Slide 1 Systems Analysis & Design CS183 Spring Semester 2008 Dr. Jonathan Y. Clark Course Website:

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Presentation transcript:

Slide 1 Systems Analysis & Design CS183 Spring Semester 2008 Dr. Jonathan Y. Clark Course Website: /st/J.Y.Clark/teaching/sad/cs183.html

Slide 2 Course Textbook: Systems Analysis and Design With UML 2.0 An Object-Oriented Approach, Second Edition Chapter 1: Introduction to Systems Analysis and Design Alan Dennis, Barbara Wixom, and David Tegarden © 2005 John Wiley & Sons, Inc.

Slide 3 Adapted from slides Copyright © 2005 John Wiley & Sons, Inc.

Slide 4 INTRODUCTION Chapter 1

Slide 5 Key Ideas Many failed systems were abandoned because analysts tried to build wonderful systems without understanding the organization. The primarily goal is to create value for the organization. Quality is satisfaction of requirements, not ‘goodness’

Slide 6 Key Ideas The systems analyst is a key person analyzing the business, identifying opportunities for improvement, and designing information systems to implement these ideas. It is important to understand and develop through practice the skills needed to successfully design and implement new information systems.

Slide 7 THE SYSTEMS DEVELOPMENT LIFE CYCLE (SDLC)

Slide 8 Major Attributes of the Lifecycle The project Moves systematically through phases where each phase has a standard set of outputs Produces project deliverables Uses deliverables in implementation Results in actual information system Uses gradual refinement

Slide 9 4 Main Project Phases Planning Why build the system? Analysis What, when, where will the system be? Design How will the system work? Implementation System construction & delivery

Slide 10 Identifying business value (is it worth doing?) Analyze feasibility (is it possible?) Develop work plan (when?) Staff the project (who?) Control and direct project Planning

Slide 11 Analysis (what do we want? Who will use the system?) Information gathering Process modelling (what happens?) Data modelling (… and to what?) Analysis

Slide 12 Design strategy Architectural design Interface design (HCI) Database and file design Program design (what will the programs do?) Design

Slide 13 Construction (Programming, testing, validation etc) Installation (including migration, change management) Implementation

Slide 14 Processes and Deliverables ProcessProduct Planning Analysis Design Implementation Project Plan System Proposal System Specification New System and Maintenance Plan

Slide 15 SYSTEM DEVELOPMENT Methodologies

Slide 16 What Is a Methodology? A formalized approach or series of steps Writing code without a well- thought-out system request may work for small programs, but rarely works for large ones.

Slide 17 System Development Methodologies 1.Structured Design 2.Rapid Application Development 3.Agile Development

Slide STRUCTURED DESIGN Projects move methodically from one to the next step Generally, a step is finished before the next one begins

Slide 19 Waterfall Development Method

Slide 20 Pros and Cons of the Waterfall Method ProsCons Identifies systems requirements long before programming begins Design must be specified on paper before programming begins Long time between system proposal and delivery of new system

Slide 21 Parallel Development

Slide RAPID APPLICATION DEVELOPMENT (RAD) Critical elements CASE tools JAD sessions Fourth generation/visualization programming languages Code generators

Slide 23 Rapid Application Development Categories Phased development  a series of versions, later combined Prototyping  System prototyping Throw-away prototyping  Design prototyping

Slide 24 Phased Development

Slide 25 How Prototyping Works

Slide 26 Throwaway Prototyping

Slide AGILE DEVELOPMENT Simple iterative application development Extreme programming (XP)

Slide 28 Extreme Programming (XP) Key principles  Continuous testing  Simple coding by pairs of developers  Close interactions with end users Testing & Efficient Coding Practices  Integrative testing environment Requires…  Stable and experienced teams  Small groups of developers (<=10)

Slide 29 Extreme Programming (XP)

Slide 30 Selecting the Appropriate Methodology Clarity of User Requirements Familiarity with the Technology System Complexity System Reliability Length of Time Schedules Time Schedule Visibility

Slide 31 Criteria for Selecting a Methodology

Slide 32 Project Team Roles and Skills

Slide 33 Project Team Roles Business analyst (business value) Systems analyst (IS issues) Infrastructure analyst (technical issues – how the system will interact with the organization’s hardware, software, networks, databases) Change management analyst (people and management issues) Project manager (budget, time, planning, managing)

Slide 34 Summary The Systems Development Life Cycle (SDLC) consists of four stages: Planning, Analysis, Design, and Implementation The Major Development Methodologies: Structured Design  Waterfall Method  Parallel Development Rapid Application Development (RAD)  Phased Development  Prototyping (system prototyping)  Throwaway Prototyping (design prototyping) Agile development  eXtreme Programming Project Team Roles

Slide 35 Summary -- Part 2 There are five major team roles: business analyst systems analyst infrastructure analyst change management analyst project manager.