Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499.

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Effect of Display Size on a Player’s Situational Awareness in Real-Time Strategy Games Peter Miralles Chris Fernandes CSC 499

For everyday use Larger displays are helpful Few consequences to slow retrieval of data. Possible to have multiple windows opened at once. Users focus on the center of the screen

These traits do not apply when it comes to playing Videogames Specifically Real-Time Strategy (RTS) games RTS games critical information is locked in place Happens in real-time Moving large armies to destroy opponent’s army Armies made of smaller characters called units The map is made of terrain that has varying affects Control strategic points

Does gaming with a large display improve the players situational awareness when playing RTS games?

Situational Awareness Ability to retrieve information quickly and being able to act on that information Knowing what the most important thing to do at the time is

Recruitment and Basic expectations of subjects Recruited through posters and acquaintances Subjects should have some experience with video games

Experiment between subjects Group 1 Wave 1 normal Wave 2 normal Wave 3 normal Wave 4 normal Group 2 Wave 1 Big Wave 2 Big Wave 3 Big Wave 4 Big

Experiment Setup

Wave 1 Three Space Marine squads Three Ork Melee squads

Wave 2 Three Space Marine squads, 1 Dreadnought Three Ork melee unit attacking, 1 Ork rocket unit

Wave 3 Two Space Marine squads (point A) One Space Marine squad, Dreadnought (point B). Three Ork melee units One Ork rocket unit

Wave 4 Two Space Marine squads, Dreadnought (point a), Two Space Marine squads, Dreadnought (point b) Three Ork Mech units

Results WaveVital InformationHow many subjects noticed the information How many subjects didn’t notice the information 2There are rocket units attacking the your tank unit Large- 0 Small- 1 Large- 4 Small- 2 3There are rockets attacking your tank unit and you are being attacked off screen Large- 2 Small- 3 Large- 2 Small- 0 4You are being attacked off screen Large- 3 Small- 1 Large- 1 Small- 2

Conclusion From the data that I have there doesn’t appear to be and advantage to playing RTS games on a larger screen. Of the test waves for the large display in 41% of them the subject noticed the important information, meanwhile 55% on the small display noticed them.

Validity Threats Small sample size Only one participant had any experience with the game before. Units have trouble pathfinding when bunched together Computer had difficulty running the game AI didn’t work consistently

Future work Do the study with a larger sample size Use a game that people have actually played like Starcraft II Expand the work to other genres of video games.

Questions