Fishbanks A Renewable Resource Management Simulation John Sterman

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Fishbanks A Renewable Resource Management Simulation John Sterman Jay W. Forrester Professor of Management and Engineering Systems Director MIT System Dynamics Group MIT Sloan School of Management jsterman@mit.edu web.mit.edu/jsterman/www

FishBanks Introduction and purpose How to access the game How to play Winslow Homer, The Herring Net Fishbanks game originally developed by Prof. Dennis Meadows. Web version developed by Prof. John Sterman, MIT Sloan School of Management, with help from Prof. Andrew King, Tuck School of Business, Dennis Meadows, Keith Eubanks, and Forio.com. Slides developed by Dennis Meadows, Andrew King, John Sterman.

Fish Banks You will play the role of a fishing company Let’s go over: Competing against other companies Dealing with variations in fish populations and catch Let’s go over: The number of teams operating in the ocean Rules for buying, selling and ordering ships Operating costs, fish prices, fishing technology and parameters governing fish reproduction

Your Goal $ + Value of Fleet Maximize your Net Worth at the end of the game. Net Worth = $ Bank Balance + Value of Fleet The winner is the team with the highest Net Worth at game end

Annual Profit Profit = Income – Expenses ($/year) Fish Sales Ship Sales Interest Earnings Operating Costs Ship Purchases New Ship Orders Interest Charges

Income Fish Sales = Catch * Fish Price ($/Year) (Fish/Year) * ($/Fish) Fish Price = $20/fish Ship Sales = Ships Sold * Ship Price ($/Year) (Ships/Year) * ($/Ship) Ship Price set by auction Interest = Minimum * Interest Rate Earnings Bank Balance ($/Year) ($) * (%/Year) Interest earned only if Minimum Balance is positive. Interest Rate = 2%/year

Expenses Operating = Annual cost for ships deployed to: Costs Harbor, Coast, and Deep Sea ($/Year) Harbor: $50, Coast: $150, Deep: $250 per ship per year Ship Purchases = Ships Bought * Ship Price ($/Year) (Ships/Year) * ($/Ship) Ship Price set by auction Interest = Minimum * Interest Charges Bank Balance Rate ($/Year) ($) * (%/Year) Interest charged whenever Minimum Balance is negative. Interest Rate 5%/year.

Expenses (continued) Each year you may order the construction of new ships. You pay for these ships this year and take delivery at the start of next year. New Ship = Ships Ordered * New Ship Price Purchases ($/Year) (Ships/Year) * ($/Ship) New Ship Price = $300/Ship Maximum New Ship Order is half of your current fleet (initial fleet + auction purchases), rounded up to the nearest whole number.

Sequence of Debits and Credits

Fishing Fleet Purchase from other teams via auctions - Order new ships • Initial Fleet = 3 Ships/team • Fleet Growth Purchase from other teams via auctions - Order new ships • Fleet Reduction - Sales to other teams via auctions

Catch Catch influenced by: Number of Ships, Ship Effectiveness, Weather

Ship Effectiveness 25

Recent History of the Fisheries

Let’s Go Fishing Winslow Homer, Fishing Boats, Key West (1903)

To Log On: http://bit.ly/fishbanks (http://forio.com/simulate/mit/fishbanks/simulation/login.html)

(Max Ship Effectiveness) (Max Ship Effectiveness) Fishing Areas Deep Sea Maximum Population 2000 - 4000 Fish Annual Operating Cost $250 per Ship-Year Productivity (Max Ship Effectiveness) 25 (Fish/year)/ship Coast Maximum Population 1000 - 2000 Fish Annual Operating Cost $150 per Ship-Year Productivity (Max Ship Effectiveness) 15 (Fish/year)/Ship

Profit Example PROFIT $350 1 SHIP TO DEEP SEA 1 SHIP TO COASTAL 1 SHIP TO HARBOR PROFIT $500 - $250 $300 - $150 FISH SALES = 25 X $20 OPERATING COST DEEP SEA SUBTOTAL FISH SALES = 15 X $20 COASTAL SUBTOTAL HARBOR COST $250 $150 - $50 $350

Net Recruitment ≈ 500-800 Deep Sea New Fish Per Year Coastal Fish Max

Develop your Strategy 1. Your goal is to end the game with the maximum possible assets. 2. Discuss within your team what strategies for boat acquisition and allocation you will follow to attain this. 3. Write your strategy down.