7www.id-book.com More conversational rules Farewell rituals –Bye then, see you, yer bye, see you later…. Implicit and explicit cues –e.g. looking at watch, fidgeting with coat and bags –Explicitly saying “Oh dear, must go, look at the time, I’m late…”

©2011 8www.id-book.com Breakdowns in conversation When someone says something that is misunderstood: –Speaker will repeat with emphasis: A: “this one?” B: “no, I meant that one!” –Also use tokens: Eh? Quoi? Huh? What?

©2011 9www.id-book.com What happens in social media conversations? Think about this …. Do same conversational rules apply? Are there more breakdowns? How do people repair them for: –Phone? – ? –Instant messaging? –texting? –Skyping?

© www.id-book.com Remote Conversations Much research on how to support conversations when people are ‘at a distance’ from each other Many applications have been developed –e.g., , videoconferencing, videophones, videoconferencing, instant messaging, chatrooms

©2011 Early videophone and visualphone 11www.id-book.com

© www.id-book.com VideoWindow system (Bellcore, 1989) Shared space that allowed people 50 miles apart to carry on a conversation as if in same room drinking coffee together 3 x 8 ft ‘picture-window’ between two sites with video and audio People did interact via the window but strange things happened (Kraut, 1990)

© www.id-book.com Sketch of VideoWindow

© www.id-book.com Findings of how VideoWindow System was used Talked constantly about the system Spoke more to other people in the same room rather than in other room When tried to get closer to someone in other place had opposite effect - went out of range of camera and microphone

© www.id-book.com Skype Success Global household name Seeing others on screen enables more intimacy than audio phone Enables people to get to know each other better (really?) Less awkward for young children –Like “to show, not tell” (Ames et al, 2010)

© www.id-book.com 3D virtual worlds Second Life (2007) –Over 8 million users Are there advantages to meeting in a 3D world? (In Your opinion...)

© www.id-book.com Second Life – The OU

© www.id-book.com Facebook and Twitter Everyone uses them so what's to learn? Used in Emergencies, demos, etc., –Emergency: Users spread up-to-the minute info and retweet about how a wildfire or gas plume is moving –Yet, can also start or fuel rumors, by adding news that is old or incorrect –Perhaps, more confusing than helpful

© www.id-book.com Telepresence New technologies designed to allow a person to feel as if they were present in the other location –Projecting their body movements, actions, voice and facial expressions to the other location or person –e.g. superimpose images of the other person on a workspace

© www.id-book.com Portholes (Dourish and Bly, 1992) Regularly updated digitized images of people in their offices appeared on everyone’s desktop machines throughout day and night

© www.id-book.com Clearboard (Ishii et al, 1993) Transparent board that shows other person’s facial expression on your board as you draw

© www.id-book.com Hypermirror (Morikawa and Maesako, 1998) –Allows people to feel as if they are in the same virtual place even though in physically different spaces (woman in white sweater is in a different room to the other three) People in different places are superimposed on the same screen to make them appear as if in same space

© www.id-book.com Creating personal space in Hypermirror 2) Two in this room are invading the ‘virtual’ personal space of the other person by appearing to be physically on top of woman in white sweater 3) Two in the room move apart to allow person in other space more ‘virtual’ personal space

© www.id-book.com Everyone happy

© www.id-book.com How much realism? Is needed in telepresence to make it compelling? Telepresence rooms try make the remote people appear to be life-like by using multiple high def cameras with eye-tracking features and directional microphones

© www.id-book.com A telepresence room

© www.id-book.com Coordination Mechanisms When a group of people act or interact together they need to coordinate themselves –e.g., playing football, navigating a ship They use: –Verbal and non-verbal communication –Schedules, rules, and conventions –Shared external representations Question is: What does it take to coordinate groups through technology?

© www.id-book.com Co-presence Technologies that enable co-located groups to collaborate more effectively –When working, learning and socializing Examples: – Smartboards, – Multi-user Surfaces, – Wii and Kinect

© www.id-book.com F2F Coordinating Mechanisms Talk is central Non-verbal also used to emphasize and as substitute –e.g. nods, shakes, winks, glances, gestures and hand-raising Formal meetings –Explicit structures such as agendas, memos, and minutes are employed to coordinate the activity

© www.id-book.com Shared External Representations Common methods used to coordinate collaborative activities, –e.g., checklists, tables, to-do lists They can provide external information on: –Who is working on what –When it is being worked on –Where it is being worked on –When a piece of work is supposed to be finished –Whom it goes to next

© www.id-book.com Collaborative technologies to support coordination There are a variety of software tools designed to support scheduling, planning and coordinating –Group calendars – Google Calendar example –Group documents – Google docs, Dropbox –Project management tools, and Workflow tools

© www.id-book.com Awareness Mechanisms Involves knowing who is around, what is happening, and who is talking with whom In-Person Peripheral awareness –Keeping an eye on things happening in the periphery of vision –Overhearing and overseeing - allows tracking of what others are doing without explicit cues

© www.id-book.com Lo tech awareness mechanism

© www.id-book.com Designing technologies to support awareness Provide awareness of others who are in different locations Workspace awareness: – “Up-to-the-moment understanding of another person’s interaction with the shared workspace” (Gutwin and Greenberg, 2002) Examples: ReacTable and Reflect Table

© www.id-book.com The Reactable experience Create music together “on the fly”

© www.id-book.com The Reflect Table Led's display person's contribution to the conversation visually !!!!

©2011 Reflect Table Study looked at group participation using Reflect Table Results mixed Some people increased their participation, others became frustrated and ignored the LED's Those who spoke the most, changed the most, decreased their talking

©2011 The Dynamo system 38www.id-book.com Sharing large screen with their individual Devices.

© www.id-book.com Notification systems Users notify others as opposed to being constantly monitored Provide information about shared objects and progress of collaborative tasks –Example: Babble, dynamic visualization of participants in chat rooms

© www.id-book.com Babble (IBM, Erickson et al, 1999) Circle with marbles represents people taking part in conversation in a chatroom Those in the middle are doing the most chatting Those towards the outside are less active in the conversation

© www.id-book.com Whats next? Besides perpetual sharing and broadcasting of information, knowledge, and personal content? Lifelogging –Recording everything in one’s life and sharing Micro-chatting –Beyond twittering and chatroulette?

© www.id-book.com Summary Social mechanisms, like turn-taking, conventions, etc., enable us to collaborate and coordinate our activities Keeping aware of what others are doing and letting others know what you are doing are important aspects of collaborative working and socialising Many technologies systems have been built to support telepresence and co- presence