Chapter 7 Innovation and Change

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Chapter 7 Innovation and Change MGMT3 Chuck Williams Designed & Prepared by B-books, Ltd.

Organizational Innovation After reading these sections, you should be able to: explain why innovation matters to companies. discuss the different methods that managers can use to manage innovation in their organizations effectively Organizational innovation is the successful implementation of creative ideas in an organization. Creativity, which is a form of organizational innovation, is the production of novel and useful ideas. In the second half of this chapter, you learn about organizational change. Organizational change is a difference in the form, quality, or condition of an organization over time.

Why Innovation Matters Technology Cycles Innovation Streams 1

Why Innovation Matters 1900-1910 airplane, plastic, air conditioner 1911-1920 mammogram, zipper, sonar 1921-1930 talking movies, penicillin, jet engine 1931-1940 radar, helicopter, computer 1941-1950 atomic bomb, bikini, transistor 1951-1960 oral contraceptive, Tylenol 1961-1970 video recorder, handheld calculator, computer mouse 1971-1980 compact disc, gene splicing, laser printer 1981-1990 MS-DOS, space shuttle, CD-ROM 1991-2000 taxol, Pentium processor, Java 2001-Today first cloning of human embryo There’s no better way to understand how technology has changed modern life than to read a decade-by-decade list of innovations since 1900. What brand new business or industry was created by this innovation? What old business or industry was made obsolete? For a complete list, refer to the textbook. 1

Technology Cycles Technology Cycle A cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, better technology. 1.1

S-Curves and Technological Innovation Effort Performance Discontinuity New Technology A B C A technology cycle begins with the birth of a new technology and ends when that technology reaches its limits and dies as it is replaced by a newer, substantially better technology. Early in a technology cycle, there is still much to learn and progress is slow, as depicted by point A on the S-curve. The flat slope indicates that increased effort (i.e., money, research and development) brings only small improvements in technological performance. Intel’s technology cycles have followed this pattern. Fortunately, as the technology matures, researchers figure out how to get better performance from the new technology. This is represented by point B of the S-curve. The steeper slope indicates that small amounts of effort will result in significant increases in performance. At point C, the flat slope again indicates that further efforts to develop this particular technology will result in only small increases in performance. More importantly, however, point C indicates that the performance limits of that particular technology are being reached. In other words, additional significant improvements in performance are highly unlikely. After a technology has reached its limits at the top of the S-curve, significant improvements in performance usually come from radical new designs or new performance-enhancing materials. In Figure 7.1, that new technology is represented by the second S-curve. The changeover or discontinuity between the new and old technologies is represented by the dotted line. At first, the new and old technologies will likely co-exist. Eventually, however, the new technology will replace the old technology. When that happens, the old technology cycle will be complete and a new one will have started. 1.1

A Shift in the DVD Market Beyond the Book A Shift in the DVD Market As the market for movie distribution shifts from discs to digital content, Best Buy has announced that it will partner with Sonic Solutions to stream movies directly to consumers online. Customers would pay once for the DVD and would be able to play it on any device, from television and Blue-ray disc players to handheld media devices and smartphones. Best Buy has also made a deal with Netflix to deliver movies from Netflix on Best Buy’s Insignia Blue-ray disc players. Source: S. Lohr, “Best Buy Prepares for the Post-DVD Era”, The New York Times, 3 November 2009. http://bits.blogs.nytimes.com/2009/11/03/best-buy-prepares-for-the-post-dvd-era/ (accessed 11/4/2009).

