Kakuro Puzzles game Chang-Yin Lin CS491B December 8 2006.

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Presentation transcript:

Kakuro Puzzles game Chang-Yin Lin CS491B December

Introduction Kakuro is a kind puzzle game and a kind of cross sums game.

In kakuro Integer Problem Matrix Sums

Sum (min value) 3 = 1, 2 6 = 1, 2, 3 10 = 1, 2, 3, 4 15 = 1, 2, 3, 4, 5 21 = 1, 2, 3, 4, 5, 6 28 = 1, 2, 3, 4, 5, 6, 7 36 = 1, 2, 3, 4, 5, 6, 7, 8 45 = 1, 2, 3, 4, 5, 6, 7, 8, 9

Sum(Max value) 17 = 9, 8 24 = 9, 8, 7 30 = 9, 8, 7, 6 35 = 9, 8, 7, 6, 5 39 = 9, 8, 7, 6, 5, 4 42 = 9, 8, 7, 6, 5, 4, 3 44 = 9, 8, 7, 6, 5, 4, 3, 2 45 = 9, 8, 7, 6, 5, 4, 3, 2, 1

Technology J2SE 5.0

Rule Place one digit from 1 to 9 in each empty box so that the sum of the digits in each set of consecutive white boxes is the number appearing to the left of a set or above the set. No number may appear more than once in any consecutive boxes.

Core Generator Game

Interface Three part Game part Operation part Help part

game Component Blue Clue box give information for its left line and down line White empty box(button) put the number into the game

Operation Component Restart Reset Check Solution Hint(on/ off)

Help (hint/on) Position Possible number Possible combination

How to solve 1. Every box have possible numbers and combinations 2. Choice the less possible numbers 3. Choice the less possible combinations 4. Make guess on unsolved cell then come back to step 1

Further work Setting difficulty level(generator) square help

Questions Demo