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A Game About Sustainable Use of Renewable Resources Dennis Meadows Uppsalla University 11.5.15.

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Presentation on theme: "A Game About Sustainable Use of Renewable Resources Dennis Meadows Uppsalla University 11.5.15."— Presentation transcript:

1 A Game About Sustainable Use of Renewable Resources Dennis Meadows Uppsalla University 11.5.15

2 Introduction to Fish Banks, Ltd. Assigning Team Roles Criterion of Success Financial Information Initial Conditions Materials Steps of Play

3 Assigning Team Roles 1. Ship Handler - carries your ships to the ocean and allocates them to show your decisions. 2. Record Keeper - enters the computer printout data onto decision sheet and records your team’s decisions. 3. Negotiater - circulates among the other teams trying to spy on their strategies and to buy or sell ships at a profit. 4. Strategist - developing and promoting your own ideas about the best way to maximize your team’s profit.

4 Criterion of Success Maximum possible assets at the end of the game. ASSETS = BANK BALANCE BOAT SALVAGE VALUE : Av. Profit of last 2 years, Initially: $250 PER BOAT +

5 Profi t Profit = Income - Expenses

6 Incom e Negotiated Price 10% if Minimum Balance is greater than zero Catch x Price ($20 per fish)

7 Expens es Harbor: $50/ship-year Coastal Fishery: $150/ship-year Deep Sea Fishery: $250/ship-year New Ships: $300 each (charged at end of the current year but delivered the following year) Auction: Highest Bid Trade: Negotiated Price 15% if Minimum Balance is less than zero.

8 Profit Example FISH SALES = 25 X $20 OPERATING COST DEEP SEA SUBTOTAL FISH SALES = 15 X $20 OPERATING COST COASTAL SUBTOTAL HARBOR COST OPERATING COST 1 SHIP TO DEEP SEA 1 SHIP TO COASTAL 1 SHIP TO HARBOR PROFIT $250 $150 - $50 $350 $500 - $250 $300 - $150

9 Sequence of Debits and Credits

10 Fishing Fleet Initial Size = 24/# of teams Enlarging - Auction - Trade - Construction Reducing - Trade White = 1 Ship Red = 5 Ships Yellow = 10 Ships

11 Ordering New Ships Each year you may order new ships to be constructed. The maximum order is half of your total fleet (initial fleet + auction purchases +net purchases from other teams.) This number is D8 on your decision sheet. If D8 is an odd number, the maximum order is set to equal half of the next higher whole number.

12 Catc h Catch influenced by: Number of Ships, Ship Effectiveness, Weather

13 Ship Effectiveness 25

14 Fishing Areas Deep Sea Fishery Maximum Population: 2000 - 4000 Fish Annual Operating Cost: $250 per Ship-Year Productivity (Maximum Ship Effectiveness): 25 Fish per Ship-Year Coastal Fishery Maximum Population: 1000 - 2000 Fish Annual Operating Cost: $150 per Ship-Year Productivity (Maximum Ship Effectiveness) 15 Fish per Ship-Year

15 Regeneration of Fish

16 Recent History of the Fisheries

17 Game Board

18 Ships 1 white ship = 1 1 red ship = 5 1 gold ship = 10

19 Decision Sheet

20 Steps of Play 1. Receive computer printout and record on decision sheet under "Annual Report." 2. Collect ships and money. 3. Bid for auctioned ships, if there is an auction. 4. Buy or sell ships in trading session. 5. Place orders for new ship construction. 6. Calculate and record fleet size. 7. Allocate ships among fishing areas and harbor and record decisions on Decision Sheet. 8. Place ships on game board. 9. Give Decision Sheet to operator.

21 Develop your Strategy 1. Your goal is to end the game with the maximum possible assets. 2. Discuss within your team what strategies for boat acquisition and allocation you will follow to attain this goal. 3. Write down your strategy: Ocean: Team: Year: 1

22 The metaphorical alternative to FishBanks

23 Materials Bowel Candy pieces

24 Goal Get as much candy for yourself as you can over the time period you play the game

25 Candy Added to the Bowl Each period I will give each person as much candy as they ask for, up to the limit in the bowl. At the end of each period, I will double the number of pieces in the bowl, or bring the total up to 50, whichever is less

26 Candy Additions Candy Added Candy Left in Bowl050 25 0


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