Devolutia Enter an alien world where entropy reigns and evolution works in reverse. To combat this pervasive decay, sentient beings collect lower life.

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Presentation transcript:

Devolutia Enter an alien world where entropy reigns and evolution works in reverse. To combat this pervasive decay, sentient beings collect lower life forms to combine into a single more competitive life form. The global economy thrives on this industry spawning a plethora of tournaments, exotic pets, beasts of burden, or even darker criminal aspects. Hunt exotic lifeforms, bioengineer your beastie, raise it, train it, mutate it, fight it. The Pitch

Devolutia A combination of Oddwold & Pokemon, Devolutia will be a single player game that will be made with Game Maker 6 and modeled with Anim8or. The collectable animal life will be very basic and consist of 3 life forms from a pool of 42 basics that can be reassembled into new forms. Mutagens and power up vegetation can be collected and applied to give increased abilities. A gruesome blender will be used to combine these basic life forms. More details…

Devolutia TEAM: Ty Diggs – Editor & Chief Designer Design document, game play, & scripting Jam Bones – Writer Intro, main story arc, dialogues, weekly updates WIKI site Bek Daxtor – Graphic Artist Concept art, character modeling, environment Team

Originality & Unique Game play: We would prefer this to be an online multiplayer game for maximum benefit of the game mechanic, but in order to finish this by the end of the year we are going to have to limit it to a single player. The 42 basic entities will be divided into 3 categories which correspond to specific strengths such as attack, defense, and intelligence. As you wander through the mysterious alien outback of Devolutia you will capture various entities using different strategies as well as collect assorted berries and fruits. In town you will attempt to locate a bio-mechanic to assist you in combining 3 entities into one. From a pool of 42 kinds this will allow over combinations! This unique blender allows for a unique experience to personalize your fighting monsters rather than just the standard collecting. The HUD will be minimal Game play

Devolutia Timeline Term 4 Ty: Create game flowchart, describe 42x3 entities, determine point values, sketch map layout, start initial game framework i.e. design doc Jam: Write intro, back stories, dialogs and begin WIKI Bek: Design character and environment sprites Timeline

Devolutia Timeline Term 5 Ty: Complete game logic framework, integrate graphics, sound fx, dialog, player control Jam: Complete all story arcs and dialogs, keep WIKI updated weekly Bek: Design 42 Basic Entities in 3 piece fashion i.e. head, body, legs Timeline

Devolutia Timeline Term 6 Ty: Conduct & use beta tester feedback to make final game revisions Jam: Create website to promote game to the world! Complete WIKI & start user forums. Bek: Assist in website graphic design, create a weekly web comic or design a trading card game to sell Timeline

Devolutia Coming Next Semester!