Day 2 Creativity and idea generation. Objectives  Learn about obstacles to creativity and how to break them  Learn and practice useful techniques for.

Slides:



Advertisements
Similar presentations
Design Time Here We Go!.
Advertisements

Support Services Department- Leadership Teams Alignment: Setting and Communicating Direction.
Divergent thinking represents the potential for creative thinking and problem solving. It is not synonymous with actual creative behavior but has.
How to study for A&P Adapted from “get ready for A&P” By Lori K. Garrett.
Optimist International
New Think: The Use of Lateral Thinking in the Generation of New Ideas Written by: Edward de Bono Presented by: Steve Kaman.
Day 3 Information Design: First, know your users.
Fostering Algebraic Thinking October 26  December 2  6-hour Assignment after Session 2  January 20 Presented by: Janna Smith
Topic: Weight Subject : Math Class: I Hasina Fazal MATHEMATICS Grade I DA Neelum high school.
Dave Jarman & Lorna Tutton Dave & Lorna’s Creativity Challenge.
Polya’s Four Step Problem Solving Process
Innovation Leadership Training Day Three February 19, 2009 All materials © NetCentrics 2008 unless otherwise noted.
Teamwork C.Eng 491 Fall 2009.
1 CS 430 / INFO 430 Information Retrieval Lecture 24 Usability 2.
11 Welcome to the Facilitation Skills Practice Workshop!
Problem Solving Unit 2. Problem Solving 1. Define the problem – What is the problem? 2. Generate possible solutions – What are some things I can do to.
Microsoft ® Office Word 2007 Training Mail Merge II: Use the Ribbon and perform a complex mail merge [Your company name] presents:
 Once you own your own business, you will have to make decisions and solve problems everyday  Many entrepreneurs makes decisions casually or based on.
Brainstorming Steve Chenoweth & Chandan Rupakheti RHIT Chapters 12 & 13, Requirements Text, Brainstorming Techniques document Brainstorming involves generating.
Brainstorming. Brainstorming Sequence One team member should review the topic of the brainstorm using "why", "how", or "what" questions. Example: The.
Bellwork How are science and technology related? Explain your answer using at least three sentences and give at least one example how they are related.
Foundations of Technology Creativity and Brainstorming
Creativity & Brainstorming Foundations of Technology Creativity & Brainstorming © 2011 International Technology and Engineering Educators Association,
1 CREATIVE PROBLEM SOLVING. 2 CREATIVE PROBLEM SOLVING PURPOSE: To develop the awareness and the skills necessary to solve problems creatively.
Engineering Design Process Developed by: Greg Strimel for the Maryland State Department of Education Office of STEM initiatives Planning Guide.
What is a transcript? What are credits? How do I check my grades? Where can I get help with classes? How should I prepare for final exams? What does success.
“The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently.” Friedrich Nietzsche.
Communicating Ideas Product Design. Communicating Ideas Can be communicated in numerous ways Methods chosen will determine design stage. Most common is.
Creativity and Brainstorming Advanced Design Applications Creativity and Brainstorming Teacher Resource – Day 5 © 2014 International Technology and Engineering.
Ch.2 Creative thinking Or Logic thinking. Thinking ?! Completing a final-year project, you need to solve many problems To solve a problem – you need a.
Small Business Management entrepreneurs were asked about their decision making process. Almost half decided they wanted to start a business.
Selecting Appropriate Websites The Study of World Communities Session 2 of 8.
Problem Solving Session 1 Introduction. In this session we will be Reviewing the topics that will be covered in this module Discussing expectations Filling.
Brainstorm Solutions Problem Solving Module Session 4.
Instructional Technologies 7/2013 Week4 More Word Applications & Spreadsheets 1.
44222: Information Systems Development Documenting a Solution Ian Perry Room:C41C Extension:7287
Design Process. Design Process 1) generation Design Process 1) generation 2) selection.
High-Value Coaching: A Playful Approach for Inspiring, Expanding and Accelerating Client Results Margie S Heiler, MS Metro DC Coaches June 2, 2011 Margie.
© ABSL Power Solutions 2007 © STM Quality Limited STM Quality Limited Brainstorming TOTAL QUALITY MANAGEMENT Brainstorming.
DEVELOPING CREATIVITY (OPPORTUNITIES AND IDEAS) Entrepreneurship 30.
Quality Tools. Decision Tree When to use it Use it when making important or complex decisions, to identify the course of action that will give the best.
Interactive Read-aloud. Reading is about mind journeys and teaching reading is about outfitting the traveler: modeling how to use the map, demonstrating.
Design and Technology is: Making things. Being creative. Thinking about the future. (changes so fast, eg toys. People wont want them when dated.) Developing.
Engineering Design Process Brookville Intermediate School 7 th Grade.
NetTech Solutions Troubleshooting Office Applications Lesson Seven.
TASME: Maximising your teaching potential Facilitator: Catherine Haines Assistant Professor of Medical Education University of Nottingham Aim: To develop.
CCGPS Mathematics Unit-by-Unit Grade Level Webinar Kindergarten Unit 5: Measuring and Analyzing Data November 27, 2012 Session will be begin at 3:15 pm.
Creativity Engagement Foundations of Technology Creativity Engagement © 2011 International Technology and Engineering Educators Association, STEM  Center.
GNET BRAINSTORMING. GNET INTRODUCTION.
The Process of Decision Making Much of a supervisor’s job is making decisions that cover all of the functions of management. In many cases, supervisors.
Educational Methods The bag of tricks Direct Instruction/Lecture ä Advantages ä Teacher controlled ä Many objectives can be mastered in a short amount.
PROBLEM IDENTIFICATION: WHAT’S THE QUESTION Define and give examples of: 1. A question of fact 2. A question of value 3. A question of policy.
Creativity & Brainstorming Foundations of Technology Creativity & Brainstorming © 2011 International Technology and Engineering Educators Association,
*** Remember – this material is based on 7 Habits.
Preparing for the Assessment Day of the Assessment.
FICCICECE Brain Storming Brainstorming is an excellent way of developing many creative solutions to a problem. It works by focusing on a problem, and.
Unit 1. Introduction Creativity: The production of an idea, concept, creation or discovery that is new or original to its creator or a new combination.
© 2012 by Project Gals New Goals for a New Year A Learning Activity.
Structured Decisions How to facilitate a creative problem solving meeting. Loredo Sola, Dir SW Dev, PKC Inc.
Welcome Protocols in Math Study Group-Session -6 Facilitator; Alaka Das June 19, 2015.
Section 5: Technology Design Skills
Lesson Five: Shopping Smart
Session Ten: Communication
eMINTS Parent Information Meeting
Brainstorming - Creative Problem Solving Method
The Check List Method and Reverse Brainstorming
PROBLEM SOLVING Subtitle.
Brainstorming Techniques
Lecture 5: Writing Page
Presentation transcript:

