The Next Generation of Interactive Systems Prof. dr. Matthias Rauterberg Faculty of Industrial Design Technical University Eindhoven The Netherlands.

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Presentation transcript:

The Next Generation of Interactive Systems Prof. dr. Matthias Rauterberg Faculty of Industrial Design Technical University Eindhoven The Netherlands

© M. Rauterberg, TU/e What are Interactive Systems? system user Working domain Working system Goal: Actual Performance => Desired Performance

© M. Rauterberg, TU/e Trends in Interactive System Technology Mobile computing Ambient rooms and Cooperative buildings Transport

© M. Rauterberg, TU/e The Digital Desk from Pierre Wellner in 1991 Pierre Wellner [video 8.1 min]

© M. Rauterberg, TU/e SUN Starfire Vision 1995 Starfire, the Movie, showing a day in the life of a knowledge worker in the year [video 1.4 min]

© M. Rauterberg, TU/e Natural User Interfaces (NUI) No technical equipment inside the body space of the user! 2. design requirement 1. design requirement Perception space and action space must coincide!

© M. Rauterberg, TU/e Perception Space –The physical space where the user’s attention is. Action Space –The physical space where the user acts in. Design Principle: –perception space and action space must coincide! [δ=0] –“Interlacing the display and manipulation space” (Djajadiningrat, 1998, TU Delft) Perception Space and Action Space action space perception space δ

© M. Rauterberg, TU/e The Digital Playing Desk (1995) [video 1.6 min]

© M. Rauterberg, TU/e Empirical Results : game playing time per dialog technique

© M. Rauterberg, TU/e computer win remis user win Cell Line Chart for "winning chance" Grouping Variable(s): Interface type Error Bars: ± 1 Standard Deviation(s) CIMITIDPD P<.001P<.080P<.020 P<.802 P<.001 P<.007 Empirical Results : winning chance per dialog technique

© M. Rauterberg, TU/e The Build-It System Fjeld, Bichsel & Rauterberg 2001 [video 6.2 min]

© M. Rauterberg, TU/e 18th Century: tool production The Build-It tangible props 2D 3.D

© M. Rauterberg, TU/e NUI Interaction Props: user study Props design factors: form, size, material and metaphor:  An experiment was carried out to explore different design strategies.  Tasks were based on initial planning of an interior architecture.  Focus of the experiment was subjective opinion (n=12) about the bricks.  The bricks were ranked by user performance before (first number) and after (second number) task solving activity. IPO

© M. Rauterberg, TU/e Build-It: Spin-offs in Europe IPO

© M. Rauterberg, TU/e VIP-3: Tangible Interaction Props Aliakseyeu, Subramaniam, Martens & Rauterberg 2002 [video 2.6 min]

© M. Rauterberg, TU/e The Next Steps Empirical validation Additional interaction techniques, e.g. speech input full 3D interaction possibilities video conferencing functionality for distributed cooperation

© M. Rauterberg, TU/e Sensor Based Home Technoogy Main characteristics: Home automation is defined as a process or system which provides the ability to enhance one's lifestyle, and make a home more comfortable, safe and efficient. Home automation can link lighting, entertainment, security, tele-communications, office automation, heating and air conditioning into one centrally controlled system. Bill and Melinda Gates' $97 million house [video 11.4 min]

© M. Rauterberg, TU/e PHILIPS Ambient Home 1999 [video 0.5 min]

© M. Rauterberg, TU/e HomeLab: The Memory Browser E. van den Hoven, B. Eggen & M. Rauterberg, 2003 [video 2.6 min]

© M. Rauterberg, TU/e GUI versus NUI/TUI: interaction models Ullmer & Ishii, 2000 model controlview INPUTOUTPUT physical digital model control Non graspable representation graspable representation INPUT / OUTPUT

© M. Rauterberg, TU/e Design Metaphors Channel Tool Substitute long time ago2000 history

© M. Rauterberg, TU/e Trend in Interface Design

© M. Rauterberg, TU/e time mechanical style electronic style mechatronic style Design Styles

© M. Rauterberg, TU/e time mechanical style electronic style mechatronic style active forms (smart memory alloys) given forms (ubiquituous computing) channel forms (e.g. PC, TV, Radio, etc) connected forms (ambient intelligence) dedicated form (e.g. typewriter, etc) Design Forms

© M. Rauterberg, TU/e Interaction Props with Active Form unloaded stateloaded stateNitinol tubes

© M. Rauterberg, TU/e Conclusions multi-modal sensors will monitor user behavior interactive systems will become embedded systems appropriate user feedback goes via active forms the interface will disappear into the background