Crazy Conductor Revolution NGUYEN DINH DUY KHEK REN YONG KENNY CHUA KIEN CHUAN HUANG JIN JERILYN LIU LINXI.

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Presentation transcript:

Crazy Conductor Revolution NGUYEN DINH DUY KHEK REN YONG KENNY CHUA KIEN CHUAN HUANG JIN JERILYN LIU LINXI

Modifications to design Original design New Design 1. 1 bar only 2.Indicate the section to control based on appearance of symbol on the bar 3.Conductor moves according to the user’s gesture 4.No need to press the B button to do a gestures 5.Orchestra layout to match up, down, left & right controls 1.4 bars for each part of the orchestra 2.Indicate the section to control based on which bar the notes appear in 3.Conductor movements predefined based on music 4.Press the B button when doing conducting gesture 5.Layout from left to right

1.1 bar only Bar and arrows within can be bigger Better usability for player 2.Indicate the orchestra section to control based on appearance of instrument symbol in the bar No longer needs to have 4 bars Users can just focus on getting information from just one area 3.Conductor moves according to the user’s gesture Better user feedback More interactive and fun 4.No need to press the B button to do a gestures More comfortable and intuitive to play More realistic 5.Orchestra layout to match left, right, up, down controls. More comfortable and intuitive to play More realistic

Manpower Distribution Designers: LinXi: Conductor all with animations, orchestra members Kenny: Background, musical instruments icon Jerilyn: Game animation effects, visual effects Sound: Jerilyn: Choosing music and small breakdown (comments on the timeline) Programmer: Connect wii to the comp Chris: Gesture, UML Zuri: UML, Gesture testing Kenny: UML

Tasks, Dependencies and Manpower Distribution from Design Team

Timeline from Design Team

Week 8Week 9Week 10Week 11Week 12 DesignerBackground People Conductor (all without animation) Animation Menu Arrow ProgrammerWii connection Gesture UML Game flow Scoring Manual input of the design SoundMusic Break down music (small part) 1 music 3 min full breakdown Week 8Week 9Week 10Week 11Week 12 Designer Background Character design(witho ut animation) Arrows to move across bar Menu screen Tutorial screen User testing for usability Programmer Wii connection Gesture recognition UML Game flow Scoring Connect gesture with game play Triggers for animation Game menu options nav Modification s based on feedback Sound Music break down sample Full break down Sound effects Animation- Animation of character Animation of conductor Animation of special effects User testing for gameplay Modified Timeline

Demo