UFCFY5-30-1Multimedia Studio 3D Modelling & Animation.

Slides:



Advertisements
Similar presentations
B.Sc. Multimedia ComputingMedia Technologies 3D Modelling & Animation.
Advertisements

Introduction to 3DS Max for Game 1 Matakuliah : T0952 – Multimedia 3D Modelling and Animation Tahun: 2009.
Character Studio: Biped. Character Studio is a very powerful Plug-in for 3D Studio Max. aids in the creation of animation of two-legged and four-legged.
Three-Dimensional Computer Animation Erli Ling. Introduction Animation Animation all moving imagery involves a sequence of still images played back quickly.
Chapter 5 Develop a PSA & Commercial Using Premiere Pro & After Effects CS6.
UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Animation.
Business and Computing Deanery 3D Modelling Tools Week 13 Animation.
Adobe Photoshop 6 Advanced Level Course. Easy Fixes Photoshop is the best tool to fix old, torn and faded photographs, and can fix almost all flaws in.
Introduction to 3D Beginner: the class Instructor : Hee Holmen.
Animation Theory.
Motion Capture Animation
© 2006 ITT Educational Services Inc. CD230 Architectural Design & Drafting: Unit 1 Slide 1 The DesignCenter and VIZ Render in ADT.
UFCEKT-20-33D Modelling and Animation 3D Modelling & Animation Rendering.
22C:196 Computer Animation Instructor: Joe Kearney 101M MLH
Computer Animation Thesis “brief” Vic, CS 288, 10/22/98.
Integration Of CG & Live-Action For Cinematic Visual Effects by Amarnath Director, Octopus Media School.
Graphics: Creating Images Chapter 8, Exploring the Digital Domain.
MULTIMEDIA TECHNOLOGY SMM 3001 MEDIA - GRAPHICS. In this chapter how the computer creates, stores, and displays graphic images how the computer creates,
Animation.
Digital Media & TV Production Training. The One Thing & The Main Thing There is only one common experience that all staff and students at each school.
Modeling and Animation with 3DS MAX R 3.1 Graphics Lab. Korea Univ. Reference URL :
CSE 380 – Computer Game Programming Introduction ITS 102 – 3D Modeling for Games Blender's User Interface.
Virtual Modeling Simulation of a camera, placed on the robot Author Astapkovich Dmitry,
UFCFY5-30-1Multimedia Studio An Introduction to the Module.
Computer Visualization BIM Curriculum 03. Topics  History  Computer Visualization Methods  Visualization Workflow  Technology Background.
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
Main Navigation  Similar to Unity 3D  Unlike Unity it is a right handed coordinate system  Used to determines whether a positive rotation is clockwise.
V part C.  Different programs have different ways of displaying objects in real-time while the scenes are being created within the workspace. Some.
Web Games Programming An Introduction to Unity 3D.
Inovácia obsahu a metód vzdelávania prispôsobená potrebám vedomostnej spoločnosti Animation techniques II Computer animation VYPRACOVAL: Mgr, Vladislav,
Animation Basic Concepts.
Overview of 3D Graphics Applications: Part 1 ProsConsProsConsProsConsProsCons Industry Standard High-end Design and simulation software Difficulty when.
Module Code: CU1025NI 3D Modelling and Animation Basics Week - 2.
© 2012 Autodesk MA3848-L - Animation of Autodesk® Inventor® Assemblies Using Autodesk 3ds Max® Design Steven Schain Autodesk Certified Instructor.
Business and Computing Deanery 3D Modelling Tools Week 13 Animation.
1 Animation and/or Computer Animation Dr. Stephania Loizidou Himona Assistant Professor Frederick University.
Room and Area Revit® Architecture C H A P T E R OBJECTIVES Understand and create Rooms and Room Volumes. Understand and create Gross Building and.
3D Studio Max Powerful rendering engine, lame-o modeling software.
Subject Name: Computer Graphics Subject Code: Textbook: “Computer Graphics”, C Version By Hearn and Baker Credits: 6 1.
ถ้าจะพูดถึง 3ds MAX  ทุกคนก็คงนึกถึงโปรแกรมทำ 3D อนิเมชั่น ซึ่งหลายๆคนคงรู้จักกัน  โดยปัจจุบันได้มีถึงเวอร์ชั่น 9 และล่าสุดคือ 2008 จึงจะมาบอกถึงความแตกต่างของเวอร์
Computer Animation 3D Animation. How do I develop 3D models using a variety of editing tools and texturing techniques? Vocabulary: Meshes- Represent 3D.
B.Sc. Multimedia Computing3D Modelling and Animation Welcome to 3D Modelling & Animation UFCEKT-20-3.
UFCFSU-30-13D Technologies for the Web An Introduction to Unity 3D.
Feature Film Production Using 3D Computer Animation.
SS5305 – Popular Marker Setups 1. Objectives Marker Data Measurement Sequence Project Automation Framework (PAF) Popular marker setups PAF Interface 2.
Introducing To 3D Studio Max George Atanasov Telerik Corporation
3D Animation 1. Introduction Dr. Ashraf Y. Maghari Information Technology Islamic University of Gaza Ref. Book: The Art of Maya.
Unity 3D Rolfe Bozier 24-Apr-2017
Three-Dimensional Computer Animation
Games Development Practices 3D Modelling
Chapter 4:- Animation Eyad Alshareef Eyad Alshareef.
Composition.
Photorealistic Rendering vs. Interactive 3D Graphics
Creating Desktop Video and Animation
Tutorials available at jamestedder.net
A Presentation about Blender Enrile, Katrina B. BFA 3A
Introducing Blender.
Pre-Production Determine the overall purpose of the project.
Introducing Blender.
Introducing Blender.
3D Modelling & Animation
Multimedia Fundamentals
Procedural Animation Introduction to Procedural Methods in 3D Computer Animation Dr. Midori Kitagawa.
Tutorials available at jamestedder.net
Viewing Tools V part 3.
Prepared by: Engr . Syed Atir Iftikhar
Chapter I Introduction
“How did they do that … Kelvin Cording July 2018.
Computer Graphics Lecture 15.
ATEC Procedural Animation
Presentation transcript:

