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User-Centered Design Prof. dr. Matthias Rauterberg IPO Center for User-System Interaction TU/e Eindhoven University of Technology.

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Presentation on theme: "User-Centered Design Prof. dr. Matthias Rauterberg IPO Center for User-System Interaction TU/e Eindhoven University of Technology."— Presentation transcript:

1 User-Centered Design Prof. dr. Matthias Rauterberg IPO Center for User-System Interaction TU/e Eindhoven University of Technology

2 © M. Rauterberg, TU/e What is an Interactive System (IS) ? userinteractionsystem perception action(s) IS := {IS*, Human, ICT component, [ additional component ]}

3 © M. Rauterberg, TU/e What are the research topics of USI? system user Work domain Work system Science perception cognition action Application user-centered design Engineering audio interfaces computer vision/graphics speech interfaces tactile interfaces Goal: P a => P d

4 © M. Rauterberg, TU/e Interdisciplinary Research Approach Design relevant knowledge Empirical evaluation Interactive systems

5 © M. Rauterberg, TU/e Cooperation with Industry

6 © M. Rauterberg, TU/e What are the technical challenges? New interaction styles –speech input/output –computer vision based input (e.g., gestures) –audio interfaces (e.g., non-speech audio) –tactile and force feedback New interface concepts –adaptive and intelligent software –natural user interfaces

7 © M. Rauterberg, TU/e Trends in User Interface Technology Ubiquitous and Mobile computing Ambient rooms and Cooperative buildings

8 © M. Rauterberg, TU/e Perception Space –The physical space where the user’s attention is. Action Space –The physical space where the user acts in. Design Principle: –perception space and action space must coincide! What is design relevant knowledge?

9 © M. Rauterberg, TU/e Airline Applications This remarkable ultra-lightweight computer, worn as a belt, delivers maximum information to users with a minimum of work. Designed for individuals who demand mobility, this computer offers voice control and heads up display for complete, hands-free operation. Users can enter or retrieve information while going about their jobs, instead of constantly returning to the shop area to check a stationary computer, or stopping work to punch keys.

10 © M. Rauterberg, TU/e Head-up Displays in Cars More information and less distraction Information on the state of the road, on the speed of the vehicle in front (supplied by the intelligent cruise control), on obstacles lying around the next bend in the road identified by the remote detection system, or direction arrows sent by the driver guidance system... drivers will be receiving more and more information from "intelligent" vehicle systems.

11 © M. Rauterberg, TU/e Natural User Interfaces (NUI) No technical equipment inside the body space of the user! 2. design principle Perception space and action space must coincide! 1. design principle

12 © M. Rauterberg, TU/e NUI: The First Round Design principle Field test Digital Playing Desk

13 © M. Rauterberg, TU/e Digital Playing Desk: Playing time per game

14 © M. Rauterberg, TU/e computer win remis user win Cell Line Chart for "winning chance" Grouping Variable(s): Interface type Error Bars: ± 1 Standard Deviation(s) CIMITIDPD P<.001P<.080P<.020 P<.802 P<.001 P<.007 Digital Playing Desk: winning chance per dialog technique

15 © M. Rauterberg, TU/e NUI: The Second Round Experiments Build-It systems Design principle

16 © M. Rauterberg, TU/e NUI: The Third Round Experiments Design relevant knowledge VIP prototype


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