Course overview Computer Organization and Assembly Languages Yung-Yu Chuang 2007/09/17 with slides by Kip Irvine.

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Presentation transcript:

Course overview Computer Organization and Assembly Languages Yung-Yu Chuang 2007/09/17 with slides by Kip Irvine

Logistics Meeting time: 2:20pm-5:20pm, Monday Classroom: CSIE Room 102 Instructor: Yung-Yu Chuang Teaching assistants: 李根逸 / 謝昌晏 Webpage: id / password Forum: Mailing list: Please subscribe via

Logistics When to take a break? One break or two? Next week, the class is on Saturday (9/29).

Prerequisites Programming experience with some high-level language such C, C ++,Java …

Textbook Assembly Language for Intel-Based Computers, 5th Edition, Kip Irvine

References Computer Systems: A Programmer's Perspective, Randal E. Bryant and David R. O'Hallaron The Art of Assembly Language, Randy Hyde Michael Abrash' s Graphics Programming Black Book

References Princeton’s Introduction to CS, cs/50machine/ cs/50machine/ cs/60circuits/ ARM Assembly Language Programming, Peter Knaggs and Stephen Welsh

Grading (subject to change) Assignments (50%) Class participation (5%) Midterm exam (20%) Final project (25%)

Computer Organization and Assembly language It is not only about assembly. I hope to cover –Basic concept of computer systems and architecture –x86 assembly language –ARM assembly language

TOY machine

Starting from a simple construct

TOY machine Build several components and connect them together

TOY machine Almost as good as any computers

TOY machine ADUP32 ldaR1, 1 ldaRA, A ldaRC, 0 readldRD, 0xFF bzRD, exit addR2, RA, RC stiRD, R2 addRC, RC, R1 bzR0, read exitjlRF, printr hlt int A[32]; i=0; Do { RD=stdin; if (RD==0) break; A[i]=RD; i=i+1; } while (1); printr(); 10: C020 20: : 7A00 22: 7C00 23: 8DFF 24: CD29 25: 12AC 26: BD02 27: 1CC1 28: C023 29: FF2B 2A: 0000

Syllabus (topics we might cover) IA-32 Processor Architecture Assembly Language Fundamentals Data Transfers, Addressing, and Arithmetic Procedures Conditional Processing Integer Arithmetic Advanced Procedures Strings and Arrays Structures and Macros High-Level Language Interface Real Arithmetic (FPU) SIMD Code Optimization

What you will learn Basic principle of computer architecture ARM assembly programming IA-32 modes and memory management Assembly basics How high-level language is translated to assembly Specific components, FPU/MMX Code optimization Interface between assembly to high-level language

Early computers

Early programming tools

First popular PCs

Early PCs Intel 8086 processor 768KB memory 20MB disk Dot-Matrix printer (9-pin)

GUI/IDE

More advanced architectures Pipeline SIMD Multi-core Cache

More advanced software

More “computers” around us

Why taking this course? It is required. It is foundation for computer architecture and compilers. It is related to electronics, logic design and Operating system. At times, you do need to write assembly code. “I really don’t think that you can write a book for serious computer programmers unless you are able to discuss low-level details.” Donald Knuth

Reasons for not using assembly Development time: it takes much longer to develop in assembly. Harder to debug, no type checking, side effects… Maintainability: unstructured, dirty tricks Portability: platform-dependent

Reasons for using assembly Educational reasons: to understand how CPUs and compilers work. Better understanding to efficiency issues of various constructs. Developing compilers, debuggers and other development tools. Hardware drivers and system code Embedded systems Developing libraries. Accessing instructions that are not available through high-level languages. Optimizing for speed or space

To sum up It is all about lack of smart compilers Faster code, compiler is not good enough Smaller code, compiler is not good enough, e.g. mobile devices, embedded devices, also Smaller code → better cache performance → faster code Unusual architecture, there isn’t even a compiler or compiler quality is bad, eg GPU, DSP chips, even MMX.

Chapter.1 Overview Virtual Machine Concept Data Representation Boolean Operations

Translating Languages English: Display the sum of A times B plus C. C++: cout << (A * B + C); Assembly Language: mov eax,A mul B add eax,C call WriteInt Intel Machine Language: A F E

Virtual machines Abstractions for computers

High-Level Language Level 5 Application-oriented languages Programs compile into assembly language (Level 4) cout << (A * B + C);

Assembly Language Level 4 Instruction mnemonics that have a one-to-one correspondence to machine language Calls functions written at the operating system level (Level 3) Programs are translated into machine language (Level 2) mov eax, A mul B add eax, C call WriteInt

Operating System Level 3 Provides services Programs translated and run at the instruction set architecture level (Level 2)

Instruction Set Architecture Level 2 Also known as conventional machine language Executed by Level 1 program (microarchitecture, Level 1) A F E

Microarchitecture Level 1 Interprets conventional machine instructions (Level 2) Executed by digital hardware (Level 0)

Digital Logic Level 0 CPU, constructed from digital logic gates System bus Memory

Data representation Computer is a construction of digital circuits with two states: on and off You need to have the ability to translate between different representations to examine the content of the machine Common number systems: binary, octal, decimal and hexadecimal

Binary Representations Electronic Implementation –Easy to store with bistable elements –Reliably transmitted on noisy and inaccurate wires 0.0V 0.5V 2.8V 3.3V 010

Binary numbers Digits are 1 and 0 (a binary digit is called a bit) 1 = true 0 = false MSB –most significant bit LSB –least significant bit Bit numbering: A bit string could have different interpretations

Unsigned binary integers Each digit (bit) is either 1 or 0 Each bit represents a power of 2: Every binary number is a sum of powers of 2

Translating Binary to Decimal Weighted positional notation shows how to calculate the decimal value of each binary bit: dec = (D n-1  2 n-1 )  (D n-2  2 n-2 ) ...  (D 1  2 1 )  (D 0  2 0 ) D = binary digit binary = decimal 9: (1  2 3 ) + (1  2 0 ) = 9

Translating Unsigned Decimal to Binary Repeatedly divide the decimal integer by 2. Each remainder is a binary digit in the translated value: 37 =

Binary addition Starting with the LSB, add each pair of digits, include the carry if present.

