1 Ravi Vatrapu Marketing Strategies in Virtual Worlds Lui, T.-W., Piccoli, G., & Ives, B. (2007). Marketing strategies in virtual worlds.

Slides:



Advertisements
Similar presentations
Communication Technology in the Organization Chapter 13.
Advertisements

Knowledge Pathways in IT
The Effects of Virtual Reality on Consumer Learning “An empirical Investigation” Kil-Soo Suh Yonsei University - KOREA Young Eun Lee University of British.
Theoretical Approaches to Studying Online Behavior on Social Networking Sites.
Theories of CMC.
1 Ravi Vatrapu Digital Positivism and Civic Panopticon Course Portal:
S OCIAL M EDIA S CORECARDS C HAPTERS 07 & 08 OF S OCIAL M EDIA A NALYTICS W / OTHER M ATERIAL 1 Ravi K. Vatrapu Director, Computational Social Science.
1 Ravi Vatrapu Avatar Based Marketing Hemp, P. (2006). Avatar-based marketing. Harvard Business Review, 84(6), Course Portal:
1 Ravi Vatrapu Online Consumer Psychology: Decision-Making H ENRY, P. (2005). Is the Internet Empowering Consumers to Make Better Decisions,
1 Ravi Vatrapu Motivations for Using the Internet Edwards, S. (2007). Motivations for Using the Internet and Its Implications for the Internet.
1 Ravi Vatrapu Sponsored Search: History and Terminology Fain, D., & Pedersen, J. (2006) Sponsored search: A brief history. Sponsored search:
1 Ravi Vatrapu Course Portal: Facebook:
1 Ravi K. Vatrapu Course Portal: Facebook Group:
1 Designing for Technology Enhanced Learning and Teaching Ravi K. Vatrapu Director, Computational Social Science Laboratory (CSSL) Associate Professor,
1 Ravi Vatrapu Segmenting Internet Markets Rodgers, S., Cannon., H., & Moore, J. (2007). Segmenting Internet Markets. Chapter 07 of Internet.
I NTRODUCTION TO EB22: O NLINE M ARKETING - advertising, consumers and communities 1 Ravi K. Vatrapu Director, Computational Social Science Laboratory.
1 Consumer Decision Making-1 Mishra, S., & Olshavsky, R. (2005). Rationality Unbounded: The Internet and Its Effect on Consumer Decision Making. Chapter.
1 Ravi Vatrapu Consumer Attitudes towards Mobile Advertising Tsang, M., S. Ho, et al. (2004). "Consumer attitudes toward mobile advertising:
Social Media Measurement
1 Ravi Vatrapu Typology of Internet Advertising McMillan, S. (2007). Internet Advertising: One Face or Many. Chapter 02 of Internet Advertising.
T14: H UMAN I NFORMATION P ROCESSING 1 Ravi K. Vatrapu Director, Computatioanl Social Science Laboratory (CSSL) Associate Professor, Center for Applied.
1 Ravi Vatrapu The Internet: Aspects & Trends Thorson, E., Duffy, M., & Schumann, D. (2007). The Internet Waits for No One. Chapter 01 of.
1 Ravi Vatrapu Augmented Reality 3D Interactive Ads on Smartphones Chehimi, F., Coulton, P., & Edwards, R. (2007). Augmented Reality 3D.
1 Ravi Vatrapu Measuring Internet Advertising Stewart, D., & Pavlou, P. (2007). Measuring Interactive Marketing Communication: Conceptual.
1 Ravi Vatrapu User Generated Content Krishnamurthy, S. and W. Dou (2008). "Note From Special Issue Editors: Advertising with User-Generated.
1 Ravi Vatrapu Online Consumer Decision Making-2 Mishra, S., & Olshavsky, R. (2005). Rationality Unbounded: The Internet and Its Effect.
O NLINE A DVERTISING : P OSITIVE P ROGNOSIS N ORDIC I NNOVATION C ENTER ’ S R EPORT New Business Forms in e-Business and Media, ‘e-Media’ 1 Ravi Vatrapu.
1 Ravi Vatrapu Online Advertising: Wireless Networks Kent, R., Lynch, P., & Srinivasan, S. (2005). Going Mobile: Marketing and Advertising.
1 Ravi Vatrapu Theories of Internet Advertising Micu, A. (2007). Theoretical Approaches in Internet Advertising Research. Chapter 03 of.
1 Ravi Vatrapu Interacting with Others Through Technologies Technological Intersubjectivity Course Portal:
1 Ravi Vatrapu Toward a Theory of Socio-Technical Interactions Course Portal:
1 Ravi Vatrapu Interacting with Technologies Appropriation of Affordances Course Portal:
Ravi Vatrapu 1 Virtual Worlds Advertising Barnes, S. (2007). Virtual worlds as a medium for advertising. SIGMIS Database, 38(4),
1 Ravi Vatrapu Mobile Advertising Acceptance Leppaniemi, M., & Karjaluoto, H. (2005). Factors influencing consumers' willingness to accept.
1 Ravi Vatrapu Effectiveness of Internet Advertising Formats Li, H., & Leckenby, J. (2007). Examining the Effectiveness of Internet Advertising.
1 Ravi Vatrapu Cognitive Filtering of Internet Content Hood, K., & Schumann, D. (2007). The Process and Consequences of Cognitive Filtering.
1 Ravi Vatrapu Internet Integrated Marketing Communications (I-IMC) Coyle, J., & Gould, S. (2007). Internet Integrated Marketing Communications.
1 Ravi Vatrapu Interactive Advertising Model Rodgers, S., & Chen, Q. (2007). The Interactive Advertising Model: Additional Insights Into.
4550: Integrating Marketing Communications: Part I Professor Campbell 4/5/05.
Internet Strategies MKTG 340 Maureen O’Connor. Interactive Strategies consist of… 1. Commerce on the web – The activities involved with offering and selling.
1 Research Presentation Online Customer Service: Is self-service no service at all? Monica L. Perry, School of Business February 17, 2005 Online Customer.
8-1 Chapter 8 Attitude Change and Interactive Communications.
The importance of understanding the international communication process in international business. By Dennis Gutierrez.
Copyright  2012 McGraw-Hill Australia Pty Ltd PowerPoint Slides t/a Advertising and Promotion 2e by Belch, Belch, Kerr & Powell 6-1 Chapter 6 Branding.
With the rapid development of network information technology, people from the former to the newspaper Paper, radio, television is the main way to get.
1 REVIEW LEARNING OUTCOME Customer Relationship Management LO I.
 offers free access to a world-class education  empowers people with common interests an education that would improve their lives or communities in.
Chapter 12 The Impact of Globalization on Customer Service
Information and Control Processes
Integrated Marketing Communications and Relationship Management
Marketing Management 13 th of June Communicating Customer Value Integrated Marketing Communications Strategy.
© 2005 Pearson Education Canada Inc.1-1 Chapter 1 Integrated Marketing Communications: An Overview.
IB Business Management 4.5 PEOPLE. Learning Outcomes To be able to analyse the importance of the employee-customer relationships in the marketing of a.
Ina Blau and Avner Caspi The Open University. E-Learning via audio conferencing- is it as efficient as f2f learning? Medium, method and learning: Medium.
W. L. Johnson and J. T Rickel. “Animated Pedagogical Agents: Face-to-Face Interaction in Interactive Learning Environments,” International Journal of Artificial.
E-commerce Lecture 7 E-marketing E-commerce COM380.
Chapter 7 Consumer Learning.
Virtual Fieldtrips Virtual Field Trips Without Leaving Your Seat Rebecca White, Dawn Coffman, Robert Polen, Amy Smith.
Mayer's Cognitive Theory of Multimedia Learning “People learn more deeply from words and pictures than from words alone” (Mayer) However, simply adding.
WELCOME TO UNIT 7. Unit 7 The Impact of Globalization on Customer Service Objectives Understand the impact globalization has had on the world economy.
MODEL: Mass Media Person- CME Hypermedia Planned- Behavioral New Paradigm: E-Commerce MODEL: Mass Media Person- CME Hypermedia Planned- Behavioral New.
Strategies to Build Online Presence for Business.
INNOVATIVE DIGITAL SOLUTIONS HOW WE DO BUSINESS….
Technology for Control, Social Business, and Big Data
Online interruption effect on cognitive performance Eilat Chen Levy* Sheizaf Rafaeli* Yaron Ariel ** * Graduate School of Management & Sagy Center for.
INFORMATION SYSTEM CATEGORIES
Jonas Heller | School of Marketing
Best Social Media Marketing Company
Chapter 15: Integrated Marketing Communication Strategy
Presentation transcript:

1 Ravi Vatrapu Marketing Strategies in Virtual Worlds Lui, T.-W., Piccoli, G., & Ives, B. (2007). Marketing strategies in virtual worlds. SIGMIS Database, 38(4), Course Portal: Facebook: Etherpad: Thursday, 14-Apr-2011 EB22: Online Marketing: Lecture 41 Auditorium 4, ITU, Copenhagen, Denmark

E MPIRICAL F INDINGS Virtual Worlds Can:  Enhance Telepresence  Positively Influence  Product Knowledge  Brand Attitude  Purchase Intention  Test Product Designs 2

T WO T HEORIES  Cognitive Fit Theory  Media Richness Theory 3

C OGNITIVE F IT T HEORY  “Virtually high experiential products should have a stronger moderating effect on the impact of virtual reality”  “Moderating effects of product’s visual and auditory cues on the relationships between a virtual reality interface and product knowledge and purchase intention” (p. 78) 4

M EDIA R ICHNESS T HEORY 5  “According to media richness theory (Daft, Lengel, & Trevino, 1987), the richness of a medium depends on the medium's capacity for immediate feedback, the number of cues available, language variety; and personalization.  Hence, products and services that require communication between customers and companies, such as planning a trip or building a house, should have stronger moderating effects on the impact of virtual reality due to the capacity for immediate feedback, the availability of more cues and the ability to offer personalized interaction.” (p. 78)

V IRTUAL P RODUCT A TTRIBUTES 6

D ISCUSSION 7