Innovation Streams Innovation Streams Patterns of innovation over time that can create sustainable competitive advantage. Technological Discontinuity When a scientific advance or unique combination of existing technologies that creates a significant breakthrough in performance or function. 1.2

Innovation Streams: Technology Cycles over Time Technological Substitution Technological Discontinuity (2) Variation Selection Incremental Change (2) Discontinuous Change (2) Dominant Design (2) Technological Discontinuity (1) Source: Adapted from M. L. Tushman, P. C. Anderson, & C. O’Reilly, “Technology Cycles, Innovation Streams, and Ambidextrous Organizations,” in Managing Strategic Innovation and Change, ed. M. L. Tushman & P. Anderson (1997), 3–23. © 1997 by Oxford University Press, Inc. Used by permission of Oxford University Press, Inc. Refer to Exhibit 7.2 for a more complete picture of Innovation Streams. Over the long run, the best way for a company to sustain a competitive advantage is to create a stream of its own innovative ideas and products year after year. Consequently, we define innovation streams as patterns of innovation over time that can create sustainable competitive advantage. An innovation stream begins with a technological discontinuity, in which a scientific advance or a unique combination of existing technologies creates a significant breakthrough in performance or function. Technological discontinuities are followed by a discontinuous change, which is characterized by technological substitution and design competition. Technological substitution occurs when customers then purchase new technologies to replace older technologies. Discontinuous change is also characterized by design competition, in which the old technology and several different new technologies compete to establish a new technological standard or dominant design. Because of large investments in old technology, and because the new and old technologies are often incompatible with each other, companies and consumers are reluctant to switch to a different technology during design competition. Discontinuous change is followed by the emergence of a dominant design, which becomes the new accepted market standard for technology. The emergence of a dominant design signals a shift from design experimentation and competition to incremental change, a phase in which companies innovate by lowering the cost and improving the functioning and performance of the dominant design. Variation Selection Incremental Change (1) Discontinuous Change (1) Dominant Design (2) 1.2

Technological Discontinuities Innovation Streams Technological Discontinuities Technological Substitution Design Competition Discontinuous Change An innovation stream begins with a technological discontinuity, in which a scientific advance or unique combination of existing technologies creates a significant breakthrough in performance or function. Technological discontinuities are followed by a discontinuous change which is characterized by technological substitution and design competition. Discontinuous change is followed by the emergence of a dominant design. Dominant designs can emerge in several ways: critical mass (most people use it) solves a practical problem independent standards bodies A good example of this process is the move from the portable radio, to portable cassette player (Walkman), to portable CD player, to music being stored on computer chips in digital music players. Dominant Design 1.2

Managing During Discontinuous Managing During Incremental Change Managing Innovation Managing Sources of innovation Managing During Discontinuous Change Managing During Incremental Change 2

Managing Sources of Innovation Creative work environments Workplace cultures in which workers perceive that new ideas are encouraged Flow The psychological state of effortlessness in which you become absorbed in your work and time seems to pass quickly When we say that innovation begins with great ideas, we’re really saying that innovation begins with creativity. Creativity is the production of novel and useful ideas. While companies can’t command creativity from employees (“You will be more creative!”), they can jump-start innovation by building creative work environments, in which workers perceive that creative thoughts and ideas are welcomed and valued. Work is challenging when it requires hard work, demands attention and focus, and is perceived as important to others in the organization. Researcher Mihaly Csikszentmihalyi said that challenging work promotes creativity because it creates a rewarding psychological experience known as “flow.” Flow is a psychological state of effortlessness, in which you become completely absorbed in what you’re doing and time seems to fly. (You begin work, become absorbed in it, and then suddenly realize that several hours have passed.) A key part of creating flow experiences, and thus creative work environments, is to achieve a balance between skills and task challenge. 2.1

Components of Creative Work Environments Challenging Work Work Group Encouragement Lack of Organiz. Impediments Supervisory Encouragement Organizational Encouragement Freedom Flow A creative work environment requires three kinds of encouragement: organizational, supervisory, and work group encouragement. Organizational encouragement of creativity occurs when management encourages risk taking and new ideas, supports and fairly evaluates new ideas, rewards and recognizes creativity, and encourages the sharing of new ideas throughout different parts of the company. Supervisory encouragement of creativity occurs when supervisors provide clear goals, encourage open interaction with subordinates, and actively support development teams’ work and ideas. Work group encouragement occurs when work group members have diverse experience, education, and backgrounds; when there is a mutual openness to ideas; when there is positive, constructive challenge to ideas; and when there is shared commitment to ideas. 2.1

