My Portfolio The area I am working on to improve my Level My end of year target is.. I am becoming more confident in this area I have met this target and.

Slides:



Advertisements
Similar presentations
Updating User Details and Password Tutorial 5. Step 1.1 From the Energy Infrastructure Portal Home Page, click the Enter Site link to access the Portal.
Advertisements

Bug Session One. Session description In this session, pupils are introduced to a programming sequence which will make a light pattern on their Bug. Objectives.
This symbol is used to; Start a flow-chart; Stop a singe flow-chart (or all flow charts in that program); Mark the Start of a Sub-Routine (a separate.
The Dewi Sant Greenhouse Control Project Lesson 2.
Bridge Traffic Lights Mimic Name:. Learning Objective How to use Flowol and the Bridge Light Mimic to safely control a set of traffic lights Learning.
Dr. Gary Stewardson, Raymond Boyles Hello again, Sparkey here. Slippery and I will help you explore how to create a program that simulates outputs on a.
Control Systems Computer Control Systems make devices and machines do what we want them to do in the right order and at the right time. Objectives: What.
Primary ICT Assessment What does good assessment look like? The ICT Assessment Toolkit © NEWLICT North East and West London ICT Consultants' Group.
Type your name in Footer Type file name in Footer Annotating Course Work – A PowerPoint Application Year 8, Unit 5 Use this set of PowerPoint slides to.
A452 – Programming project – Mark Scheme
Do it now activity Last lesson we learnt about instructions are run in a computer. Write a set of instructions that a computer could follow to make a cup.
Unit 1 – Improving Productivity. 1.1Why did you use a computer? What other systems / resources could you have used? For unit 10,I had to make a power.
Bug Session One. Session description In this session, pupils are introduced to a programming sequence which will make a light pattern on their Bug. Objectives.
A year 1 computer userA year 2 computer userA year 3 computer user Algorithms and programming I can create a series of instructions. I can plan a journey.
Control Technology at KS2
COMPUTER CONTROL Year 11. Lesson 1 Introduction to Computer Control.
D&T: Electronics and Control Systems Unit A513: Making Quality Products Name: Candidate number: Centre Number:
1 Macmillan Academy - ICT Department Unit 2 – ICT In Organisations UNIT 2 – ICT IN ORGANISATIONS.
Progression in ICT Key Stage 1 - Children learn how to…... explore ICT; use it confidently and purposefully to achieve outcomes; use ICT to develop their.
The New Computing Curriculum select, use and combine a variety of software (including internet services) on a range of digital devices to design and create.
Do you have control? Mr. Caudy Systems and Computer Control.
B O N N E V I L L E P O W E R A D M I N I S T R A T I O N BPA Energy Efficiency Marketing Portal Training Instructions for adding utility logo and contact.
By the end of this session you should be able to...
PROJECT LOG MOLLY ATKINSON. 10/09 Today, I got to grips with the course outline, which included creating the relevant folders for all my future publications,
OCR National ICT For 2009/10 Year 10s. OCR National ICT Full GCSE equivalent Full GCSE equivalent No Exam No Exam Complete Tasks Complete Tasks –With.
AnimationPortfolio Student Name :. Animation Targets I can design criteria to critically evaluate the quality of my work I can use the criteria to identify.
Slide 1 Controlling Sequences of Events Traffic lights Event table.
Slide 1 Computer Control The Gig. Slide 2 What features in the program can help us run the lighting & smoke effects? The computer is good at controlling.
The Skull This program makes the red eye flash on and off then the green eye flash on then off for 2 seconds each. Amend the program so that the red eye.
W e A re L earning T o  Understand the term control and program  To understand the basic symbols used in Flowol.
Pac Man Game To make the pac man game. I created sprites for the pac man character so he could move in all directions. I also created sprites for the wall.
PLACE STUDENT NAME HERE AND CENTRE DETAILS Demonstrate good working practices using files and folders AO1.
Lesson 2 Inputs. Lesson objectives To understand how inputs can be used to control an output To consider how to make mimics more realistic.
Slide 1 Computers or people? Teacher resource 5.1.
1.You will need: An iPad, an index card, and a pencil. 2.Log onto Blackboard and to Mrs. O’Quain’s site. Go into the “My Notebooks” section and click on.
Unit 7.6 – Control & Monitoring Overview Key Stage 3 National Strategy ICT Strand.
Textiles Year 9: Shorts Assessment: Design Brief, Specification, Planning and Making.
Investigate Plan Design Create Evaluate (Test it to objective evaluation at each stage of the design cycle) state – describe - explain the problem some.
Control You can use this presentation to complete the tasks set in the lesson. When instructed by the teacher attempt to complete each task on the corresponding.
Control Technology START What is control technology? What is this diagram called? In which program have you used these before? Lets Go!
Accessing Your Documents from Your Personal Computer.
The Dewi Sant Greenhouse Project - Assessment. Slide 2 We are learning today: To build a control system that operates all of the parts of the greenhouse.
Sensors Control Systems with Flowol.
THIS IS TO EVIDENCE YOUR WORK AND GET THE BEST GRADE POSSIBLE
Controlling input/output devices using Flowol
Diamond Hunt Mock Programming Project.
Year 7 E-Me Web design.
Yenka Portfolio Level for this topic: Student Name : My Levels
Mary Torjussen A2 ICT Week 1.
Lesson 3 Sub-Routines.
Global Challenge Flashing Wheels Lesson 2.
Do it now – PAGE 8 You will find your do it now task in your workbook – look for the start button! Wednesday, 02 January 2019.
Digital and Analogue Sensing
YEAR 7 PROGRAMMING SCRATCH & E-SAFETY UNIT WRAPPER
Secondary Computing and ICT Curriculum
Global Challenge Flashing Wheels Lesson 2.
Lesson 4 Variables.
Software Development Process
Global Challenge Flashing Wheels Lesson 2.
Digital and Analogue Sensing
Global Challenge Flashing Wheels Lesson 2.
Global Challenge Flashing Wheels Lesson 2.
Global Challenge Flashing Wheels Lesson 2.
Global Challenge Flashing Wheels Lesson 2.
Small Basic Programming
Global Challenge Flashing Wheels Lesson 2.
Global Challenge Flashing Wheels Lesson 2.
Global Challenge Flashing Wheels Lesson 2.
Presentation transcript:

