Video enhances, dramatizes, and gives impact to your multimedia application. Your audience will better understand the message of your application.

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Presentation transcript:

Video enhances, dramatizes, and gives impact to your multimedia application. Your audience will better understand the message of your application with the adequate and carefully planned integration of video. Video is an important way of conveying a message to the MTV generation. But be careful; good-quality digital video clips require very sophisticated hardware and software configuration and support.

◦ Human eye views video  immanent properties of the eye determine essential conditions related to video systems. ◦ Video signal representation consists of 3 aspects:  Visual Representation  objective is to offer the viewer a sense of presence in the scene and of participation in the events portrayed.  Transmission  Video signals are transmitted to the receiver through a single television channel.  Digitalization  analog to digital conversion, sampling of gray(color) level, quantization. Video 7 Basic Concepts (Video Representation)

Video 8 Aspect ratio

Video 9 Luma luma represents the brightness in an image (the "black and white" or achromatic portion of the image). Luma is typically paired with chroma.chroma Luma represents the achromatic image without any color, while the chroma components represent the color information.

Video 10 Chrominance Chrominance (chroma for short), is the signal used in video systems to convey the color information of the picture, separately from the accompanying luma signal. videoluma Chrominance is usually represented as two color- difference components: U = B'–Y' (blue – luma) and V = R'–Y' (red – luma). Each of these difference components may have scale factors and offsets applied to them, as specified by the applicable video standard.

◦ The televised image should convey the spatial and temporal content of the scene  Vertical detail and viewing distance  Aspect ratio: ratio of picture width and height (4/3 = 1.33 is the conventional aspect ratio).  Viewing angle = viewing distance/picture height  Horizontal detail and picture width  Picture width (conventional TV service ) - 4/3 * picture height  Total detail content of the image  Number of pixels presented separately in the picture height = vertical resolution  Number of pixels in the picture width = horizontal resolution*aspect ratio  product equals total number of picture elements in the image. Video 11 Visual Representation

 Perception of Depth  In natural vision, this is determined by angular separation of images received by the two eyes of the viewer  In the flat image of TV, focal length of lenses and changes in depth of focus in a camera influence depth perception.  Luminance and Chrominance  Color-vision - achieved through 3 signals, proportional to the relative intensities of RED, GREEN and BLUE.  Color encoding during transmission uses one LUMINANCE and two CHROMINANCE signals  Temporal Aspect of Resolution  Motion resolution is a rapid succession of slightly different frames. For visual reality, repetition rate must be high enough (a) to guarantee smooth motion and (b) persistence of vision extends over interval between flashes(light cutoff b/w frames). Video 12 Visual Representation

Video 13 focal length of lenses

 Continuity of motion  Motion continuity is achieved at a minimal 15 frames per second; is good at 30 frames/sec; some technologies allow 60 frames/sec.  NTSC standard provides 30 frames/sec Hz repetition rate.  PAL standard provides 25 frames/sec with 25Hz repetition rate.  Flicker effect  Flicker effect is a periodic fluctuation of brightness perception. To avoid this effect, we need 50 refresh cycles/sec. Display devices have a display refresh buffer for this.  Temporal aspect of video bandwidth  depends on rate of the visual system to scan pixels and on human eye scanning capabilities. Video 14 Visual Representation

 Video bandwidth is computed as follows  700/2 pixels per line X 525 lines per picture X 30 pictures per second  Visible number of lines is 480.  Intermediate delay between frames is  1000ms/30fps = 33.3ms  Display time per line is  33.3ms/525 lines = 63.4 microseconds  The transmitted signal is a composite signal  consists of 4.2Mhz for the basic signal and 5Mhz for the color, intensity and synchronization information. Video 15 Transmission (NTSC)

 A camera creates three signals  RGB (red, green and blue)  For transmission of the visual signal, we use three signals  1 luminance (brightness-basic signal) and 2 chrominance (color signals).  In NTSC, luminance and chrominance are interleaved  Goal at receiver  separate luminance from chrominance components avoid interference between them prior to recovery of primary color signals for display. Video 16 Color Encoding

 RGB signal - for separate signal coding  consists of 3 separate signals for red, green and blue colors. Other colors are coded as a combination of primary color. (R+G+B = 1) --> neutral white color.  YUV signal  separate brightness (luminance) component Y and color information (2 chrominance signals U and V)  Y = 0.3R G B  U = (B-Y) *  V = (R-Y) *  Resolution of the luminance component is more important than U,V  Coding ratio of Y, U, V is 4:2:2 Video 17 Color Encoding

 YIQ signal  similar to YUV - used by NTSC format  Y = 0.3R G B  U = 0.60R G B  V = 0.21R -0.52g B  Composite signal  All information is composed into one signal  To decode, need modulation methods for eliminating interference b/w luminance and chrominance components. Video 18 Color Encoding(cont.)