ETHGame steffen p walz, odilo schoch, mathias ochsendorf, torsten spindler entwurf am lehrstuhl für caad ws 2004/05
scope
ETHGame, 27/10/04 3 terms, terms, terms def. ubiquitous / pervasive computing „the immersion of the computer into the fabric of everyday life until it becomes indistinguishable from it“ aka the 3rd wave of computing -> physical & socio-historical world as computerised gameboard -> space-time of possibility
ETHGame, 27/10/04 4 old stuff
ETHGame, 27/10/04 5 new stuff: archITectural game design
playcases
ETHGame, 27/10/04 7 blinkenlights : pong (2001) pre concept for mobile multi player facade game claiming public space (originally offered to BMW as a HR game to attract geeky applicants)
ETHGame, 27/10/04 8 m.a.d. countdown (2002) pervasive multi player pocketPC trust/risk game
ETHGame, 27/10/04 9 carplication (2003) PC based ‚study overview‘ racer for game design b.a. program applicants
ETHGame, 27/10/04 10 spirits of split (2004) sustainable tourism live action role playing game for the city core UNESCO world heritage in split, croatia
ETHGame, 27/10/04 11 pleasure architecture beauty / immersion / drama intellectual problem solving / competition / social interaction / comedy / thrill of danger / physical activity / love / creation / advancement & completion / power / discovery & application of an ability ETHGame
ETHGame, 27/10/04 12 reminder
ETHGame, 27/10/04 13 steffen p walz eth zurich faculty of architecture institute for building technology / caad game design research HIL E 15.1 CH 8093 zurich-hoenggerberg T F