Chapter 8 Inheritance Part 2. © 2004 Pearson Addison-Wesley. All rights reserved8-2 Outline Creating Subclasses Overriding Methods Class Hierarchies Inheritance.

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Chapter 8 Inheritance Part 2

© 2004 Pearson Addison-Wesley. All rights reserved8-2 Outline Creating Subclasses Overriding Methods Class Hierarchies Inheritance and Visibility Designing for Inheritance

© 2004 Pearson Addison-Wesley. All rights reserved8-3 Class Hierarchies A child class of one parent can be the parent of another child, forming a class hierarchy Business KMartMacys ServiceBusiness Kinkos RetailBusiness

© 2004 Pearson Addison-Wesley. All rights reserved8-4 Class Hierarchies Two children of the same parent are called siblings  Common features should be put as high in the hierarchy as is reasonable An inherited member is passed continually down the line Therefore, a child class inherits from all its ancestor classes There is no single class hierarchy that is appropriate for all situations

© 2004 Pearson Addison-Wesley. All rights reserved8-5 The Object Class A class called Object is defined in the java.lang package of the Java standard class library  All classes are derived from the Object class  Look at your JavaDoc to see the inheritance! If a class is not explicitly defined to be the child of an existing class, it is assumed to be the child of the Object class Therefore, the Object class is the ultimate root of all class hierarchies

© 2004 Pearson Addison-Wesley. All rights reserved8-6 The Object Class – Example: to String The Object class contains a few useful methods, which are inherited by all classes For example, the toString method is defined in the Object class Every time we define the toString method, we are actually overriding an inherited definition. We have done this repeatedly in objects for which we want ‘certain’ attributes displayed simply by printing the object-only name. The toString method in the Object class is defined to return a string containing the name of the object’s class along with other information. Normally, when we print objects (the way we have) we override this default and code our ‘own’ toString method for a specific object.

© 2004 Pearson Addison-Wesley. All rights reserved8-7 The Object Class – Example: equals The equals method of the Object class returns true (Boolean) if two references are aliases We can override equals in any class to define equality in some more appropriate way As we've seen, the String class defines the equals method to return true if two String objects contain the same characters The designers of the String class have overridden the equals method inherited from Object in favor of a more useful version  Consequently, we use the overridden format with: object1.equals(object2).

© 2004 Pearson Addison-Wesley. All rights reserved8-8 Abstract Classes An abstract class is a placeholder in a class hierarchy that represents a generic concept  An abstract class cannot be instantiated We use the modifier abstract on the class header to declare a class as abstract: public abstract class Product { // contents }

© 2004 Pearson Addison-Wesley. All rights reserved8-9 Abstract Classes An abstract class often contains abstract methods with no definitions (like an interface)  Unlike an interface, the abstract modifier must be applied to each abstract method  Also, an abstract class typically contains non-abstract methods with full definitions  This means that some of its methods may be abstract and some (at least one) may be concrete – unlike an interface in which ALL methods must be abstract and we DON’T have to tag the class as abstract (rather we use ‘interface’). A class declared as abstract does not have to contain abstract methods -- simply declaring it as abstract makes it so.  (It may be that we plan on overriding its methods later…and we want a placeholder.)

© 2004 Pearson Addison-Wesley. All rights reserved8-10 Abstract Classes The child of an abstract class must override the abstract methods of the parent, or it too will be considered abstract An abstract method cannot be defined as final or static  The use of abstract classes is an important element of software design – it allows us to establish common elements in a hierarchy that are too generic to instantiate

© 2004 Pearson Addison-Wesley. All rights reserved8-11 Interface Hierarchies – not a Class Hierarchy  Inheritance can be applied to interfaces as well as classes; that is, one interface can be derived from another interface The child interface inherits all abstract methods of the parent. (Can add more too…)  A class implementing the child interface must define all methods from both the ancestor and child interfaces Note that class hierarchies and interface hierarchies are distinct (they do not overlap)

© 2004 Pearson Addison-Wesley. All rights reserved8-12 Outline Creating Subclasses Overriding Methods Class Hierarchies Inheritance and Visibility Designing for Inheritance

© 2004 Pearson Addison-Wesley. All rights reserved8-13 Visibility Revisited It's important to understand one subtle issue related to inheritance and visibility  All variables and methods of a parent class, even private members, are inherited by its children As we've mentioned, private members cannot be referenced by name in the child class However, private members inherited by child classes exist and can be referenced indirectly

© 2004 Pearson Addison-Wesley. All rights reserved8-14 Visibility Revisited Because the parent can refer to the private member, the child can reference it indirectly using its parent's methods The super reference can be used to refer to the parent class, even if no object of the parent exists Let’s look at three classes.