Integer storage sizes Practice: What is the largest unsigned integer that may be stored in 20 bits? Standard sizes:

Large measurements Kilobyte (KB), 2 10 bytes Megabyte (MB), 2 20 bytes Gigabyte (GB), 2 30 bytes Terabyte (TB), 2 40 bytes Petabyte Exabyte Zettabyte Yottabyte

Hexadecimal integers All values in memory are stored in binary. Because long binary numbers are hard to read, we use hexadecimal representation.

Translating binary to hexadecimal Each hexadecimal digit corresponds to 4 binary bits. Example: Translate the binary integer to hexadecimal:

Converting hexadecimal to decimal Multiply each digit by its corresponding power of 16: dec = (D 3  16 3 ) + (D 2  16 2 ) + (D 1  16 1 ) + (D 0  16 0 ) Hex 1234 equals (1  16 3 ) + (2  16 2 ) + (3  16 1 ) + (4  16 0 ), or decimal 4,660. Hex 3BA4 equals (3  16 3 ) + (11 * 16 2 ) + (10  16 1 ) + (4  16 0 ), or decimal 15,268.

Powers of 16 Used when calculating hexadecimal values up to 8 digits long:

Converting decimal to hexadecimal decimal 422 = 1A6 hexadecimal

Hexadecimal addition Divide the sum of two digits by the number base (16). The quotient becomes the carry value, and the remainder is the sum digit A B 786D80B5 11 Important skill: Programmers frequently add and subtract the addresses of variables and instructions.

Hexadecimal subtraction When a borrow is required from the digit to the left, add 10h to the current digit's value: C675 A E 11 Practice: The address of var1 is The address of the next variable after var1 is A. How many bytes are used by var1?

Signed integers The highest bit indicates the sign. 1 = negative, 0 = positive If the highest digit of a hexadecmal integer is > 7, the value is negative. Examples: 8A, C5, A2, 9D

Two's complement notation Steps: –Complement (reverse) each bit –Add 1 Note that =

Binary subtraction When subtracting A – B, convert B to its two's complement Add A to ( – B) – Advantages for 2’s complement: No two 0 ’ s Sign bit Remove the need for separate circuits for add and sub

Ranges of signed integers The highest bit is reserved for the sign. This limits the range:

Character Character sets –Standard ASCII(0 – 127) –Extended ASCII (0 – 255) –ANSI (0 – 255) –Unicode (0 – 65,535) Null-terminated String –Array of characters followed by a null byte Using the ASCII table –back inside cover of book

Representing Instructions int sum(int x, int y) { return x+y; } Different machines use totally different instructions and encodings –For this example, Alpha & Sun use two 4-byte instructions Use differing numbers of instructions in other cases –PC uses 7 instructions with lengths 1, 2, and 3 bytes Same for NT and for Linux NT / Linux not fully binary compatible E5 8B PC sum 45 0C EC 5D C Alpha sum FA 6B E C3 Sun sum

Machine Words Machine Has “Word Size” –Nominal size of integer-valued data Including addresses –Most current machines use 32 bits (4 bytes) words Limits addresses to 4GB Becoming too small for memory-intensive applications –High-end systems use 64 bits (8 bytes) words Potential address space  1.8 X bytes –Machines support multiple data formats Fractions or multiples of word size Always integral number of bytes

Word-Oriented Memory Organization Addresses Specify Byte Locations –Address of first byte in word –Addresses of successive words differ by 4 (32- bit) or 8 (64-bit) bit Words BytesAddr bit Words Addr = ?? Addr = ?? Addr = ?? Addr = ?? Addr = ?? Addr = ??

Data Representations Sizes of C Objects (in Bytes) –C Data TypeAlpha (RIP)Typical 32-bitIntel IA32 unsigned444 int444 long int844 char111 short222 float444 double888 long double8/16 † 810/12 char *844 –Or any other pointer ( †: Depends on compiler&OS, 128bit FP is done in software)

Byte Ordering How should bytes within multi-byte word be ordered in memory? Conventions –Sun’s, Mac’s are “Big Endian” machines Least significant byte has highest address –Alphas, PC’s are “Little Endian” machines Least significant byte has lowest address

Byte Ordering Example Big Endian –Least significant byte has highest address Little Endian –Least significant byte has lowest address Example –Variable x has 4-byte representation 0x –Address given by &x is 0x100 0x1000x1010x1020x x1000x1010x1020x Big Endian Little Endian

Boolean algebra Boolean expressions created from: –NOT, AND, OR

NOT Inverts (reverses) a boolean value Truth table for Boolean NOT operator: Digital gate diagram for NOT:

AND Truth if both are true Truth table for Boolean AND operator: Digital gate diagram for AND:

OR True if either is true Truth table for Boolean OR operator: Digital gate diagram for OR:

Operator precedence NOT > AND > OR Examples showing the order of operations: Use parentheses to avoid ambiguity

Implementation of gates Fluid switch (

Implementation of gates

Truth Tables (1 of 2) A Boolean function has one or more Boolean inputs, and returns a single Boolean output. A truth table shows all the inputs and outputs of a Boolean function Example:  X  Y

Truth Tables (2 of 2) Example: X   Y