Light, Agile and Flexible: Collaborating the Web 2.0 Way Stephen Downes June 4, 2008.

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Presentation transcript:

Light, Agile and Flexible: Collaborating the Web 2.0 Way Stephen Downes June 4, 2008

Light, Agile and Flexible: Collaborating the Web 2.0 Way 1.Collaboration 2.Tools 3.Trends 4.Philosophies

1. Collaboration

Definition From Wikipedia: –Collaboration is a process defined by the recursive interaction of knowledge and mutual learning between two or more people who are working together, in an intellectual endeavor, toward a common goal which is typically creative in nature.

The Process Often associated with ‘teamwork’ Gray (1989) explores collaboration as a process by framing it in three phases: problem setting, direction setting, and structuring May also be associated with the output – a ‘collaboration’

The Main Idea … is of working together sharing of planning, making decisions, solving problems, setting goals, assuming responsibility, working together cooperatively, communicating, and coordinating openly (Baggs & Schmitt, 1988).

Collaborative Processes Team Creation Idea Generation Decision-Making Work or Production Evaluation or Recap

Team Creation = connecting Katzenbach and Smith –Small numbers of people - < 12 –Complementary skills in group members –Common purposes for working –Performance goals agreed upon –Shared working approaches –Mutual accountability amongst all membersaccountability The Wisdom of Teams. New York, NY: HarperCollins,

Idea Generation = creating Brainstorming Concept mapping / mind mapping Breakdown (analysis) Storyboarding Role Play Etc.

Decision-Making = deciding Autocratic Hand-clasping and cliques Consensus Deliberative Processes Polling Voting (voting mechanisms)

Work or Production = producing Functions: execution, tracking, timelining and optimizing… Separate roles and responsibilities – individual work Iterative (eg. Word Update) Common Environment (Music and Lyrics)

Evaluation or Recap = reflecting Tabulation of expectations and results Surveying, polling Scoring and measurement against objective standards Story-telling, lessons learned Collection of best practices

2. Tools

An Electronic Environment Basic needs: –Computers, mobile phones, PDAs –Wireless internet connection –Power outlets –Display screens or monitors

Basic Communications / Mailing List Instant messaging Bulletin or Discussion Board Telephone / Audio Chat Meeting / Video Conference Presentation Tools Document storage and exchange

Web 2.0

The Core Technologies Web 2.0 RoadMap

Social Networking

Tagging

Asynchronous Javascript and XML (AJAX) Jesse James Garrett in February

Representational State Transfer (REST) - principles that outline how resources are defined and addressed - looser sense: domain-specific data over HTTP without an additional messaging layer such as SOAP or session tracking via HTTP cookies.SOAPsession trackingHTTP cookies

Application Program Interface (API) and Mash-Ups

Javascript Object Notation (JSON)

Team Creation Group Formation –Yahoo groups –Google Groups CMSs, LMSs, etc. Social Networks –Friendster, LinkedIn, Orkut, MySpace, Facebook, etc. Network Formation –Ning, Elgg

Idea Generation Brainstorming Tools - web20-apps-to-help-you-learn web20-apps-to-help-you-learn Research and Tracking – del.icio.us and RSS readers Concept mapping / mind mapping Storyboarding – web comics Role Play Etc.

Decision-Making = deciding Slashdot – reputation management Collective Wisdom – Digg – Individual actions resulting in collective voice - Wikipedia

Work or Production = producing SubEthaEdit Writely -> Google Docs Zoho -

Evaluation or Recap = reflecting Blogger - Live Journal - Movable Type - WordpressBloggerLive JournalMovable Type Wordpress Educational Blogging – articleEducational Blogging Educational Weblogs - Edublogs.orgEducational WeblogsEdublogs.org Wikipedia – as compared to Britannica by NatureWikipediacompared to Britannica by Nature

3. Trends

Mobile

User-Generated Content web-content-will-grow-rapidly-through-2010

Multimedia Platforms Eg. YouTube – in a way – Second Life But esp. on line multimedia editors Flickr, Podcasting - wikipediaFlickrPodcasting iPodder - Odeo – Liberated SyndicationiPodderOdeoLiberated Syndication Youtube - videoYoutube Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast NetworkEd Tech TalkEd Tech PosseFLOSSE PosseBob Sprankle Education Podcast Network

