ENTERTAINMENT SOFTWARE RATING BOARD MICHAELA JEFFREY FALL 2010.

Slides:



Advertisements
Similar presentations
Child Development DVD Nursery and reception observation activities.
Advertisements

NETS-S Curriculum Review
Mark Ferguson 10/18/09 Mrs. Pugh.  Computer and video games are rated by the Entertainment Software Rating Board(ESRB), whose system includes age recommendations.
1 Marketing Violent Entertainment to Children The FTC’s Reports on Self-Regulation and Industry Practices in the Motion Picture, Music Recording & Electronic.
Lathrop Intermediate School Cyber Savvy Week December 1 – December 5, 2014 Be RespectfulBe ResponsibleBe Safe College Prep Period – Wednesday, December.
Early Childhood Outcomes Center1 Refresher: Child Outcome Summary Form Child Outcome Summary Form.
Created by Rebecca Butzow.  Where we are now › Schools are turning toward technology to keep track of grades, schedules, homework, and much more › Schools.
Referendum on Children’s Rights A Quantitative Survey Prepared for: Saving Childhood Prepared by: Martha Fanning & Graham Wilkinson Behaviour & Attitudes.
Team Teaching Section 5: Parallel Instruction. The Parallel Instruction model In this setting, the class is divided into two groups and each teacher is.
50 Useful Blogging Tools for Teachers By Sarah Bass.
Computers and Early Childhood Emily Jones Dawn Lehman Julie Martin.
Chapter 7.6 Content Regulation. 2 History of Censorship Legal source of American speech protection is the 1791 First Amendment to the U.S. Constitution:
Presented By Michelle Decker Elements Laws Classroom It’s our responsibility.
Changing the law on special educational needs Changing the law on special educational needs The Children and Families Bill will change the law for how.
E SAFETY. SOME FACTS A Talk Talk survey of 500 children aged 6-15 in Feb 2010 found: 5% had communicated with a stranger via webcam. 2% have actually.
UNIT 1 LEARNING ABOUT CHILDREN
Gamer Generation: The Ill Effects of Violent Video Games on Today’s Youth Michelene Thompson.
-What works for me….. Be more efficient Engage your students Teach concepts in new ways Make those old lessons fun and new by adding tech We live in a.
Internet Safety Tips for Parents. Tip #1 The computer should be in an open area. Children should not have a computer in their room. You don’t want to.
E-Safety at MPL and beyond…... What are the risks our children face? Understanding the potential risks and encouraging safe and responsible use of the.
Community Input Discussions: Measuring the Progress of Young Children in Massachusetts August 2009.
THE BYRON REPORT 2008 Regulation: Theoretical Ideas THE BYRON REPORT IS A DOCUMENT WRITTEN BY DR TANYA BYRON IT FOCUSES ON THE RELATIONSHIP BETWEEN CHILDREN.
Dissecting the Writing Prompt “It all starts here.”
Internet Safety Guide for Teens Don’t give out personal information about yourself, your family situation, your school, your telephone number, or your.
G041: Lecture 16 Section B Revision Questions
Characteristics of a Successful Teacher Intro to ECE 1 st and 4 th block.
1 Developing Family Rules Nurturing Parenting Section 2.4 GOAL: To Increase parent’s skills in establishing family rules.
Computer Basics 4 By: Mr. Stanford. Computer Foundations Although it may be hard to imagine, not too long ago, personal computers did not exist. Since.
Unit 1 – Improving Productivity Tyler Dunn Instructions ~ 100 words per box.
Staying Safe on the Internet Parent/Carer Meeting Tuesday 24 th March 2015.
3.4 Legal Implications. Overview Demonstrate knowledge and understanding of the Computer Misuse Act. Describe the roles of the BBFC (British Board of.
6.2.1 Computer Applications How the use of technology affects humans SAFETYTIPS Slide Show created by Mae Thomas July 2008.
Keeping Safe While Using the Internet. We live in a community. What are some safety rules we have in our community? Cyberspace is also a community. What.
Unit 1 – Improving Productivity Instructions ~ 100 words per box.
November 10,  Acceptable use  Internet Filtering  Social Web (MySpace, Facebook, etc.)  Cyberbullying  Plagiarism  Phishing.
Marcus Gollahon. –WASHINGTON - Playing violent video games like Halo, World of Warcraft or Mortal Kombat can increase a person's aggressive thoughts,
STUDENTS AND THE INTERNET WHAT WE NEED TO KNOW. Issues  Internet Safety  Cyberbullying  Social Media  Digital Citizenship.
© 2014 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ Game Art and Design Unit 1 Lesson 4 Game.
PARENT INVOLVEMENT, RECRUITMENT AND ENROLLMENT Family & Community Partnerships.
Warner & Sower1 Chapter 10 Using Technology in the Early Childhood Classroom.
Our Acceptable Use Policy An Overview What is an Acceptable Use Policy (AUP)?
». What is ESRB? 2 The Entertainment Software Rating Board (ESRB) is a voluntary organization concerned with rating video games. The ESRB was founded.
©2014 Cengage Learning. All Rights Reserved. Chapter 13 Using Program Assessments to Look at Children in Groups “Pointing the finger of blame at others.
E-safety By Nicholas + Jamie. What is E-safety  E-Saftery stands for electronic safety. Its all about staying safe on your elctronic divices. It is concerned.
Internet Safety Miss Anderson’s Kindergarten. Internet Safety Video This is how we will begin our lesson.
RESPONSIBLE DIGITAL CITIZENSHIP At the Safety Booth.
School Council Friendship and Anti – Bullying Week Worship Staying friends online.
Internet Safety Krista Sell IST 525 Kutztown University Summer 2011.
Introduction With the development of the Internet a phenomenon known as 'electronic commerce' or 'ecommerce' for short, has been growing. Ecommerce has.
Speech Communications
Developmentally Appropriate Technology A Brief Overview.
Final Action Research Proposal Presentation Jasmine Crowder EDU 671: Fundamentals of Educational Research Dr. Tony Valley January 9, 2014.
Ethos, Pathos, or Logos? What appeal are advertisers using to get you to buy their product?
Raising Digitally Literate Citizens Curbar Primary School March 2016.
My name is Kimberly Robinson and I am from Houston, Texas. I currently hold a Bachelors of Science degree in Interdisciplinary Studies. I also bi-majored,
Computing Curriculum Day March 2016 Does this algorithm get Little Red Riding Hood to the Gingerbread Man’s house? Start Finish.
@PSHEassociation | | Questions About Bullying to discuss in a planned PSHE lesson, or in tutor time or circle.
E-safety workshop Helping to keep your children safe online.
ECE 311 Competitive Success/snaptutorial.com
ECE 311 Education for Service-- snaptutorial.com.
ECE 311 Teaching Effectively-- snaptutorial.com
Ignition – Digital Literacy & Responsibility
ANNOUNCING EXCITING NEW CHANGES TO TRAINING ACADEMY®
Children experiment and play with
What appeal are advertisers using to get you to buy their product?
Online Safety Assembly 2019
Child Outcome Summary Form
Using Program Assessments to Look at Children in Groups
Chapter 4 Instructional Media and Technologies for Learning
Presentation transcript:

ENTERTAINMENT SOFTWARE RATING BOARD MICHAELA JEFFREY FALL 2010

They are designed to provide concise and improper information about the content in both video and computer games so that consumers are able to make an informed purchase decision. The rating symbols tell the age appropriateness The content descriptors tell elements that may be of interest or concern.

FEATURES I LIKE The games not only have a rating but they have a reason as to why they are rated that way. Most major retailers won’t sell games that do not have a rating. There are extra resources provided by ESRB for parents to research games going beyond just believing the rating they have provided

ADVANTAGES This rating board is that it gives consumers a “heads up” before they actually purchase a video or computer game. The ratings are on the cover of the games so parents can identify a game that their children may have gotten a hold of Many major retailer work with ESRB to ensure the age restrictions are followed by requiring identification for those games intended for 18+

DISADVANTAGES There is a process to a game become rated which can become long The ratings given to the game may not go along with exactly what parents may think or feel Not all retailers work with the ESRB to protect children & some will sell adult games to minors

SAFETY REQUIREMENTS Parents have to be careful not to purchase software with ratings that are not suitable for their children by knowing what each rating means Some games have previews or samples online that children can easily get to Students should be careful in the classroom with games that are not appropriately rated for school use.

EXAMPLES This means it is suitable for Early Childhood children This means the video is suitable for everyone This means that the video is meant for adult ages to use only

REFLECTIVE STATEMENT Can be used in order to make sure that the educational programs used are age appropriate. Can be used to show students which software is appropriate & which is not.

LESSONS LEARNED ESRB is only a start to evaluating a game or video There is a lot of time and effort put into rating each game

REFERENCES

I would use the entertainment software rating board in the classroom. It is very good to use at school especially in early childhood with younger children. It is a good way for parents and teachers to screen what their students or children are using either at home or in the classroom. These ratings are also a good way to show children what games they would be interested in or would be appropriate for them to pick up in the store to buy. It is still necessary that teachers go through the software because although the rating committee may say it’s appropriate for your students there may be things you disapprove of in your classroom.