BPC: Art and Computation – Summer 2007 Overview of Fall Semester Glenn Bresnahan

Slides:



Advertisements
Similar presentations
2.02A History of Animation 2.02 Develop Computer Animations.
Advertisements

Lecture 0: Course Overview
3D Graphics Rendering and Terrain Modeling
BPC: Art and Computation – Summer 2007 Lesson Plans 4 and 11 Corel Painter Image Manipulation and Painting Laura Giannitrapani
BPC: Art and Computation – Summer 2007 Art Projects and Native American Imagery Glenn Bresnahan
BPC: Art and Computation – Summer 2008 Selected curriculum elements Erik Brisson
BPC: Art and Computation – Fall 2006 Full-year Final Project Erik Brisson
BPC: Art and Computation – Fall 2006 Digital media in virtual environments Part I - images Erik Brisson
PowerPoint Demonstration Capabilities of Microsoft PowerPoint.
Power Point Demonstration Capabilities of Microsoft Power Point 2000.
Case Histories, Erik Brisson Scientific Computing and Visualization: Linux Clusters and Tiled Display Walls July 30 – August 1, 2002 Slide 1 Case Histories.
PowerPoint Demonstration Capabilities of Microsoft PowerPoint 2000.
BPC: Art and Computation – Summer 2007 Art and Computation New Voices and New Visions for Engaging Native Americans in Computer Science.
BPC: Art and Computation – Fall 2006 Introduction to virtual environments Glenn Bresnahan
PowerPoint Demonstration Capabilities of Microsoft PowerPoint 2000.
PowerPoint Demonstration Capabilities of Microsoft PowerPoint Leave Presentation.
PowerPoint Demonstration Capabilities of Microsoft PowerPoint 2000.
BPC: Art and Computation – Summer 2007 Course Overview Glenn Bresnahan
BPC: Art and Computation – Spring 2007 Overview of Spring Semester Tools and Technologies Glenn Bresnahan
PowerPoint Demonstration Capabilities of Microsoft PowerPoint 2000.
PowerPoint Demonstration Capabilities of Microsoft Power Point 2000 Kandy Lane.
Virtual Reality at Boston University Glenn Bresnahan Boston University Scientific Computing and Visualization (
BPC: Art and Computation – Summer 2007 DAFFIE Technical Presentation Erik Brisson
Power Point Demonstration Capabilities of Microsoft Power Point.
PowerPoint Demonstration Capabilities of Microsoft PowerPoint 2003.
BPC: Art and Computation – Summer 2007 Lesson Plan 17-b Corel Painter – Flipbook animation Laura Giannitrapani
1 Lecture 11 Scene Modeling. 2 Multiple Orthographic Views The easiest way is to project the scene with parallel orthographic projections. Fast rendering.
New Voices and New Visions for Engaging Native Americans in Computer Science.
BPC: Art and Computation – Summer 2007 Digital Media - Audio Glenn Bresnahan
BPC: Art and Computation – Summer 2007 BPC Workshop Glenn Bresnahan
BPC: Art and Computation – Summer 2007 Full Year Final Project Erik Brisson
PowerPoint Demonstration Capabilities of Microsoft PowerPoint.
BPC: Art and Computation – Summer 2008 Building VR Worlds Erik Brisson
1 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 Models and Architectures Ed Angel Professor of Computer Science, Electrical and Computer.
PowerPoint Demonstration Capabilities of Microsoft PowerPoint.
PowerPoint Demonstration Capabilities of Microsoft PowerPoint 2000.
PowerPoint Demonstration Capabilities of Microsoft PowerPoint.
Animation Theory.
Introduction to Graphics and Virtual Environments.
Chapter 6 Teaching with Multimedia and Hypermedia
Chapter II The Multimedia Sysyem. What is multimedia? Multimedia means that computer information can be represented through audio, video, and animation.
Getting started © juhanita2015.
Lesson 1: Intro to Animation
Chapter 5 Teaching with Software Tools: Beyond the Basic Programs
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley Chapter 10: Computer Graphics Computer Science: An Overview Tenth Edition.
Teaching with Multimedia and Hypermedia
Technology and Historical Overview. Introduction to 3d Computer Graphics  3D computer graphics is the science, study, and method of projecting a mathematical.
1 Distributed Virtual Environments in Art and Education Glenn Bresnahan Boston University Scientific Computing and Visualization.
Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 8 This presentation © 2004, MacAvon Media Productions Animation.
Master Class Modules on Computer Graphics and Animation Ahmad Nasri, American University of Beirut (in Collaboration with Dima Schneider) American University.
3D COMPUTER GRAPHICS IMD Chapter 1: 3D Computer Graphics Chapter 1: 1 Lecturer: Norhayati Mohd Amin.
CSC 461: Lecture 3 1 CSC461 Lecture 3: Models and Architectures  Objectives –Learn the basic design of a graphics system –Introduce pipeline architecture.
Slide 1 Standard Grade Computing Multimedia and Presentation.
 The creation of moving pictures one frame at a time Literally 'to bring to life' e.g. make a sequence of drawings on paper, in which a character's position.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
BPC: Art and Computation – Summer 2007 Digital Media - Images Glenn Bresnahan
1Computer Graphics Lecture 4 - Models and Architectures John Shearer Culture Lab – space 2
Chapter 7 Animation Prepared by: Ms. Ma. Anna Corina G. Kagaoan College of Arts and Sciences.
By Courtney Field Creative digital graphics. Types of graphics and examples There are a number of different types of graphics file formats. Each type.
Animation Lecture 8 Razia Nisar Noorani. Animation The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create.
Dasar-Dasar Multimedia
Subject Name: Computer Graphics Subject Code: Textbook: “Computer Graphics”, C Version By Hearn and Baker Credits: 6 1.
1 Perception and VR MONT 104S, Fall 2008 Lecture 20 Computer Graphics and VR.
BPC: Art and Computation – Summer 2007 Overview of Spring Semester Glenn Bresnahan
1 E. Angel and D. Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012 Models and Architectures 靜宜大學 資訊工程系 蔡奇偉 副教授 2012.
1 Chapter 1: Introduction to Graphics. 2 What is computer graphics.
Lesson Plans 4, 11, 17b, and 21 Corel Painter Autodesk Maya
The Graphics Rendering Pipeline
Models and Architectures
Multimedia (CoSc4151) Chapter One : Introduction to Multimedia
Presentation transcript:

