The Proxy Design Pattern By Rees Byars. What is a Proxy?  An entity that acts on behalf of another entity  Voting by Proxy  Debit Cards.

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Presentation transcript:

The Proxy Design Pattern By Rees Byars

What is a Proxy?  An entity that acts on behalf of another entity  Voting by Proxy  Debit Cards

Proxy Pattern Basics  Proxy class controls access to Target class  AKA Surrogate  Proxy and target have same interfaces  Proxy holds reference to target

Benefits of Proxies  Reduce expense of excessively cloning a large object  Allow concurrent access to object  Provide client with illusion of mutual exclusion

Basic Proxy Pattern Structure

Simple Implementation interface LargeThing { public void displayLargeThing(); }

Simple Implementation class RealLargeThing implements LargeThing { private String filename; public RealLargeThing(String filename) { this.filename = filename; loadLargeThing();} private void loadLargeThing() { //Loading code } public void displayLargeThing() { //Display code }}

Simple Implementation class ProxyLargeThing implements LargeThing { private String filename; private LargeThing largething; public ProxyLargeThing(String filename) { this.filename = filename; } public void displayLargeThing() { largething = new RealLargeThing(filename); largething.displayLargeThing(); }}

JDK Proxy  java.lang.reflect.Proxy  java.lang.reflect.InvocationHandler  java.lang.reflect.Method

JDK Proxy Basics SomeInterface proxy = (SomeInterface) Proxy.newProxyInstance( realThing.getClass().getClassLoader(), realThing.getClass().getInterfaces(), new MyInvocationHandler(realThing)); MyInvocationHandler implements handler, where you can define invoke method.