Software as a Service

Flow IM and SMS expanded – Twitter Facebook ‘status’ updates – the now RSS, podcasting and other content feeds Mode – the idea of flow – how do you survive in a world of constant change? Stop thinking of things as static

Identity The idea: identity as personal, not institutional You own your data Identity 2.0 – Dick Hardt OpenID

No More Walled Gardens Social and content networks distributed across services But also… importantly… the walls or institutions and corporations are also less important

Personal Learning Environment Aggregate Remix Repurpose Feed Forward

Un… As in, unorganized, eg. the Unconference Markets are conversations - vs broadcasts

4. Philosophies

Two Theories of Collaboration The essentialist theory… collaboration is based on some sort of sameness – same value, same outcome, same tool, same funding body … needs external motivation The exchange theory… collaboration is based on interaction between autonomous and diverse entities … based on intrinsic motivation

The Semantic Principle

Groups and Networks “Groups require unity, networks require diversity. Groups require coherence, networks require autonomy. Groups require privacy or segregation, networks require openness. Groups require focus of voice, networks require interaction. ”

Rethinking Learning

Their Natures A group is a collection of entities or members according to their nature; what defines a group is the quality members possess and number A network is an association of entities or members via a set of connections; what defines a network is the extent and nature of this connectivity

Groups, Schools, Classes A group, in other words, is a school (of thought, of fish…) or a class of some sort. Or: classes and schools are just groups. They are defined as groups. Can we even think of schools – and of learning – without thinking at the same time of the attributes of groups?

Elements and Ecologies A group is elemental, defined by mass and sameness – like an ingot of metal (Aside: democracy is a group phenomenon) A network is diverse and changing, defined by interactions – like an ecosystem Can we achieve order, responsibility, identity in an ecosystem? Do we need the iron hand? (Aside: Solon, learning, justice)

Group Unity A group must be cohesive, united, “out of many, one”… “the people, united, will never be defeated…” The melting pot… the encouragement is to conform, to be like the others Group technology appeals to the mass: television, radio, newspapers, books Internet technology includes: all-staff , corporate website, portal

Network Diversity A network, by contrast, thrives on diversity … “to each his own” … the salad bowl… the encouragement is to be distinct, to create Network technology includes: talking, telephoning, writing letters, personal Internet technology: personal home pages, blogs

Group Coordination Groups require coordination, a leader, someone who will show the way… and to be managed… a group will often be defined by its values (aka the leader’s values?) and then a way to get members to follow, to share the vision, will define standards - members belong to a group Associated technology includes the Learning Management System, Learning Design, LOM, etc

Network Autonomy Networks require autonomy, that is, that each individual operate independently according to his or her own values and interests – cooperation entails mutual exchange of value rather than follower and leader – members interact with a network Associated technology: e-portfolios, personal learning environments

Group Borders or Boundaries Groups are closed - they require a boundary that defines members and non- members – walls - membership, logins and passwords, jargon and controlled vocabulary, lock-in (staying on-message, speak as one) Technology: enterprise computing, federated search, user IDs and passwords, copyrights, patents, trademarks, assertions of exclusivity

Network Openness Networks require that all entities be able to send and receive messages both (a) in their own way and (b) without being impeded In their own way: open source software, platform independence, APIs, RSS, communities of practice Without being impeded: Creative Commons and GPL, distributed identity

Group Centralization Groups are distributive – knowledge, information, money, etc., flows from the centre – an ‘authority’ and is distributed through to their members

Networks Connective Peer-to-peer Conversation Distributive emergent

Why Networks? Nature of the knower: humans are more like networks than Quality of the knowledge: groups are limited by the capacity of the leader Nature of the knowledge: group knowledge is transmitted and simple (cause-effect, yes-no, etc) while network knowledge is emergent and complex In complex systems, need networks

Stephen Downes