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Virtual Worlds for Education

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Presentation on theme: "Virtual Worlds for Education"— Presentation transcript:

1 Virtual Worlds for Education
Dr. Brian M. Slator, Computer Science Department North Dakota State University

2 World Wide Web Instructional Committee
NDSU WWWIC World Wide Web Instructional Committee Paul Juell Donald Schwert Phillip McClean Brian Slator Bernhardt Saini-Eidukat Alan White Jeff Clark WWWIC faculty supported by large teams of undergraduate and graduate students. WWWIC’s virtual worlds research supported by NSF grants DUE , EAR , DUE , ITR and EPSCoR

3 Educational Role-playing Games “Learning-by-doing” Experiences
MultiUser Exploration Spatially-oriented virtual worlds Practical planning and decision making

4 Games have the capacity to engage!
Balancing Pedagogy with Play Games have the capacity to engage! • Powerful mechanisms for instruction • Illustrate real-world content and structure • Promote strategic maturity (“learning not the law, but learning to think like a lawyer”)

5 The Geology Explorer

6 The Virtual Cell

7 Work in Progress

8 Like-A-Fishhook Time Line
1839 1845 1862 1890 1930 1950 2001

9 Tutors are Needed In Virtual Environments:
Students can join from any remote location They can log in at any time of day or night Human tutors cannot be available at all times to help Students can become discouraged or “lost” in the world and not know why

10 Tutoring is Done by: Intelligent Software Tutoring Agents. (example: Diagnostic Tutors) 1. Equipment tutor 2. Exploration tutor 3. Science tutor Detects when a student makes a wrong guess and why (i.e. what evidence they are lacking); or when a student makes a correct guess with insufficient evidence (i.e. a lucky guess)

11 Assessment Qualitative
Rejects the notion of standardized multiple choice tests Pre-game narrative-based survey • short problem-solving stories • students record their impressions and questions Similar post-game survey with different but analogous scenarios Surveys analyzed for improvement in problem-solving

12 Mean Post-Intervention Scenario Scores for 1998 Geology Explorer - NDSU Physical Geology Students
Grader Grader Grader Group No. One Two Three Alternate a 27.0a 42.6a Control a 25.5a 44.5a Planet Oit b 35.4b 53.4b Within any column, any two means followed by the same letter are not significantly different at P=0.05 using Duncan’s multiple range mean separation test.


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