Sponsored by Capstone Project UED this presentation is based on material by lauren tsung for the Yahoo! - 484 project in Winter 2010 credits.

Slides:



Advertisements
Similar presentations
Design, prototyping and construction
Advertisements

Culminating Academic Review Adams State College Department of Teacher education graduate programs.
Object-Oriented Analysis and Design LECTURE 3: REQUIREMENTS DISCIPLINE.
DiscoverDefineDesignDevelopDeliver PROCESS TM. Intelligaia Technology confidential & proprietary Discover Overview: Gather information, brainstorm, competitive.
The Design Process Engineering Graphics Dr. Stephen Crown.
AN OVERVIEW BY JAMIE STARKE The Role of Prototyping.
Saul Greenberg CPSC 481 Foundations and Principles of Human Computer Interaction James Tam.
Dallas Baptist University College of Education Graduate Programs
6.1 Intelligent User Interfaces: achievements and challenges ISE554 The WWW for eLearning.
SIMS 213: User Interface Design & Development Marti Hearst Thurs, Jan 18, 2007.
MS3308 Cw1 assessment guide CW1 Deadlines CW1 (Strategy and Scope) DEADLINE ONE: 14th Nov CW1 (Structure and Skeleton) DEADLINE TWO: 28-Nov-2013.
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
User Centered Design Lecture # 5 Gabriel Spitz.
User Interface Design Process Gabriel Spitz. User-Interface design Steps/Goals Understand who are the users and what do they do Articulate how will users.
Week 1. Careers in Web Development  How many of you want to go into the field of Web Development or Web Programming? Introduction to Web 2 Web Designer.
Design Process Overview
Kathy Weaver, PhD Associate Director Master of Information Management
Concept Mapping in the Classroom David W. Dillard M.A.I.N. ITV Consortium.
FINAL DEMO Apollo Crew, group 3 T SW Development Project.
Whistle Stop Tour of The Module. Stop and think!
CISB594 – Business Intelligence
Put the Lesson Title Here A webquest for xth grade Designed by Put your You may include graphics, a movie, or sound to any of the slides. Introduction.
Prof. James A. Landay Luke Vink Cornell Tech Spring 2014 May 14, 2014 HCI+DESIGN: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Cornell Tech HCI+Design.
Overview Prototyping and construction Conceptual design
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
2Object-Oriented Analysis and Design with the Unified Process The Requirements Discipline in More Detail  Focus shifts from defining to realizing objectives.
User Inspired Design 2013 Jack Whalen Yiying Wu
VESL-Career & life planning Career Presentation April 13, 2011 Mt.SAC.
Design Process Overview. What is Design? The word “design” is often used as a generic term that refers to anything that was made by a conscious human.
Copyright © 2008 Pearson Education, Inc. Publishing as Pearson Addison-Wesley The Resonant Interface HCI Foundations for Interaction Design First Edition.
Online Customer Service Bytes Computer Solutions Online Customer Service A Problem-based Case Study Created February 18, 2006 Western Nebraska Community.
Thesis Presentation IV – Fall Midterm Review NewMediaArts art 127 :: graphic symbolism week 6 :: b.
Information Architecture Week 1. Information Architecture CALENDAR.
1 Introduction to Engineering Team Design Project Agenda Team project description Introduction to design process. Brainstorming.
Sofia Event Center May 2014 Martin Kulov Agile Project Management with Team Foundation Server.
INFM 737: MIM Capstone Experience Information Session DR. WEAVER UNIVERSITY OF MARYLAND ISCHOOL TETYANA BEZBABNA UNIVERSITY OF MARYLAND.
1  [company] Inc. [year] Girl Scouts of the USA Secure Site Project Kickoff [date]
Engineering Design Process
Prototyping life cycle Important steps 1. Does prototyping suit the system 2. Abbreviated representation of requirements 3. Abbreviated design specification.
Software Engineering Principles Practical Advice and Steps for Managing Your Project.
® Forging new generations of engineers. Design Process Review.
Lecture 1: Introduction – Graduation Projects Topics to Discuss in Lectures 1. Project Deliverables 2. Course grading 3. Project Concept Writing.
Prof. James A. Landay Richard Davis Kate Everitt University of Washington Autumn 2004 UW Undergraduate HCI Projects A CSE 490jl Overview December 9, 2004.
INFM 736 and 737: MIM Capstone Experience Information Session DR. WEAVER UNIVERSITY OF MARYLAND ISCHOOL TETYANA BEZBABNA UNIVERSITY OF.
5. 2Object-Oriented Analysis and Design with the Unified Process Objectives  Describe the activities of the requirements discipline  Describe the difference.
What has been accomplished at the end of MSD 1 & 2?
Thesis Presentation IV – Fall Midterm Review NewMediaArts art 127 :: graphic symbolism week 8 :: b.
Design Process Overview. A design process is a systematic problem-solving strategy, with criteria and constraints, used to develop many possible solutions.
Whistle Stop Tour of The Module. Stop and think!
Writing Assignments in Mechanical Engineering Anne Parker University of Manitoba A. Parker, CASDW, UVic,
User-Centered Design Services for MSU Web Teams Sarah J. Swierenga, Director Usability & Accessibility Center MSU Webmasters 402 Computer Center February.
Advanced Higher Computing Science
Project Breakdowns HCDE 492/592 Winter 2014.
FINANCIAL ACCOUNTING ACCOUNTING-I ACCT 2003
Design Process Overview
Design, prototyping and construction
AP Capstone.
University of Idaho – Interdisciplinary Engineering Capstone Design
Design Process Overview
Exergame Tracker Web App
Design Process Overview
Design Process Overview
Software Engineering Practice: A Generic View
Phases of Designing a Website
Creative Design Solutions: Design Thinking
Design Process Overview
Design Process Overview
Creative Design Solutions: Design Thinking
1.02 Creative Design Solutions: Design Thinking
Design, prototyping and construction
Presentation transcript:

