HONORS RESEARCH PROJECT BY TONY XIAODI ZHENG ADVISOR: RICHARD MCKENNA MathShooter3D: A 3D first person shooter for teaching Basic Math.

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Presentation transcript:

HONORS RESEARCH PROJECT BY TONY XIAODI ZHENG ADVISOR: RICHARD MCKENNA MathShooter3D: A 3D first person shooter for teaching Basic Math

MathShooter3D Purpose:  Making an educational game touch on the aspect of 3D graphics.  Teach children basic math while having fun playing a FPS  Learning game programming and design and how to utilize a game engine Middleware:  Source SDK, Half-Life 2 Game Engine 2009  Source Hammer Editor  Autodesk Soft Image Mod Tool 7.5  Adobe Photoshop CS3

MathShooter3D: Intro Game Design:  Genre: First Person Shooter  Concept: Players will aim a math-gun at monsters and shoot answers at them Difficulty Levels:  Basic Level: Aimed at ages 6-8, Monsters are textured with simple addition and subtraction problems; Players shoot answers at them.  Advanced Level: Aimed at ages 8-10, Monsters are textured with a large number; Players shoot a divisor number at the monster to get it down to a prime number.

MathShooter3D: Gameplay Advanced Level: Divide for Primes Basic Level: Add and Subtract  Monsters will be textured with basic math problems or large numbers  Wrong answers make the equations harder and the numbers bigger

Current Progress: The Player Model Hand Drawn Draft 3D Model using Autodesk’s Soft Image Mod Tool 7.5

The End Questions? Comments? An Example Level using the Source SDK Hammer Editor