Managing Innovation During Discontinuous Change Experiential approach to innovation innovation is occurring within an uncertain environment the key to innovation is to use: intuition flexible options hands-on experience A study of 72 product development projects (i.e., innovation) in 36 computer companies across the U.S., Europe, and Asia found that companies that succeeded in periods of discontinuous change (in which a technological discontinuity created a significant breakthrough in performance or function) typically followed an experiential approach to innovation. The experiential approach to innovation assumes that innovation is occurring within a highly uncertain environment and that the key to fast product innovation is to use intuition, flexible options, and hands-on experience to reduce uncertainty and accelerate learning and understanding. There are five parts to the experiential approach to innovation: design iterations, testing, milestones, multifunctional teams, and powerful leaders. 2.2

Experiential Approach to Innovation Parts of Experiential Approach Milestones Design Iterations Testing Multifunctional Teams Powerful Leaders An iteration is a repetition. So, a design iteration is a cycle of repetition in which a company tests a prototype of a new product or service, improves on the design, and then builds and tests the improved product or service prototype. A product prototype is a full-scale working model that is being tested for design, function, and reliability. Testing is a systematic comparison of different product designs or design iterations. Companies that want to create a new dominant design following a technological discontinuity quickly build, test, improve, and retest a series of different product prototypes. Milestones are formal project review points used to assess progress and performance. By making people regularly assess what they’re doing, how well they’re performing, and whether they need to take corrective action, milestones provide structure to the general chaos that follows technological discontinuities. Milestones also shorten the innovation process by creating a sense of urgency that keeps everyone on task. Multifunctional teams are work teams composed of people from different departments. Multifunctional teams accelerate learning and understanding by mixing and integrating technical, marketing, and manufacturing activities. By involving all key departments in development from the start, multifunctional teams speed innovation through early identification of problems that would typically not have been identified until much later. Powerful leaders provide the vision, discipline, and motivation to keep innovation process focused, on time, and on target. Powerful leaders are able to get resources when they are needed, are typically more experienced, have high status in the company, and are held directly responsible for product success or failure. 2.2

Managing Innovation During Incremental Change Compression approach to innovation assumes that innovation is a predictable process that can be planned in steps Generational change based on incremental improvements to a dominant design and achieving backward compatibility with older technology While the experiential approach is used to manage innovation during periods of discontinuous change, a compression approach can be used during periods of incremental change, in which the focus is on systematically improving the performance and lowering the cost of the dominant technological design. A compression approach to innovation assumes that innovation is a predictable process, that incremental innovation can be planned using a series of steps, and that compressing the time it takes to complete those steps can speed up innovation. There are five parts to the compression approach to innovation: planning, supplier involvement, shortening the time of individual steps, overlapping steps, and multifunctional teams. 2.3

Compression Approach to Innovation Parts of Compression Approach Shortening Time of Individual Steps Planning Supplier Involvement Overlapping Steps Multifunctional Teams When planning for incremental innovation, the goal is to squeeze or compress development time as much as possible, and the general strategy is to create a series of planned steps to accomplish that goal. Most planning for incremental innovation is based on the idea of generational change. Generational change occurs when incremental improvements are made to a dominant technological design such that the improved version of the technology is fully backward compatible with the older version. So unlike technological discontinuities that result in the replacement of older technologies, generational change allows the old and newer versions of the same technological design to coexist in the marketplace. Because the compression approach assumes that innovation can follow a series of preplanned steps, one of the ways to shorten development time is supplier involvement. Delegating some of the preplanned steps in the innovation process to outside suppliers reduces the amount of work that internal development teams must do. Another way to shorten development time is to simply shorten the time of individual steps in the innovation process. One of the most common ways to do that is through computer-aided design (CAD). In a sequential design process, each step must be completed before the next step begins. But sometimes multiple development steps can be performed at the same time. Overlapping steps shortens the development process by reducing the delays or waiting time between steps. 2.3

