Designing Virtual Architecture -- Styles and Design Principles n Where is Virtual Architecture from? -Program it. -Architecturally designed and modeled. -Other approaches.
Designing Virtual Architecture -- Styles and Design Principles n Program -Virtual worlds in early stage like MUDs, MOOs and most of the Text-based virtual worlds. -The lack of consistency in the use of metaphor. -No clear cognitive mapping, require a lot of imagination.
Designing Virtual Architecture -- Architecturally Designed and Modeled n Architecturally designed and modeled. n In the virtual domain. -For simulation of physical architecture. -For the sole use in the virtual domain. -Design Principles: from architectural design. -Integration of visualisation and functionality. -Design Process and life cycle of the building.
Designing Virtual Architecture -- Architecturally Designed and Modeled n Stage 1: Design Stage. n Stage 2: Implementation Stage. To develop design representations based on the understanding of virtual architecture and various other requirements. To implement or to present the design in the virtual domain.
Designing Virtual Architecture -- Architecturally Designed and Modeled n ETH World Competition. n Virtual Office Design. n Meeting Environment Design. n Virtual Museum. n CRC World.
Designing Virtual Architecture -- ETH World Competition n From architectural design. n Conceptual competition. Sub-dividing functional areas, adopting a style. Foreseeing future technologies, presentation.
Designing Virtual Architecture -- ETH World Competition n To Interpret design ideas. n To imitate virtual environments. Text, digital images, digital videos. Digital videos.
Designing Virtual Architecture -- ETH World Competition
Designing Virtual Architecture -- Implementation n Modeling in ArchiCAD. n Define camera path. n Export QT movies. n Make sound tracks in ProTools or SoundEdit16. n Postproduction in Premeier.
Designing Virtual Architecture -- Virtual Office Design n A virtual office for designers. n To be implemented in the Virtual Campus. n To use VRML models. Sub-dividing functional areas, adopting a style.
Designing Virtual Architecture -- Virtual Office Design n Office object (Container). n Function objects (in the Container). n VRML model: one of the many attributes of objects. n Separate VRML models.
Designing Virtual Architecture -- Virtual Office Design
Designing Virtual Architecture -- Modeling in ArchiCAD n Set up Standards for Scale n Control File Size: Use Objects with Less Rendered Faces
Designing Virtual Architecture -- Export from ArchiCAD n Office: Exterior Walls, Ground Floor, Roof, Frames, Stairs and Columns n Functions: Glass Lift, Sliding Door, Recorder, Tape, Security Camera, Flying Carpet, Information Screen,...
Designing Virtual Architecture -- Meeting Environment n Used for an online conference: DCNet99 sponsored by the IJDC. n Implemented in the Virtual Campus. Sub-dividing functional areas, adopting a style.
Designing Virtual Architecture -- Meeting Environment n Main Hall: the reception place of the Virtual Campus, a spatial intersection. n Conference Room: to present and to attend the conference. n Practice Studio: to prepare meeting materials before the conference.
Designing Virtual Architecture -- Modeling in ArchiCAD
Designing Virtual Architecture -- Export from ArchiCAD n Main Hall: ground floor and all the frames. n Functions in the Main Hall: reception desk and the receptionist.
Designing Virtual Architecture -- Export from ArchiCAD n Conference Room: ground floor, curly walls, stairs and Presentation Area. n Functions in the Conference Room: function panels, bookshelf, conference assistant and Entrances.
Designing Virtual Architecture -- Export from ArchiCAD n Practice Studio: ground floor, skeletons of the enclosure and two red-blue chairs. n Functions in the Practice Studio are: function panels and function cubes.
Designing Virtual Architecture -- Edit in VRML Editor n Paragraph Internet 3D Space Builder. n Editing texture: use image map instead of objects to reduce VRML file size. n Setting Camera Views: easy navigation. n Importing MIDI files: background music. n Adding hyper links.
Designing Virtual Architecture -- Edit in VRML Editor
Designing Virtual Architecture -- Knowledge Required n Editing the VRML Raw Codes: Linking URLs to Models and Applying Inline Techniques. n Basic MOO Programming Language.
Designing Virtual Architecture -- Upload VRML Models
Designing Virtual Architecture -- Styles and Design Principles n What is a good example? -Designing. -Implementing: modeling and programming are all involved in implementing, but are highly coordinated by designing. -Learning and recreating for the new design context. -Recreate: apply design principles dynamically.
Designing Virtual Architecture -- Styles and Design Principles n Where are the design principles? -From existing “Good” designs. -Crossing domains to borrow and adapt. -Style: some unique qualities shared by various design. -Design principles help to realise the style.
Designing Virtual Architecture -- Shape Grammar n What is Shape Grammar? -By Stiny (1976) -To create new design languages or styles. -To analyze known or existing design languages. -Initial Shape. -Shape Rules. -Operations. - vol2/knight/index.html
Designing Virtual Architecture -- Shape Grammar n Shape Grammar and Design Principles in Virtual Worlds -Example: style of CRC World. -Manual process: a way of design thinking. -Computational process: self-manipulation.
Designing Virtual Architecture -- Shape Grammar and CRC World