CS 4730 Play Testing CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell)

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Presentation transcript:

CS 4730 Play Testing CS 4730 – Computer Game Design Credit: Several slides from Walker White (Cornell)

CS 4730 Why Does Play Testing Matter? Have you ever had someone else read a paper you wrote? Why? 2

CS 4730 Why Does Play Testing Matter? What are you actually trying to find out when you have other people play your game? What “matters” in a game? How do you measure it? Goal / Question / Metric methodology 3

CS 4730 Some Thoughts Time to learn to use a game verb / action Time (ability) to complete a specific task/quest Usage (or lack of usage) of gameplay features Errors (how many, where) Player satisfaction (Likert scale) Where did they have the most/least fun? What was the user’s first reaction? How would the user describe the game to others? Would they play it again? 4

CS 4730 Why Does Play Testing Matter? What are you going to do with the results of your play testing? How will that affect this game? The next game? 5

CS 4730 HCI comes to Game Design Have you had HCI yet? User studies are a THING! There are right ways and wrong ways to do them! 6

CS 4730 Questions to Consider Who should play test your game? Why? –Remember that people’s time is valuable! –They are doing YOU a favor! What is your role when they are playing the game? –You are not their personal game coach! How can you ensure that the test is the same for everyone? –Scripts are not a bad thing at all! 7

CS 4730 Step 1: Find your play testers We have stipulated three groups you must hit: –The “expert” / “confidant” (in CS 4730) –The “advanced consumer” (computing student) –The “general consumer” (non-computing student) Ask around! Ask friends of friends! –(surely you have friends not in the E-school… right?) Schedule the test for a time that’s NOT RUSHED! 8

CS 4730 Step 2: Prepare the Location The location should be: –Convenient –Away from distractions –Comfortable You should have: –Your computer READY TO GO! –Your script of what you’ll tell them –Your data collection instruments 9

CS 4730 Step 3: Prepare your Script You are no longer a game designer for this exercise. You are an objective observer. DO NOT TALK ABOUT: –How awesome your game is! –What you want to do with the game in the future! –What is currently broken! DO TALK ABOUT: –The bare minimum of how to play! WRITE THIS OUT! 10

CS 4730 Step 4: Prepare the Data Collection What are you going to record? –Audio? –Screen capture? –Just use pen and paper? Have SOMETHING ready to take notes during the session! If there are particular things you want to look for, have that written out! 11

CS 4730 Step 5: Prepare the Survey Post test surveys are good as well Ask questions that have answers that are relatively easy to process –Likert scales (1-7, for instance) –True / False –Multiple choice Have some open ended questions 12

CS 4730 Step 6: The Session Schedule Introduction of the game Get background info on the tester Play the game –Give specific task / goal (even if that’s just “go explore”) –DO ask them to “think out loud” as they are playing! Wrap up discussion and survey –Some GREAT questions on page

CS 4730 Do Not Get Frustrated! Remember: 14

CS 4730 Now that you have data… What do you do with it? How do you act on the data you’ve gathered? Tips: –Don’t wait too long! You’ll forget the context of some of your notes. –Talk (like out loud) with the entire team discussing how the session went – and then take notes on that too! –Compare notes with other teams! 15

CS 4730 Advanced Play Testing In modern games, we often put in hooks and let beta testers do a lot of the work without actually “doing the work!” Here are some fascinating examples courtesy of Prof. White at Cornell 16

CS 4730 Heatmaps 17

CS 4730 SWTOR 18

CS 4730 SWTOR 19

CS 4730 SWTOR 20

CS 4730 SWTOR 21