Teaching with Immersive Virtual Archaeology Brian M. Slator, Jeffrey T. Clark, James Landrum III, Aaron Bergstrom, Justin Hawley, Eunice Johnston, and.

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Presentation transcript:

Teaching with Immersive Virtual Archaeology Brian M. Slator, Jeffrey T. Clark, James Landrum III, Aaron Bergstrom, Justin Hawley, Eunice Johnston, and Shawn Fisher Departments of Computer Science, Sociology/Anthropology, English North Dakota State University Fargo, ND Contact: Presented by: Aaron Bergstrom Computer Visualization Manager NDSU, Archaeology Technologies Lab

Participated in 3D endocast Developing the Digital Archive research Network for Anthropology Lab Resources: 3D Laser Digitizing Digital Photography Digital Video CAD/3D Modeling Archaeology Technologies Laboratory (ATL)

Era of Change: Like-A-Fishhook State Historical Society of North Dakota

Virtual Archaeologist a)exploration of a spatially oriented, authentic virtual world; b)practical, field-based decision making; c)critical thinking for scientific problem solving; d)and time-travel An immersive multi-user 3D virtual environment that faithfully reproduces an archeological site, Fort Berthold/Like-A-Fishhook Village (FB/LF), which supports:

Playing the Archaeology Game 1.Premise: site about to be “lost” 2.Students given “authentic” tools, resources, and Goals 3.Role-based learning of procedure - to “act like” and “think like” an archaeologist

WWWIC World Wide Web Instructional Committee Other WWWIC Projects Programming Land Blackwood Dollar Bay Geology Explorer Virtual Cell

Immersive Virtual Environments Similarities to Other WWWIC IVE’s Multiple interface(s) to the SAME simulation Hosted on the internet, browser accessible Multi-user, embedded objects, spatial navigation

Immersive Virtual Environments Characteristics Unique to the Virtual Archaeologist IVE Implemented support for “story points” (for embedded historical and/or fictional narrative) Support humanities student writing project Simulated environment using LambdaMOO (enCore version 3.0, UT Dallas, Haynes & Holmevik)

Like-A-Fishhook MOO

Time-Travel 1954 Excavation1851 Village Visualizing archaeology in virtual contexts

Project Resources archaeological reports field notes archaeological artifacts historical documents maps photographs audio recordings video/film State Historical Society of North Dakota

Project Resources Excavation Photos Excavators removing soil to reveal structure, remains and artifacts.

Project Resources Aerial Photos

Project Resources 1870 site photos Arikara ceremonial lodge.

Project Resources Excavation Maps

3D Models/Renderings

Project Resources 3D Laser Scanning of Archaeological Artifacts

main page slideshows reference links: bibliography: Fishhook Project Website