UFCFY5-30-1Multimedia Studio 3D Modelling & Animation

UFCFY5-30-1Multimedia Studio ‘Computer Generated Imagery’ CGI

UFCFY5-30-1Multimedia Studio 3D Modelling and Animation Short or feature length animations 3D content generation for virtual environments Character design and animation (e.g. lip sync) Broadcasting and entertainment systems TV advertising, web marketing and product evaluation Composition and integration with still imagery Photorealistic image production. Content generated from modelling and animation systems appear in many applications and scenarios including:

UFCFY5-30-1Multimedia Studio Typical Features of 3D Modelling and Animation Environments Interface with several orthographic views + perspective view Creation of mesh primitives (polygons, NURBS) Applying materials and textures Creation of lights and cameras to view the scene Animation of models, lights, cameras Character construction and animation Importing de-facto standard mesh models e.g.3ds Application of cinematic effects and physics modelling.

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio Polygon: Polysphere FacetedSmooth

UFCFY5-30-1Multimedia Studio Polygon Characteristics Vertex Selection Mode Polygon sphere in vertex selection mode Selected vertex highlighted

UFCFY5-30-1Multimedia Studio Polygon Move Selection:Vertex

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio Four views of model showing alternative shading in each viewport: wireframe (top left), full shading (top right), flat shading (bottom left), wireframe on shaded (bottom right).

UFCFY5-30-1Multimedia Studio Nurbs Sphere: Object Mode Isoparms

UFCFY5-30-1Multimedia Studio Nurbs Sphere: Control Vertices

UFCFY5-30-1Multimedia Studio Nurbs Sphere: Add Isoparm Line follows mouse cursor New Isoparm added

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio

UFCFY5-30-1Multimedia Studio Animation Keyframe Animation Key (important) frames are set in model scene Animation is interpolated between set keyframes Rigid Body Objects are assigned material with properties that react with other objects in a manner that is defined by there physics properties e.g an object with metal properties colliding with an object that has elastic properties Inverse Kinematics Animated components have inverted hierarchy which respond to each connected components movement in a predefined expected way.

UFCFY5-30-1Multimedia Studio Animation:Motion Capture Motion Capture (MoCap) Motion is recorded by optical systems attached to people carrying out particular human movement and activities Motion capture data is digitised and then applied to characters in the modelling environment via popular motion capture file formats such as.bvh Motion capture records subtle nuances of human motion that would be difficult to reproduce by traditional animation techniques.

UFCFY5-30-1Multimedia Studio Motion Capture Devices see: Moven

UFCFY5-30-1Multimedia Studio Biped character with skeletal rig (hidden) ready for animation inside Maya or export to character animation studio.

UFCFY5-30-1Multimedia Studio Character showing internal skeletal structure (rig) Character Animation

UFCFY5-30-1Multimedia Studio Character showing internal skeletal structure with animation keys Character Animation

UFCFY5-30-1Multimedia Studio Particle and Motion Effects Particle systems Smoke and vapour Combustion Waves Hair and cloth.

UFCEXR-20-1Multimedia Sound Production Rendering

UFCFY5-30-1Multimedia Studio Rendering Workflow Preview rendering with playblast Set project common rendering configuration in render globals Set renderer-specific parameters Use ‘Interactive Photorealistic Renderer’ (IPR) for preview and adjustments of lights and materials Preview animation from batch-rendering n-frames Batch-render sequence from menu option Batch render from the command line allows rendering to take place while continuing to work in the modelling environment.

UFCFY5-30-1Multimedia Studio Choices for Rendering Renderer - Hardware, Software, Vector Image Format - avi, mpg, gif, jpg,.tiff,.tga Resolution - width x height y e.g. 640 x 480 Sequence - start frame, end frame, nth frames to render File name and extensions Anti-aliasing Quality Raytracing options (increases rendering times!) Network Rendering - Mental Ray

UFCFY5-30-1Multimedia Studio Examples of Rendering using Mental Ray

UFCFY5-30-1Multimedia Studio 3D Software Applications Days of Yore 3D Studio (MSDOS) Povray (Open Source) Maya (cross platform) 3D Studio Max (PC) Softimage ( PC & Linux) (2015 final version) Cinema4D (PC & Mac) Others including Truespace & Blender.

UFCFY5-30-1Multimedia Studio Theme Resources Video Tutorials for Maya and Mudbox Art of Maya (Sybex) ISBN Abridged version available from the module homepage Software Maya 2015 Mudbox 2015 Adobe Premiere

UFCFY5-30-1Multimedia Studio Additional Resources Autodesk ‘The Area’ (UWE Student Login) TurboSquid - 3D Models for Sale (some free!)

UFCFY5-30-1Multimedia Studio Autodesk Student Licences Autodesk currently provides three-year licences for students. Register with your UWE at: (there is a link on the programme homepage) Once registered you can access a range of free software including Maya and many other industry-standard software applications.