Experimental Approach Managing Innovation Experimental Approach Compression Approach Environment Goals Approach Steps Uncertain discontinuous change: technological substitution and design competition Certain incremental change established technology (i.e., dominant design) Speed Lower costs Incremental improvements in performance of dominant design Performance Improvements New dominant design Compress time/steps needed to bring about small improvements Build something new, different, and better Design iterations Testing Milestones Multifunctional teams Powerful leaders Planning Supplier involvement Shorten time of steps Overlapping steps Multifunctional teams 2

Organizational Change After reading these sections, you should be able to: discuss why not changing can lead to organizational decline. discuss the different methods that managers can use to manage better change as it occurs

Five Stages of Organizational Decline Blinded Inaction Faulty Action Crisis Dissolution Organization decline occurs when companies don’t anticipate, recognize, neutralize or adapt to the internal or external pressures that threaten their survival. In other words, decline occurs when organizations don’t recognize the need for change. In the blinded stage, decline begins because key managers don’t recognize the internal or external changes that will harm their organizations. This blindness may be due to a simple lack of awareness about changes. It may stem from an inability to understand the significance of changes. Or, it may simply come from the overconfidence that can develop when companies have been successful. In the inaction stage, as organizational performance problems become more visible, management may recognize the need to change but still take no action. The managers may be waiting to see if the problems will correct themselves. Or, they may find it difficult to change previous practices and policies that once led to success. Another possible reason is that they wrongly assume that they can make changes to correct problems, so they don’t feel the problems are urgent. In the faulty action stage, due to rising costs and decreasing profits and market share, management will announce belt-tightening plans designed to cut costs, increase efficiency, and restore profits. In other words, rather than recognizing the need for fundamental changes, managers assume that if they just run a tighter ship, company performance will return to previous levels. In the crisis stage, bankruptcy or dissolution (i.e., breaking up and selling the different parts of the company) is likely to occur unless the company completely reorganizes the way it does business. At this point, however, companies typically lack the resources needed to fully change how they run their businesses. In the dissolution stage, after failing to make the changes needed to sustain the organization, the company is dissolved through bankruptcy proceedings or by selling assets in order to pay suppliers, banks, and creditors. 3

Organizational Decline: GM As GM moved through the crisis stage, CEO Rick Wagoner was replaced by Fritz Henderson, pictured, who, unlike Wagoner, acknowledged that bankruptcy was possible. Henderson began an aggressive cost cutting plan to layoff nearly 30,000 factory workers and 10,000 white-collar employees and close 17 factories and parts centers. Sources: N. King, Jr., and S. Terlep, “GM Collapses Into Government’s Arms --Second-Largest Industrial Bankruptcy in History; Obama Defends Intervention as CEO Asks Public for ‘Another Chance’,” The Wall Street Journal, 2 June 2009, A1; S. Terlep and M. Beauette, “Corporate News: GM Adds Plants in Louisiana to List of Closings,” The Wall Street Journal, 25 June 2009, B3; S. Terlep, “Corporate News: GM to Eliminate More Jobs as It Accelerates Downsizing,” The Wall Street Journal, 24 June 2009, B2. AP Images/Seth Wenig

Managing Change Change Change Forces Resistance Forces 4 Resistance to change is caused by self-interest, misunderstanding and distrust, and a general intolerance for change. People resist change out of self-interest because they fear that change will cost or deprive them of something they value. For example, resistance might stem from a fear that the changes will result in a loss of pay, power, responsibility, or even perhaps one’s job. People also resist change because of misunderstanding and distrust, that is, they don’t understand the change or the reasons for it, or they distrust the people, typically management, behind the change. Ironically, when this occurs, some of the strongest resisters may support the changes in public, nodding and smiling their agreement, but then ignore the changes in private and just do their jobs as they always have. Management consultant Michael Hammer calls this deadly form of resistance the “Kiss of Yes.” Resistance may also come from a generally low tolerance for change. Some people are simply less capable of handling change than others. People with a low tolerance for change are threatened by the uncertainty associated with change and worry that they won’t be able to learn the new skills and behaviors needed to successfully negotiate change in their companies. 4

to do when leading change Different change tools and techniques Managing Change Managing resistance to change What not to do when leading change Different change tools and techniques 4