BPC: Art and Computation – Summer 2007 Overview of Fall Semester Glenn Bresnahan

BPC: Art and Computation – Summer Semester 1 Syllabus 1. Introduction – Maria, Glenn, Felix, Greg (2 classes) 2. Collaborative Art Project - Felix (6 classes) 3. Introduction to Virtual Reality – Glenn (1 class) 4. Corel Painter I – Laura (3 classes) 5. Principles of sound – Glenn, Robert (2 classes) 6. Digital Audio – Manny (3 classes) 7. Native American imagery – Greg (1 class) 8. Using Digital Media in VR– Erik, Robert (3 classes)

BPC: Art and Computation – Summer Semester 1 Syllabus (continued) 9. Field trip to Chaco Canyon and discussion – Maria (2 classes) 10. Principles of animation – Erik (1 class) 11. Corel Painter II – Laura (3 classes) 12. Building a virtual world – Graph Paper World – Erik (3 classes) 13. Planning final project– Maria, Felix (2 classes) 14. Principles of digital images – Glenn (2 classes) 15. Final project work – Felix, Erik (6 classes)

BPC: Art and Computation – Summer Lesson Plans

BPC: Art and Computation – Summer Lesson Plan Materials Lesson plans as Web pages –PDF files for entire semester PowerPoint lecture materials for most segments Ancillary files (homework assignments, documentation, etc). Reference material pointers

