Outdoor Games: Tasc: To create an invasion game based on the Viking Invasion of Britain. Dance: Tasc: To create a dance with a partner, considering meeting.

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Presentation transcript:

Outdoor Games: Tasc: To create an invasion game based on the Viking Invasion of Britain. Dance: Tasc: To create a dance with a partner, considering meeting and parting, emphasising the use of space. Gym Tasc: To develop jumps and balances by putting weight on the hands. History Tasc: To perform a play about the lives of Edward the Confessor and Ethelred the Unready. Pupils should learn about the Viking and Anglo-Saxon struggle for the Kingdom of England to the time of Edward the Confessor Additional Information: Lives of Edward/Godwine/Ethelred and Harold. Norse Mythology Attack of Lindisfarne Everyday life as a Viking Viking Houses Viking Longboats Trade routes Viking Women – Sigrid the Haughty - Valkyries Music: Follow Manchester Scheme: Controlling voice/instruments- dynamics/ tempo Reading / writing notation – crotchets, crochets breaks, quavers. Phrasing – ostinato / drone Explore Viking Music – which instruments did they use. How did they make them? Spring 2015 Year 3 Literacy Following Primary Framework and linking with the Vikings through: Myths – Writing stories based on Norse Mythology. Instructions – How to build a Viking Longboat. Computing E-Safety – Tasc: To create a database, collating facts about Norse culture, Create, search and manipulate a database. Order information Discuss the benefits of storing information in an organised manner. Numeracy: Following Primary Framework and linking with the Stone Age: - B2 – Number facts and shape C2 – Data Handling Additional Information Viking coordinates – plotting routes around Europe RE: Special People Moses – Who was he? Why is he so important to the religion of Judaism. Art / DT Tasc – To design and make a Viking Longboat Pupils should be taught: Design use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design Make select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately select from and use a wider range of materials and components, including construction materials. Evaluate evaluate their ideas and products against their own design criteria and consider the views of others to improve their work understand how key events and individuals in design and technology have helped shape the world Magnets and Forces Tasc: To explain how magnets have been used to help navigation. Pupils should be taught to: compare how things move on different surfaces notice that some forces need contact between two objects, but magnetic forces can act at a distance observe how magnets attract or repel each other and attract some materials and not others compare and group together a variety of everyday materials on the basis of whether they are attracted to a magnet, and identify some magnetic materials describe magnets as having two poles predict whether two magnets will attract or repel each other, depending on which poles are facing. Additional Information: Create patterns with iron filings. Magnetic and non-magnetic materials. Different poles. Strength of magnets Create a compass Magnetic Fields around the Earth/Aurora PSHE/SEAL Going for Goals Target setting Aspirations The Vikings