Reputation, incentives, and opportunism (with Christian Hilbe)
Public Good game with positive or negative incentives Two players game for simplicity and to compare with Rand, Armao, Nakamaru and Ohtsuki (2010)
Public goods with punishment
2-Stage Game
2 Stage Game
Conditional Strategies
Punishment unstable
Opportunistic Players
Bistability [O C,P]
Role of reputation in Punishment Punishment as deterrent
Role of reputation in Punishment Punishment as deterrent Revenge economically useful
Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud
Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘)
Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘) Non-altruistic punishment
Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘) Non-altruistic punishment Kurzban et al, Suter: ‚Audience effects‘
The feeling of being watched ‚Conscience…the nagging feeling that someone may be watching‘ (Mencken)
The feeling of being watched Subliminal cues: Fessler, Haley Bateson et al Ancestral environment
Public goods with reward
Trust game
Trust game with reputation
Trust game with reputation For large mu, prosocial behavior
Reward and Punishment
Payoff
Results:
The case of high information (μ=0.75)
The case of low information (μ=0.25)
Antisocial Punishment
Antisocial punishment Rand, Armao, Nakamaru, Ohtsuki (JTB 2010) Localised interaction: Social life in groups of N+1 individuals (introduces spite effects) Modified replicator equation (or z-dynamics)
Antisocial Punishment