Information Systems in Organizations 4.3. New innovations: future trends in consumer systems 4.3.1. Impact on individuals: Digital identity management.

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Presentation transcript:

Information Systems in Organizations 4.3. New innovations: future trends in consumer systems Impact on individuals: Digital identity management

Course Topics Overview Unit 1: Introduction Unit 2: Systems Analysis Unit 3: Organizational Systems Unit 4: Consumer Systems 2

Unit 4 – Consumer Systems What does digital life look like today? 4.1. Types of consumer systems Gaming and entertainment (e.g., Xbox, fantasy leagues, Roku) Mobile (Smartphones) Devices and wearables (e.g., Fitbit, Apple Watch) 4.2. The power of consumer systems Social networks: the multiplicative value of networks Platforms: the generative power of two-sided network effects 4.3. New innovations: future trends in consumer systems Impact on individuals: Digital identity management Impact on organizations (innovation) and society (revolution) 3

? Working in groups of 2-3, pick three which will result In the most disruptive innovation? 3D Printers Internet of Things Tech/Privacy Descriptive Analytics Diagnostic Analytics Predictive Analytics Prescriptive Analytics Big Data Smarter Computers Robotics Cloud Thinking Machines Cloud Robotics Artificial Intelligence Quantified Self Ultra HDTV Virtual Reality

? Working in groups of 2-3, what are the 3 most interesting things you learned from completing Learn IT! #5 – Identity Management?

? Working in your same teams, what would you change in your online behavior after reading… How to distinguish between a Phish and a Legitimate Phishing scam targets Apple users ‘This is my Instagram:’ Self-editing, fear keep kids glued to social media Is Shame Necessary? How About Public Shaming? Consumer Identity Management systems step up where traditional ID systems fall down

Unit 4 – Consumer Systems What does digital life look like today? 4.1. Types of consumer systems Gaming and entertainment (e.g., Xbox, fantasy leagues, Roku) Mobile (Smartphones) Devices and wearables (e.g., Fitbit, Apple Watch) 4.2. The power of consumer systems Social networks: the multiplicative value of networks Platforms: the generative power of two-sided network effects 4.3. New innovations: future trends in consumer systems Impact on individuals: Digital identity management Impact on organizations (innovation) and society (revolution) 7