Managing Resistance to Change Unfreezing Change Intervention Refreezing Share reasons Empathize Communicate Benefits Champion Input Timing Security Training Pace Top management support Reinforce According to Kurt Lewin, managing organizational change is a basic process of unfreezing, change intervention, and refreezing. Unfreezing is getting the people affected by change to believe that change is needed. During the change intervention itself, workers and managers change their behavior and work practices. Refreezing is supporting and reinforcing the new changes so they stick. Resistance to change is an example of frozen behavior. Given the choice between changing and not changing, most people would rather not change. Because resistance to change is natural and inevitable, managers need to unfreeze resistance to change to create successful change programs. The following methods, discussed on the next slide, can be used to manage resistance to change: education and communication, participation, negotiation, top management support, and coercion. 4.1

Managing Resistance to Change Education and Communication Participation Negotiation Managerial Support Coercion When resistance to change is based on insufficient, incorrect, or misleading information, managers should educate employees about the need for change and communicate change-related information to them. Managers must also supply the information and funding or other support employees need to make changes. Another way to reduce resistance to change is to have those affected by the change participate in planning and implementing the change process. Employees who participate have a better understanding of change and the need for it. Furthermore, employee concerns about change can be addressed as they occur if employees participate in the planning and implementation process. Employees are less likely to resist change if they are allowed to discuss and agree on who will do what after change occurs. Resistance to change also decreases when change efforts receive significant managerial support. Top managers must do more than talk about the importance of change. They must provide the training, resources, and autonomy needed to make change happen. Finally, use of formal power and authority to force others to change is called coercion. Because of the intense negative reactions it can create (i.e., fear, stress, resentment, sabotage of company products), coercion should only be used when a crisis exists or when all other attempts to reduce resistance to change have failed. 4.1

Errors Made when Leading Change Unfreezing Not establishing a great enough sense of urgency. 2. Not creating a powerful enough guiding coalition. Change 3. Lacking a vision. 4. Undercommunicating the vision by a factor of 10. 5. Not removing obstacles to the new vision. 6. Not systematically planning for and creating short-term wins. Refreezing 7. Declaring victory too soon. 8. Not anchoring changes in the corporation’s culture. 4.2

Change Tools and Techniques Results-Driven Change General Electric Workout Transition Management Teams Organizational Development How do you effectively start a change process? How do you encourage change-resistant employees to change? What would you do to include others? How would you get the process off to a quick start? These tools are described on the following slides. Use the hyperlinks to maneuver the slides. 4.3

Results-Driven Change Create measurable short-term goals to improve performance 2. Use action steps only if likely to improve performance Stress the importance of immediate improvements 4. Consultants and staffers should help managers achieve quick improvements in performance Test action steps to see if they yield improvements It takes few resources to get results-driven change started One of the reasons that organizational change efforts fail is that they are activity-oriented, meaning that they primarily focus on changing company procedures, management philosophy, or employee behavior. Typically, there is much buildup and preparation as consultants are brought in, presentations are made, books are read, and employees and managers are trained. There's a tremendous emphasis on "doing things the new way." But for all the focus on activities, on "doing," there's almost no focus on results, on seeing if all this activity has actually made a difference. By contrast, results-driven change supplants the sole emphasis on activity with a laser-like focus on quickly measuring and improving results. Another advantage of results-driven change is that managers introduce changes in procedures, philosophy, or behavior only if they are likely to improve measured performance. In other words, managers actually test to see if changes make a difference. A third advantage of results-driven change is that quick, visible improvements motivate employees to continue to make additional changes to improve measured performance. 4.3

