Dave_Congwu Tao March 26, 2012.  1. What is an intelligent tutor & intelligent tutoring system?  2.The related research on Intelligent tutoring system.

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Presentation transcript:

Dave_Congwu Tao March 26, 2012

 1. What is an intelligent tutor & intelligent tutoring system?  2.The related research on Intelligent tutoring system  3.Discuss it for Etextbooks

 Intelligent tutor = Artificial intelligent + computer-based Tutor ?  Up to a point, Siri of Apple is an intelligent tutor.Siri of Apple

 In 1982, Sleeman and Brown reviewed the state of the art in computer aided instruction and first coined the term “Intelligent Tutoring Systems (ITS)”. 

 An intelligent tutoring system (ITS) is any computer system that provides direct customized instruction or feedback to students, i.e. without the intervention of human beings, whilst performing a task.  --wikipedia.org

CAI ICAI ITS

 A step beyond ICAI, since in 1970  leading to new classes of problems and approaches.  Includes artificial intelligence concepts: ◦ Knowledge representation and communication ◦ problem-solving approaches ◦ dynamic student modeling ◦ human cognition ◦ intelligent user interfaces ◦ intelligent help systems ◦ use of strategies

Cognitive TheoryConstructivisim ICAI, ITS Explore Practice CAI Agent Artificial Intelligence

How to teach How to guide/coach

Deliver the proper content to the students according to their interests,levels,etc with appropriate rhythem Could point out the students’ mistakes during their learning process,and give a prompt feedback and help them to correct Why make mistakeHow to help to correct

Analyzing How is the knowledge learned,stored and retrieved? What is the teaching ability? Why the students make mistakes?

Cognitive Theory Computer Science Knowledge ITS

Tutor Module Instructional Expert Module Instructional Expert Module Student Module Intelligent Interface Intelligent Interface user

Expert Module: contains the expert's knowledge on the domain (subject knowledge). Interface Module: reponsible for the communication between the computer system and the student Student Module: contains the students' knowledge, whether correct or incorrect, about the subject domain. Tutor Module: contains the tutorial knowledge (knowledge about how to teach). Source:

Expert Module: contains the expert's knowledge on the domain (subject knowledge). 1)Factual and procedural, is maintained in databases 2) Provides a closer simulation of the human expert's reasoning process 3) The Expert Module may employ cognitive modeling by using structured knowledge and human-like inference mechanisms Source:

Interface Module : reponsible for the communication between the computer system and the student 1) Management of student-computer interactions --Facilities for teaching --Problems, or exercises --Investigating, exploring and stimulating 2) Interface design --Interaction device (hardware) --Interaction design (menus, icons, …) Source:

Student Module : contains the students' knowledge, whether correct or incorrect, about the subject domain 1)P: procedural knowledge, 2) C: conceptual knowledge, 3) T: individual traits, typically a set of labels, e.g. introvert, blind, bored, etc., 4) H: history, a transcript of the interactive session, summarized and interpreted to describe significant events. Source:

Tutor Module : contains the tutorial knowledge, (knowledge about how to teach). 1)How to present the materials to be taught 2)How to discover the students' errors and how to correct them. 3)Based on the tutor’s knowledge: the didactic(how to teach),the diagnostic(how to find errors),the prescriptive(how to correct errors ) Source:

Case 1: Geometry Tutor (Jonh.Andson,1985,CMU ) Case 2: LISP Tutor (Jonh.Andson,1985,CMU) 1) Based on ACT* theory of cognition (Jonh.Andson,1976) 2) The ACT* theory focuses on memory processes. Three types of memory structures: declarative, procedural and working memory. 1.Goal structure of the problem space 2. In the context of problem-solving. 3. Immediate feedback on errors. 4. Minimize working memory load. 5. Adjust the "grain size" of instruction 6. Enable the student to approach the target skill by successive approximation.

Case 1: Geometry Tutor (Jonh.Andson,1985,CMU ) 1) Based on ACT* theory—the use of an ideal model, a proof graph to represent problem structure, instruction in context and immediate feedback 2)The experiment showed three students learned geometry successfully and were solving problems more complex and claimed to like geometry

Case 2: LISP Tutor (Jonh.Andson,1985,CMU) 1) Based on studies of how students learn programming, according to the ideal model for LISP programming, an interface for communicating in context and immediate feedback. 2)The experiment showed students working with the computer tutor spent 30% less time doing the problems associated with the lessons and scored 43% better on the final exam than the students on their own.

Case 3: Computer-based Cognitive Tutor (Jonh.Andson,2002,CMU) 1) Based on ACT* theory—provide support for guided learning by doing. Assign problems on an individual basis, monitor students’ solution steps, provide context-sensitive feedback and hints, and implement a mastery learning criterion 2) The experiment shows by engaging in explanation, students acquired better-integrated visual and verbal declarative knowledge and acquired less shallow procedural knowledge. Geometry Cognitive Tutor

Case 4: Computer-based Tutor (Jonh.Andson,2009,CMU) 1)Based on ACT* theory—provides some initial guiding instruction, with further instruction if the student requests help or makes errors 2) The experiment shows with a computer-based tutor that presented algebra-like problems in a graphical representation, students can learn successfully via practicing under minimal guidance The Interface of the Computer-based Tutor

Other Cases : MYCIN -- was written in Lisp in the early 1970s at Stanford University, focusing on identifying bacteria causing severe infections, and to recommend antibiotics, with the dosage adjusted for patient's body weight. WEST-- a coach system. It is built on top of the game "How the West was Won". It is a child's game, a variation of a game also called "Shoots and Ladders”. The game was originally available on the PLATO system. PLATO is the tutoring environment that was developed by Computer Development Corporation, CDC, in the 1960s. GUIDON-- was desidged by Clancey in 1987, an intelligent computer-aided instructional program for teaching diagnosis. knowledge is represented as linguistic schemas (rules), like: If….Then…

Other Cases : 1)From 1985s, most of researches on ITS just cite the following article--- the times cited is )We can get more information from the website: (Dr. Jonh.Andson, CMU)

1)ITS– focus on teacher-centered approach, what about student- centered approach? Can ITS help to improve collaborative learning among students ? 2) The current learning theory can not explain thoroughly the reason why the students make mistakes and how to help them to correct. 3) It is not easy to verify the ITS is effective 4) ITS–-Most research focus on these fields like mathematics, programming language skills for students, what about other fields like ideological areas, probably the Siri of Apple is a good beginning.

1)Currently, we can focus on applying it into the fields: mathematics, programming language skills for students. 2) Integrate the Intelligent interface module and tutor module into the etextbooks 3) Strength the research on the man-machine-dialogue technology

1.Anderson, J. R., C. F. Boyle, et al. (1985). "Intelligent tutoring systems" Science 228(4698): Aleven, V. A. and K. R. Koedinger (2002). "An effective metacognitive strategy: Learning by doing and explaining with a computer-based Cognitive Tutor." Cognitive Science 26(2): Brunstein, A., S. Betts, et al. (2009). "Practice enables successful learning under minimal guidance." Journal of educational psychology 101(4): Anderson, J. R., F. G. Conrad, et al. (1989). "Skill acquisition and the LISP tutor." Cognitive Science 13(4):