Alex Healing Adastral Park Photography Club, 11 th February 2010.

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Presentation transcript:

Alex Healing Adastral Park Photography Club, 11 th February 2010

What is Dynamic Range? For a scene: ratio between the brightest and darkest parts of the scene. For a camera: ratio of saturation to noise. More specifically, ratio of the intensity that just saturates the camera to the intensity that just lifts the camera response one standard deviation above camera noise. For a display: ratio between the maximum and minimum intensities emitted from the screen. The luminance of starlight is around cd/m2, that of a sunlit scene is around 100,000 cd/m2, which is hundred millions times higher Source:

What is High-Dynamic Range Photography?  Post-processing technique where multiple exposures are combined to create a single image with higher dynamic range.  They are 32-bit images (96-bits per colour pixel) with an infinite set of values each pixel can take (floating point). Standard RAW images are 12-bit and JPEG are 8-bit.  In order to reproduce the dynamic range on low dynamic range displays or prints, the ranges are compressed using by tone mapping.

A ‘bit’ of conversion 12-bit RAW 8-bit 32-bit HDR 8-bit HDR 8-bit RAW Conversion (optional) Exposure Blending Tone Mapping (Dynamic Range Compression)

Normal Exposure (full-frame metering)

Exposure Bracketing +1 0

HDR Image

Not entirely new  Gustave Le Gray, (1820–1884) Source:

Why HDR?  “well… you really had to be there…”  Film/CCDs are not eyes  we are under a patchwork illusion all the time (but ignorance is bliss)  Realistic  Surreal  Increases your photo-taking possibilities  e.g. eliminate need for fill-in flash for indoor/outdoor hybrid shots, direct sunlight, …

What you need  A (digital) camera  Preferably capable of auto exposure bracketing  Ideally a tripod  (I’ve never used one!)  HDR software  Some free, some commercial  Lots of other optional tools  Photoshop  …

HDR Software Source:

Taking the photos  Preferably use a tripod  Use Automatic Exposure Bracketing (AEB) where possible  Shoot in either JPEG or RAW. HDR software can handle several RAW formats. Source:

Preparing the photos  Be aware of any moving subjects  can remove before to avoid ghosting or do in a single step after the HDR image is created  HDR software may be able to avoid ghosting but there will always be cases where it fails

Combining the photos  HDR software may have integral image alignment for handheld photos.  The combined image will not display well on your monitor however until you tone map to compress the 32-bit image into something renderable.

Tone mapping  Depends what effect you want but if realism is what you’re after then you have to be very careful.  Potential unwanted effects include halos, tone reversals, noise and sometimes just too much colour!

Tone mapping Source:

Surreal HDR Photo by welshbaloney Photo by aicizz

True Tone HDR (TTHDR) Photos by ojaipatrick

Some of my shots… … and the reasons for why I shot them

Blown-out Skies

Silhouetted Foreground

Nothing right

Outside from inside

Direct Sunlight

Moving Targets

Where are the colours?

A dull day?

Exposures and how many?  Spot metering on the highlights and shadows, note the exposure times.  Multiply exposure time for highlights by four successively (stop spacing of 2 EV) until you pass the exposure time for the shadows.  Three exposures with 2 EV is typically good but you may have to go to full manual depending on your camera model.

Remember your settings  Settings should remain constant for all the images in a series  Focus  Aperture (set small)  ISO (set as low as possible, particular if using tripod)  Auto white balancing (beware but impact minimised)  Custom white balance or shoot in RAW

RAW  ‘HDR’  Not strictly HDR but using a good RAW converter you can create fake exposures which sometimes squeeze more data out than you would otherwise with a single image.  Due to good noise reduction  Dynamic range is essentially the same though as you’re simply splitting the dynamic range of a single RAW image (12-bits per colour) into slices and then recombining.

HDR Panorama  Panorama first, then HDR  same effect across whole image

Post-post-processing  Re introduce originals to make more realistic and get rid of any ghosting.  De-noising further.  HDR software can be very powerful but there may be times that you’d prefer touching up further with what you’re familiar with.

HDR in conclusion  Diverse: ultra-realistic to shockingly surreal  Personal taste but think about what your aims are  Don’t use for the sake of it  If the scene lends itself to higher dynamic range, otherwise many other post-processing techniques that might be more suitable  Go play, either casually or more seriously  Doesn’t take long to get results and there is an element of exploration and discovery in the tone mapping process in particular

Thanks!