General Electric Workout Day Boss discusses agenda and targets specific business problems, then leaves Outside facilitator works with teams, who debate solutions Town Meeting teams make suggestions boss must decide on the spot— agree, say no, or ask for more information The General Electric Workout is a special kind of results-driven change. It is a three-day meeting that brings together managers and employees from different levels and parts of an organization to quickly generate and act on solutions to specific business problems. On the first morning of a workout, the boss discusses the agenda and targets specific business problems that the group is to try to solve. Then the boss leaves, and an outside facilitator breaks the group, typically 30 to 40 people, into five or six teams and helps them spend the next day and a half discussing and debating solutions. On day three, in what GE calls a "town meeting," the teams present specific solutions to their boss, who has been gone since day one. As each team spokesperson makes specific suggestions, the boss has only three options: agree on the spot, say no, or ask for more information so that a decision can be made by a specific agreed-on date. 4.3

Transition Management Team Beyond the Book Transition Management Team A team of employees whose full-time job is to manage and coordinate change Anticipate and manage employee reactions to change Work with the CEO to… decide on change projects select and evaluate people in charge make sure change projects are complementary While the GE Workout clearly speeds up change, it may fragment change, as different managers approve different suggestions in different town meetings across a company. By contrast, a transition management team provides a way to coordinate change throughout an organization. A transition management team (TMT) is a team of 8 to 12 people whose full-time job is to manage and coordinate a company's change process. One member of the TMT is assigned the task of anticipating and managing the emotions and behaviors related to resistance to change. Despite their importance, many companies overlook the impact that negative emotions and resistant behaviors can have on the change process. Also, TMTs report to the CEO every day, decide which change projects are approved and funded, select and evaluate the people in charge of different change projects, and make sure that different change projects complement one another. It is also important to say what a TMT is not. A TMT is not an extra layer of management further separating upper management from lower managers and employees. A TMT is not a steering committee that creates plans for others to carry out. Instead, the members of the TMT are fully involved with making change happen on a daily basis. Furthermore, it's not the TMT's job to determine how and why the company will change. That responsibility belongs to the CEO and upper management. But it is the TMT's responsibility to accomplish those changes and make them stick. Finally, a TMT is not permanent. Once the company has successfully changed, the TMT is disbanded.

Organizational Development A philosophy and collection of planned change interventions Designed to improve an organization’s long-term health and performance Change Agent the person formally charged with guiding a change effort can be an internal or external person Organizational development is a philosophy and collection of planned change interventions designed to improve an organization's long-term health and performance. Organizational development takes a long-range approach to change, assumes that top management support is necessary for change to succeed, creates change by educating workers and managers to change ideas, beliefs, and behaviors so problems can be solved in new ways, and emphasizes employee participation in diagnosing, solving, and evaluating problems. The major points of Exhibit 7.5 are presented on the next slide. It represents the steps of planned change. 4.3

Organizational Development General Steps for Organizational Development Interventions Entry Startup Assessment and Feedback Action Planning Intervention Evaluation Adoption Separation Source: W.J. Rothwell, R. Sullivan, and G.M. McLean, Practicing Organizational Development: A Guide For Consultants (San Diego: Pfeiffer & Company, 1995). 4.3

Kinds of OD Interventions LARGE SYSTEM INTERVENTIONS Sociotechnical systems Survey feedback SMALL GROUP INTERVENTIONS Team building Unit goal setting PERSON-FOCUSED INTERVENTIONS Counseling/Coaching Training Organizational development interventions are aimed at changing large systems, small groups, or people. More specifically, the purpose of large system interventions is to change the character and performance of an organization, business unit, or department. The purpose of a small group intervention is to assess how a group functions and help it work more effectively toward the accomplishment of its goals. The purpose of a person-focused intervention is to help people become aware of their attitudes and behaviors and acquire new skills and knowledge to increase interpersonal effectiveness. 4.3