My Portfolio The area I am working on to improve my Level My end of year target is.. I am becoming more confident in this area I have met this target and I have evidence of the work. Class: Name: Every so often you will insert a screenshot of your work and update your Portfolio. Update and colour in the APP Grid 1.What you learned. 2.What you did. 3.What you did well. 4.An improvement target.

The Big Wheel Level 6 (A,B OR C) I have evaluated my own plan and refined it to make it more efficient I have used the count program and variables, altering it to meet my own criteria I have produced a presentation that describes in detail how the program controls the big wheel. I have used more complicated variables (e.g.Uses a count programme that lets the passengers off after 20 turns). I have used more complicated sub routines (e.g makes the Big Wheel speed up and slow down gradually) I can develop my own success criteria and plan a complex program for example using the count program or variables. I have created efficient sequences of instructions including the use of subroutines (e.g. Make the big wheel re-start after the passenger have got on). Used variables to make the wheel slow down or speed up gradually I can use a range of complex programs e.g. The count program and other complicated subroutines for other mimics. The Cot Mobile / The Big Wheel LEVEL 5 (A,B or C) I can make my own plan and success criterea to make the outputs work when the input is on/off I can use various subroutines and (e.g flash lights on the Big Wheel to attract crowds). I can explore inputs and outputs using a different mimics to make it work (e.g. Make the big wheel turn but only if the gate is closed and the button is pushed). I can make the Input control the outputs then improve and refining the work I can create a flowcharts so things happen in the correct sequence I can make a presentation showing how the flowchart works. I can say what the benefits are of using computers to control the mobile and explain what the limitations might be. I can change the speed and direction of motors.Know the difference between Analogue and Digital inputs Level 4 (A,B or C) e.g The Light House/Craggy Cavern Use more than one flow chart in a program (e.g. the Traffic lights) to make the work in synchronisation. I can describe the Input, output and process shapes of the flowchart I can upload my work on the VLE or it home to refine it and work between school and home I annotated the flow chart to say how well it works and how I improved it. I have made changes to the flowchart so that it works in a different way. I can work an input and two or more different outputs (e.g. the lighthouse) in a sequence that I choose I can explain what sensors do and where they are used. Organise the main program so it uses a subroutine I can make one output (e.g the skeleton) flash on and off when the input is on

The zebra crossing and Skull Level 3 I have planned how to make the zebra crossing lights flash so they save energy I have made a folder and saved my work in it I Know the symbols that are used for flowcharts. I can make the two different outputs (e.g. the skull eyes) flash on and off. I changed the timings of the flashing lightsI can make two different inputs (e.g. the skull eyes) flash on and off in my own sequence. The zebra crossing and Skull Level 2 I can make the zebra crossing lights flash on and off I have saved my work in an appropriate folder I can recognise one or two of the operator shapes in flowol I can log and remembermy username and password. I have used Fronter outside of the ICT lesson.I can take a screen shot of my work and comment on it in power point Level 4 (A,B or C) e.g The Light House/Craggy Cavern Use more than one flow chart in a program (e.g. the Traffic lights) to make the work in synchronisation. I can describe the Input, output and process shapes of the flowchart I can upload my work on the VLE or it home to refine it and work between school and home I annotated the flow chart to say how well it works and how I improved it. I have made changes to the flowchart so that it works in a different way. I can work an input and two or more different outputs (e.g. the lighthouse) in a sequence that I choose I can explain what sensors do and where they are used. Organise the main program so it uses a subroutine I can make one output (e.g the skeleton) flash on and off when the input is on

Insert a screen of your work here How would you improve your work? What I learned… My animation shows… What I did well… Reviewer mark out of 5 What could be improved... What I liked.. T T

Insert a screen of your work here How would you improve your work? What I learned… My animation shows… What I did well… Reviewer mark out of 5 What could be improved... What I liked.. T T

Insert a screen of your work here How would you improve your work? What I learned… My animation shows… What I did well… Reviewer mark out of 5 What could be improved... What I liked.. T T

Insert a screen of your work here How would you improve your work? What I learned… My animation shows… What I did well… Reviewer mark out of 5 What could be improved... What I liked.. T T

Insert a screen of your work here How would you improve your work? What I learned… My animation shows… What I did well… Reviewer mark out of 5 What could be improved... What I liked.. T T