Day 2 Creativity and idea generation

Objectives  Learn about obstacles to creativity and how to break them  Learn and practice useful techniques for generating new ideas  Apply these techniques to solve interface problems and add value to software  Learn how to conduct and participate in group brainstorming sessions

Obstacles to Creativity  We are taught to conform  We look for a single best solution  We try to take the most direct route  Fear of failure  Thinking you were born uncreative

Some quotes worth keeping in mind  “You cannot dig a hole in a different place by digging the same hole deeper.” Edward de Bono  “A problem well stated is half solved.” John Dewey  “If at first you don’t succeed …”

Some quotes worth keeping in mind  “You cannot dig a hole in a different place by digging the same hole deeper.” Edward de Bono  “A problem well stated is half solved.” John Dewey  “If at first you don’t succeed try again a different way” The nun who taught Marilyn in grade 5

The first step  Define your problem  Define your problem as specifically as possible  State the problem in terms of how you want some situation to be better Some examples  I want each potential client who views our portfolio to see the projects we’ve worked on that are most like their needs  I need a more intuitive way to allow users to select portion size of foods so they can see nutritional content  I need a way to provide context-sensitivity information to my users without them having to search through an entire Help file

Choose some creativity techniques  no constraints  break the rules  reversal  adopt and adapt  random word  incubation

No constraints  An example Imagine you have a website that sells gourmet foods. How could you get more people to buy more gourmet food items if there were no constraints limiting you?  As you think up ideas, don’t judge them  Record your answers

An idea from the no constraints technique  Each time a shopper looks at an item, another customer magically appears to tell them how good it is This could lead to the use of testimonials

Break the rules  An example You are redesigning a website for a company that manufactures printers for small businesses and consumers  Pose a question that would “break the rules” … for example, “What is the worse thing you could do if you want to help customers select the printer that matches their needs”  One idea … show customers printers that don’t meet their needs

Reversal  An example Imagine you are designing interactive maths tools  You might think of this reversal: What if instead of selecting Help from within the maths tools, users instead select tools from within Help?  Lead to a system where, after a lesson, you could choose from tools to help you

Adopt and adapt  An example You need to design a toolbar but there are too many for each to be displayed at once  Think of how this kind of problem is solved elsewhere  You might think of a cupboard that has a lazy susan … and then you might adapt this idea to an interface

Random word  An example You want to create software to teach people to play the guitar You use the word “skip” as your random word One idea might be to record an audio that “skips” the guitar part … students could use it to practice playing the guitar part Children like to skip during breaks at school, maybe you could add some kind of play time between lessons

Incubation  State the problem  Do some homework on it  Tell your brain to go seek  Forget about it  Wait while continuing on doing other things  … sometimes a solution will just pop into your brain

Group Brainstorming  Guidelines Groups of people, no more than 15 if possible A secretary, who keeps track of each idea A facilitator, who tracks the time and keeps the session moving along A white board, blackboard, or large notepad Markers or chalk to write ideas A large conference table Notepads and pencils for each participant

Running the session  State the problem. Take as much time as necessary to state the problem clearly  Write down the problem to be solved prominently and display it where everyone can see it  Set a time limit of minutes for idea generation  Encourage the group to come up with both wild and normal ideas

Evaluate the ideas  Sort the ideas and determine which are best  Erase duplicated ideas first or those obviously impractical  Rate each remaining idea as excellent, promising, and presently unworkable  Resolve disagreements by voting

About today’s lab  Applying the techniques  A 2 mark exercise on the required reading (you can use your textbook)  Make sure you read the suggestions on the website regarding things you could do by the next class