Professional Practices in IT (CSC 110)

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Presentation transcript:

Professional Practices in IT (CSC 110) Lecture 1 By Dr. Saqib Iqbal

Dr. Saqib Iqbal - Introduction Education MSc in Computer Science (2003) Punjab University Lahore MSc in Software Engineering (2007) Queen Mary University of London, UK PhD in Software Engineering (2012) University of Huddersfield, UK

Dr. Saqib Iqbal - Introduction Experience Lecturer (2004-2005) COMSATS Institute of Information Technology, Attock Software Engineer (2005-2006) Askari Commercial Bank, Islamabad Lecturer (2006-2008) Assistant Professor (Jan 2013 – present)

Course Information Course Code: Course Name Course Objective: CSC 110 Professional Practices in IT Course Objective: The objective of the course is to make students aware of their professional responsibilities when they will work in IT sector. The course will teach students about the historical, social, ethical, economical and professional issues related to IT profession.

Marks Distribution Assignments ……………….. 15% Quizes ………………………… 10% Sessionals …………………… 25% Final ……………………………. 50%

Course Outline Introduction to Information Technology (IT) Professionalism (in general and in the field of IT) Professional activities and their role in society Professional Ethics Misuse of IT and risks Hacking, ethical hacking Information Security and privacy Issues in Social Web (privacy, trust, influence, etc) plagiarism Intellectual property and software laws Social responsibilities of an IT professional

IT & Your Life: The Future Now Definition: Information Technology (IT) describes any technology that helps to produce, manipulate, store, communicate, and/or disseminate information Part 1: Computer Technology Part 2: Communication Technology

How is IT being used in Education? 99% universities in Pakistan have internet access Majority of university students own their own computer 80% of students use the internet for 4 or more hours per week ½ of professors in universities require students to use email in their classes Distance Learning such as this is a prime example of usage of IT in education.

Health: High Tech for Wellness Telemedicine: Medical care via telecommunications lets doctors treat patients from far away 3D Computer models allow accurate tumor location inside a skull Robots permit precise microsurgery Handheld computers allow patients to measure blood sugar Medical implants allow stroke patients to directly control computers to talk for them Health websites provide medical information

Money: Cashless Society? Definition: Virtual means something that is created, simulated, or carried on by means of a computer or a computer network Virtual airline tickets Virtual money Online bill paying PayPal Electronic payroll deposit Micropayments for online music

Leisure: Infotech in Entertainment & the Arts Videogames Downloading Movies Music ebooks Most movies use computer animation Digital editing

Jobs & Careers Office careers: Budget, payroll, letter-writing, email Teaching: Automated grading systems, emailing, distance teaching Fashion: Sales/inventory control systems, ordering, personnel Job-hunting: Use word processor to create resumes Post resumes online Online job searches Question: Can anyone think of a career that does NOT require computer skills?

The Telephone Grows Up 1973: First cellphone call 2006: Nokia estimates 2 billion mobile phone subscribers Today’s cellphones: Are mobile Can take and send pictures Can connect to the internet Can send and receive text messages

Internet, World Wide Web, & Cyberspace The multimedia part of the internet An interconnected system of servers that support specially formatted documents in multimedia form Includes text, still images, moving images, sound Responsible for the growth and popularity of the internet

Internet, World Wide Web, & Cyberspace Term coined by William Gibson in Neuromancer (1984) Described a futuristic computer network people “plugged” into directly with their brains Now means The web Chat rooms Online diaries (blogs) The wired and wireless communications world

5 Computer Types Supercomputers Mainframe Computers Workstations Priced from $1 million to $350 million High-capacity machines with thousands of processors Multi-user systems To learn more about one, go to http://www.llnl.gov/asci/platforms/bluegenel/ Mainframe Computers Workstations Microcomputers Microcontrollers

5 Computer Types Supercomputers Mainframe Computers Workstations Until late 1960’s, the only computer available Cost $5,000 - $5 million Multi-user systems; accessed using a terminal Terminals only have a keyboard and monitor; can’t be used alone To see one, go to http://www-03.ibm.com/servers/eserver/zseries/ Workstations Microcomputers Microcontrollers

5 Computer Types Supercomputers Mainframe Computers Workstations Introduced in early 1980s Expensive, powerful personal computers Used for scientific, mathematical, engineering, computer-aided design (CAD), computer-aided manufacturing (CAM) A less-expensive alternative to mainframes To see some examples with current pricing, go to http://www.mce.com Microcomputers Microcontrollers

5 Computer Types Supercomputers Mainframe Computers Workstations Microcomputers Personal computers that cost Rs. 20,000 to Rs. 200,000 Used either stand-alone or in a network Types include: desktop, tower, notebooks, or Personal Digital Assistants (PDAs) Microcontrollers

5 Computer Types Supercomputers Mainframe Computers Workstations Microcomputers Microcontrollers Also called embedded computers Tiny, specialized microprocessors inside appliances and automobiles They are in: microwaves, programmable ovens, blood-pressure monitors, air bag sensors, vibration sensors, MP3 players, digital cameras, e-pliances, keyboards, car engine controllers, etc. Question: Now, how many of you would say you have NOT used a computer today?

Servers Are central computers May be any of the 4 larger computer types. “Server” describes a function Hold data (databases) and programs Connect to and supply services for clients Clients are other computers like PCs, workstations, other devices

Convergence, Portability, & Personalization Convergence: the combination of Computers Consumer electronics Entertainment Mass media Portability Collaboration: software that allows People to share anything instantly People to enhance the information as they forward it

Future of Information Technology 3 directions of Computer Development Miniaturization Speed Affordability 3 directions of Communications Development Connectivity Interactivity Multimedia

Summary What is IT Usage of IT in different walks of life Medium and technologies used in IT Types of computers Future of IT