BPC: Art and Computation – Summer High Level Summary of Semester I Create a context and framework for collaborative project using Native American aesthetics Introduce concepts of 3D graphics and VR Creation and manipulation of digital images (Corel) Principles of audio and digital audio processing (Audacity) Principles of digital images and vision Principles of 2D (cell) animation Using 2D images and digital audio in a VR environment (DAFFIE)

BPC: Art and Computation – Summer Lesson #1 – Intro to Art & Computation Provide an orientation to the class –Background, rational and funding –Use of video conferencing (AG) –Introductions of students and teachers –Syllabus –Expectations & grading Expose the students to Virtual Reality –Demonstrate one or more VR worlds have students navigate in VR space –Explain 3D stereoscopic effect

BPC: Art and Computation – Summer Lesson #3 – Intro to Virtual Reality Introduces the concepts of 3D displays, VR, computer graphics, animation, and DAFFIE software –Stereopsis –Principles of animation –Fundamentals of mathematical / geometric modeling and digital representation –Projection and perspective –Computer rendering Class-VR-Overview.ppt

BPC: Art and Computation – Summer Stereopsis and 3D Displays Stereopsis and binocular vision Methods of stereoscopic display –Anaglyphs (e.g. red/blue glasses) –Binocular devices (e.g. ViewMaster) –Polarization

BPC: Art and Computation – Summer D display - polarization Polarizing filters used to align light Filters rotated 90 degrees block light Two projectors, one per eye view –Polarizing filters rotated 90 degrees –Matching glasses

BPC: Art and Computation – Summer Animation Sequence of still images played over time (flicker fusion frequency) Basis of film, video, computer animation

BPC: Art and Computation – Summer Rendering & Perspective Projection Projection of 3D world onto 2D plane Artistic, photographic and computer rendering

BPC: Art and Computation – Summer Computer Rendering and Models

BPC: Art and Computation – Summer Numerical/Geometric Models begin./table/items setxfm e e e e e e e e e e e e e e e e+00 putprp cull 1 begin./table/items/cube polygon setxfm e e e e e e e e e e e e e e e e+00 defpnt e e e+00 defpnt e e e+00 defpnt e e e+00 defpnt e e e+00 defpnt e e e+00 defpnt e e e+00 defpnt e e e+00 defpnt e e e+00 defpoly defpoly defpoly defpoly defpoly defpoly putprp color 3ff end./table/items/cube

BPC: Art and Computation – Summer Computer animation Generate multiple images by changing the viewing (i.e. camera) position Reposition one or more objects between frames

BPC: Art and Computation – Summer Computer animation Render a sequence of models

BPC: Art and Computation – Summer Computer animation

BPC: Art and Computation – Summer DAFFIE Software DAF FIE D istributed A pplications F ramework F or I mmersive E nvironments Glenn Bresnahan Erik Brisson Robert Putnam

BPC: Art and Computation – Summer DAFFIE Worlds rooms Shared space divide into rooms portals Doorways (portals) between rooms objects Rooms contains objects Objects model –3D appearance (3D model) sequences –May be animated (sequences of models) textures –May have an appliquéd (2D) image (textures) audio –May have associated sounds (digital audio) agents –May react to avatars (people) or other objects (behaviors via agents)

BPC: Art and Computation – Summer Sounds and Images in DAFFIE Images may be appliquéd to the surface of an object (flat or curved) Sounds may be attached to objects (locations in 3D) Images & objects may be sequenced to generate animation

BPC: Art and Computation – Summer Project Development – Semester 1 Develop symbols and imagery Acquire and manipulate digital images (Corel) Map images onto “canned” virtual world (imagecp) Collect and manipulated digital audio (Audacity) Add audio to virtual world (imagecp) Conceptualize final project Layout (plan) virtual world using simple building blocks (gpw) Integrate layout, images and sound in world

BPC: Art and Computation – Summer Project Development – Semester 2 Develop 2D (cell) animation (Corel) Texture map animation into virtual world Develop programs to manipulate (move) objects in virtual world (Logo) Conceptualize and design 3D world Develop 3D animated model sequences (Maya) Integrate virtual world with objects, sounds, etc.