The PSYCHOMOTOR Domain. PERCEPTION The ability to use sensory cues to guide motor activity. This ranges from sensory stimulation, through cue selection,

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Presentation transcript:

The PSYCHOMOTOR Domain

PERCEPTION The ability to use sensory cues to guide motor activity. This ranges from sensory stimulation, through cue selection, to translation.

PERCEPTION Examples: Detects non-verbal communication cues. Estimate size of wrench by looking at bolt. Adjusts carburetor based on sound of engine.

SET Readiness to act. It includes mental, physical, and emotional sets. These three sets are dispositions that predetermine a person’s response to different situations (sometimes called mindsets).

SET Examples: Knows and acts upon a sequence of steps in a manufacturing process. Recognize one’s abilities and limitations. Shows desire to learn a new process (motivation).

GUIDED RESPONSE The early stages in learning a complex skill that includes imitation and trial and error. Adequacy of performance is achieved by practicing.

GUIDED RESPONSE Examples: Performs a mathematical equation as demonstrated. Follows instructions to build a model. Responds hand-signals of instructor while learning to operate machinery.

MECHANISM This is the intermediate stage in learning a complex skill. Learned responses have become habitual and the movements can be performed with some confidence and proficiency.

MECHANISM Examples: Use a personal computer. Repair a leaking faucet. Drive a car. Weld a bead.

COMPLEX OVERT RESPONSE The skillful performance of motor acts that involve complex movement patterns. Proficiency is indicated by a quick, accurate, and highly coordinated performance, requiring a minimum of energy.

COMPLEX OVERT RESPONSE Examples: Maneuvers a car into a tight parallel parking spot. Displays competence while playing the piano. Proficient welding.

ADAPTION Skills are well developed and the individual can modify movement patterns to fit special requirements.

ADAPTION Examples: Responds effectively to unexpected experiences. Modifies instruction to meet the needs of the learners. Perform a task with a machine that it was not originally intended to do

ORIGINATION Creating new movement patterns to fit a particular situation or specific problem. Learning outcomes emphasize creativity based upon highly developed skills.

ORIGINATION Examples: Constructs a new theory. Develops a new and comprehensive training programming. Creates a new piece of machinery.