1 Pertemuan 10 Expert Systems Matakuliah: H0383/Sistem Berbasis Pengetahuan Tahun: 2005 Versi: 1/0.

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Presentation transcript:

1 Pertemuan 10 Expert Systems Matakuliah: H0383/Sistem Berbasis Pengetahuan Tahun: 2005 Versi: 1/0

2 Learning Outcomes Pada akhir pertemuan ini, diharapkan mahasiswa akan mampu : Menjelaskan konsep dan arsitektur dari expert systems

3 Outline Materi Definisi Arsitektur & komponen Persyaratan dan justifikasi pengembangan

4 Definisi A branch of Artificial Intelligence that makes an extensive use of specialized knowledge to solve problems at the level of an human expert.( Shahida M. Parvez, 2003 )

5 Tujuan Pengembangan Increased availability Permanence Reduced Danger Reduced Cost Multiple expertise Increased Reliability Explanation facility Fast Response Steady, emotional & complete response Intelligent tutor

6 Expert Systems The most widely used knowledge representation scheme for expert systems is rules Rule-based systems, with or without certainties, are generally easily modifiable and make it easy to provide reasonably helpful traces of the system's reasoning

7 Expert Systems Architecture Allison 1993

8 ES Architecture The user interacts with the system through a user interface which may use menus, natural language or any other style of interaction Then an inference engine is used to reason with both the expert knowledge (extracted from our friendly expert) and data specific to the particular problem being solved The case specific data includes both data provided by the user and partial conclusions (along with certainty measures) based on this data

9 ES Architecture Almost all expert systems also have an explanation subsystem, which allows the program to explain its reasoning to the user Some systems also have a knowledge base editor which help the expert or knowledge engineer to easily update and check the knowledge base

10 Expert Systems Shell One important feature of expert systems is the way they (usually) separate domain specific knowledge from more general purpose reasoning and representation techniques The general purpose bit (in the dotted box in the figure) is referred to as an expert system shell Given a new kind of problem to solve (say, car design), we can usually find a shell that provides the right sort of support for that problem, so all we need to do is provide the expert knowledge

11 Expert Systems Shell Using shells to write expert systems generally greatly reduces the cost and time of development (compared with writing the expert system from scratch

12 Persyaratan dan justifikasi pengembangan ES people have developed a set of guidelines to determine whether a problem is suitable for an expert system solution

13 Persyaratan dan Justifikasi pengembangan 1.The need for a solution must justify the costs involved in development. There must be a realistic assessment of the costs and benefits involved. 2.Human expertise is not available in all situations where it is needed. in areas like oil exploration and medicine there may be rare specialised knowledge which could be cheaply provided by an expert system, as and when required, without having to fly in your friendly (but very highly paid) expert

14 Persyaratan dan Justifikasi pengembangan ES 3.The problem may be solved using symbolic reasoning techniques. It shouldn't require manual dexterity or physical skill. 4.The problem is well structured and does not require (much) common sense knowledge. Common sense knowledge is notoriously hard to capture and represent. It turns out that highly technical fields are easier to deal with, and tend to involve relatively small amounts of well formalised knowledge.

15 Persyaratan dan Justifikasi pengembangan ES 5.The problem cannot be easily solved using more traditional computing methods. If there's a good algorithmic solution to a problem, you don't want to use an expert system. 6.Cooperative and articulate experts exist. For an expert system project to be successful it is essential that the experts are willing to help, and don't feel that their job is threatened! 7.The problem is of proper size and scope. Typically you need problems that require highly specialized expertise, but would only take a human expert a short time to solve (say an hour, max).

16 Penutup Expert systems adalah salah satu aplikasi AI yg menggunakan Pengetahuan sebagai basisnya Pengetahuan direpresentasikan dgn rule- based Untuk pengembangan berbagai disiplin sektor, dibuat ES-SHELL. Perlu diperhatikan syarat dan justifikasinya sebelum mengembangkan ES.