© 2004 Pearson Addison-Wesley. All rights reserved8-15 //******************************************************************** // FoodAnalyzer.java Author: Lewis/Loftus // // Demonstrates indirect access to inherited private members. //******************************************************************** public class FoodAnalyzer { // // Instantiates a Pizza object and prints its calories per // serving. // public static void main (String[] args) { Pizza special = new Pizza (275); // creating an object of type Pizza // with an argument passed to its // Constructor. System.out.println ("Calories per serving: " + special.caloriesPerServing()); // presumably, method is in Pizza (or inherited…) } // end main() } // end FoodAnalyzer

© 2004 Pearson Addison-Wesley. All rights reserved8-16 //******************************************************************** // Pizza.java Author: Lewis/Loftus // // Represents a pizza, which is a food item. Used to demonstrate // indirect referencing through inheritance. //******************************************************************** public class Pizza extends FoodItem  Inherits from FoodItem { // // Sets up a pizza with the specified amount of fat (assumes // eight servings). // public Pizza (int fatGrams) { super (fatGrams, 8); // since fatGrams is private but since it is inherited, we can still // get to it via ‘super’. If ‘protected’ (and not overridden) could // access directly. } // Note: caloriesPerServing() is NOT HERE. Thus it MUST be inherited. // Let’s see the base class.

© 2004 Pearson Addison-Wesley. All rights reserved8-17 // FoodItem.java Author: Lewis/Loftus // Base Class // Represents an item of food. Used as parent of derived class to demonstrate indirect referencing. public class FoodItem { final private int CALORIES_PER_GRAM = 9; private int fatGrams; protected int servings; // Sets up this food item with the specified number of fat grams public FoodItem (int numFatGrams, int numServings) { fatGrams = numFatGrams; servings = numServings; } // Computes and returns the number of calories in this food item due to fat. private int calories() { return fatGrams * CALORIES_PER_GRAM; } // Computes and returns the number of fat calories per serving. public int caloriesPerServing() { return (calories() / servings); //  this calls calories() (in same object) and divides by // servings (a protected variable). }

© 2004 Pearson Addison-Wesley. All rights reserved8-18 Outline Creating Subclasses Overriding Methods Class Hierarchies Inheritance and Visibility Designing for Inheritance

© 2004 Pearson Addison-Wesley. All rights reserved8-19 Designing for Inheritance As we've discussed, taking the time to create a good software design reaps long-term benefits Inheritance issues are an important part of an object-oriented design Properly designed inheritance relationships can contribute greatly to the elegance, maintainabilty, and reuse of the software Let's summarize some of the issues regarding inheritance that relate to a good software design

© 2004 Pearson Addison-Wesley. All rights reserved8-20 Inheritance Design Issues Every derivation should be an is-a relationship Think about the potential future of a class hierarchy, and design classes to be reusable and flexible Find common characteristics of classes and push them as high in the class hierarchy as appropriate Override methods as appropriate to tailor or change the functionality of a child Add new variables to children, but don't redefine (shadow) inherited variables

© 2004 Pearson Addison-Wesley. All rights reserved8-21 Inheritance Design Issues  Allow each class to manage its own data; use the super reference to invoke the parent's constructor to set up its data  Even if there are no current uses for them, override general methods such as toString and equals with appropriate definitions Use abstract classes to represent general concepts that lower classes have in common Use visibility modifiers carefully to provide needed access without violating encapsulation

© 2004 Pearson Addison-Wesley. All rights reserved8-22 Restricting Inheritance The final modifier can be used to curtail inheritance If the final modifier is applied to a method, then that method cannot be overridden in any descendent classes If the final modifier is applied to an entire class, then that class cannot be used to derive any children at all  Thus, an abstract class cannot be declared as final These are key design decisions, establishing that a method or class should be used as is

© 2004 Pearson Addison-Wesley. All rights reserved8-23 Summary Chapter 8 focused on:  deriving new classes from existing classes  the protected modifier  creating class hierarchies  abstract classes  indirect visibility of inherited members  designing for inheritance