Sponsored by Capstone Project UED this presentation is based on material by lauren tsung for the Yahoo! project in Winter 2010 credits

overview introduction project goals the quarter at a glance

introduction project goals the quarter at a glance

Software shouldn’t be complicated. introduction

Software shouldn’t be complicated. introduction Less is more.

plan conceptualize design build teach encourage sponsor evaluate UER VisDe F2E IxD studen t UED introduction Customer

Who are we? DEVTOOLS

Who will you be?

Interaction Designer (IxD) concept mappingwireframesinformation architecture introduction

User Experience Researcher (UER) personas use casesuser interviews/studies introduction

Front-end Engineer (F2E) developer technology interface building introduction

Visual Designer (VisDe) color palettestypographycomposition introduction

the quarter at a glance project goals

capstone goals Students meaningful class experience usability issues solved SHORT TERM develop strong design skills promote & refine technology MID TERM qualify for a great career track hiring for internships & college grads LONG TERM

introduction capstone goals the quarter at a glance

practice solving complex problem domains w/ design MAIN PROJECT explore creative concepts and new technologies ASSIGNMENTS

Project Assigned Project Day Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance Design Review

Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES initial study of the domain and the user population problem domain research team project scope proposal wireframing/prototyping architecture plans On-campus Design Review Project Day

Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review enumeration and description of personas user stories/use cases fleshed out concept maps paper prototyping Project Day

Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review paper prototypes transformed into higher fidelity team critiquing sessions Project Day

Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review design walkthrough with customer team user testing plan high fidelity prototype in HTML/CSS/YUI technology Project Day

Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance GOALS/DELIVE RABLES On-campus Design Review final sprint of designing polish up web prototype for project day last minute concerns Project Day

Project Assigned Conference Call 1 Conference Call 2Conference Call 3Conference Call 4 Rough Timeline the quarter at a glance PROJECT DAY ITINERARY poster board session of project(s) usability study results prizes awarded to winning team On-campus Design Review Project Day

Students interaction design resources requirements gathering sketches and wireframes visual designs links to prototypes research documentation problem domain specifications feedback project guide links to any prototypes Trac Wiki Communication Customer

CSC 484 Score Card Deliverables Overall Performance Crisp and legible concept drawings and wireframes Thoroughly documented work (high level and low level details) TEAM DATE POOR GREAT Logical design decisions evident through artifacts Proficiency in using color, shapes, and spacing in designs Designs are highly usable and “engineerable” with Y! technology Team is prepared with a clear and succinct meeting agenda POORGREAT Design lead/team liaison paces the discussion fluidly Feedback Team demonstrates a strong sense of User-Centered Design process Team goes above and beyond being punctual and professional A promising understanding of good design and engineering practices POORGREAT Meetings Discussions are insightful, and decisions are easily actionable Clear trajectory for project success painted from discussion POINTS / 25 / 20 / 15 TOTAL SCORE POINTS / 60