Brainstorming Verbs ‘to infect’ – hopefully unseen gameplay styles Kept limitations of Gamemaker in mind Top down provides greater scope.

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Presentation transcript:

Brainstorming Verbs ‘to infect’ – hopefully unseen gameplay styles Kept limitations of Gamemaker in mind Top down provides greater scope

We are pod people Initial ideas - disease god game Moved to ’Invasion of the Body Snatchers – The Game’ Interesting gameplay curve weak->dominating

Metal Gear Pacman Play the first pod person Infect the population one by one Stealth: Metal Gear Solid / Commandos Arcade: Pacman / Liquid wars

Visual Style Top down view of a city would be BORING/REPETITIVE Like every other GM game Abstract/stylised provides many more possibilities

Going inside Taking it back to its roots Body provides plethora of fascinating landscapes Not limited to real world aesthetics

Concept art Initial test of stylised look Went on to make icon-ified versions Interesting to play the evil character against the pure white enemies

Level Design Technique for designing a level Define the paths of the units, then fill in the landscape Draw over with the actual graphics