Chapter 1 What is Software Engineering Shari L. Pfleeger

Slides:



Advertisements
Similar presentations
Numbers Treasure Hunt Following each question, click on the answer. If correct, the next page will load with a graphic first – these can be used to check.
Advertisements

Requirements Engineering Processes – 2
Variations of the Turing Machine
AP STUDY SESSION 2.
1
Distributed Systems Architectures
Chapter 10 Architectural Design.
Chapter 7 System Models.
Chapter 14 Design with Reuse.
Configuration Management
Copyright © 2003 Pearson Education, Inc. Slide 1 Computer Systems Organization & Architecture Chapters 8-12 John D. Carpinelli.
IS301 – Software Engineering Dept of Computer Information Systems
1 Copyright © 2013 Elsevier Inc. All rights reserved. Chapter 4 Computing Platforms.
Processes and Operating Systems
Introduction to Algorithms 6.046J/18.401J
Objectives To introduce software project management and to describe its distinctive characteristics To discuss project planning and the planning process.
Modern Systems Analyst and as a Project Manager
1 Chapter 12 File Management Patricia Roy Manatee Community College, Venice, FL ©2008, Prentice Hall Operating Systems: Internals and Design Principles,
1 Click here to End Presentation Software: Installation and Updates Internet Download CD release NACIS Updates.
Knowledge Extraction from Technical Documents Knowledge Extraction from Technical Documents *With first class-support for Feature Modeling Rehan Rauf,
Week 2 The Object-Oriented Approach to Requirements
Computer Literacy BASICS
Break Time Remaining 10:00.
Configuration management
Chapter 5 – Enterprise Analysis
Table 12.1: Cash Flows to a Cash and Carry Trading Strategy.
PP Test Review Sections 6-1 to 6-6
©Ian Sommerville 2006Software Engineering, 8th edition. Chapter 31 Slide 1 Service-centric Software Engineering.
Legacy Systems Older software systems that remain vital to an organisation.
CS 6143 COMPUTER ARCHITECTURE II SPRING 2014 ACM Principles and Practice of Parallel Programming, PPoPP, 2006 Panel Presentations Parallel Processing is.
Exarte Bezoek aan de Mediacampus Bachelor in de grafische en digitale media April 2014.
Why Do You Want To Work For Us?
Copyright 2006 Pearson/Prentice Hall. All rights reserved.
Sample Service Screenshots Enterprise Cloud Service 11.3.
Copyright © 2012, Elsevier Inc. All rights Reserved. 1 Chapter 7 Modeling Structure with Blocks.
CONTROL VISION Set-up. Step 1 Step 2 Step 3 Step 5 Step 4.
Adding Up In Chunks.
Lecture 6: Software Design (Part I)
Lecture 5: Requirements Engineering
Software Processes.
1 10 pt 15 pt 20 pt 25 pt 5 pt 10 pt 15 pt 20 pt 25 pt 5 pt 10 pt 15 pt 20 pt 25 pt 5 pt 10 pt 15 pt 20 pt 25 pt 5 pt 10 pt 15 pt 20 pt 25 pt 5 pt Synthetic.
Chapter 2 Entity-Relationship Data Modeling: Tools and Techniques
Chapter 10: The Traditional Approach to Design
Chapter 10 Delivering the System Shari L. Pfleeger Joann M. Atlee 4 th Edition.
Systems Analysis and Design in a Changing World, Fifth Edition
Speak Up for Safety Dr. Susan Strauss Harassment & Bullying Consultant November 9, 2012.
Essential Cell Biology
Clock will move after 1 minute
PSSA Preparation.
Immunobiology: The Immune System in Health & Disease Sixth Edition
©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 13 Slide 1 Application architectures.
Physics for Scientists & Engineers, 3rd Edition
Energy Generation in Mitochondria and Chlorplasts
Introduction Peter Dolog dolog [at] cs [dot] aau [dot] dk Intelligent Web and Information Systems September 9, 2010.
From Model-based to Model-driven Design of User Interfaces.
Chapter 1 4th Edition What is Software Engineering Shari L. Pfleeger
What is software engineering?
CS350/550 Software Engineering Lecture 1. Class Work The main part of the class is a practical software engineering project, in teams of 3-5 people There.
The analysis steps. Problem Analysis Sub-problem 3 Sub-problem 2 Sub-problem nSub-problem 1.
CSC230 Software Design (Engineering)
SE: CHAPTER 1 Why Software Engineering ?
What is software? Software is a set of items or objects that form a configuration that includes: –Programs –Documents –Data.
Chapter 1 What is Software Engineering Shari L. Pfleeger Joanne M. Atlee 4 th Edition.
What is Software Engineering? The discipline of designing, creating, and maintaining software by applying technologies and practices from computer science,
Chapter 1 Quality terminology Error: human mistake Fault: result of mistake, evidenced in some development or maintenance product Failure: departure from.
1 EE29B Feisal Mohammed EE29B: Introduction to Software Engineering Feisal Mohammed Ph: x3156.
An Introduction to Software Engineering. Objectives  To introduce software engineering and to explain its importance  To set out the answers to key.
Chapter 1 SOFTWARE ENGINEERING What is Software Engineering.
CSSSPEC6 SOFTWARE DEVELOPMENT WITH QUALITY ASSURANCE
Presentation transcript:

Chapter 1 What is Software Engineering Shari L. Pfleeger Joanne M. Atlee 4th Edition

Contents 1.1 What is Software Engineering? 1.2 How Successful Have We Been? 1.3 What Is Good Software? 1.4 Who Does Software Engineering? 1.5 A System Approach 1.6 An Engineering Approach 1.7 Members of the Development Team 1.8 How Has Software Engineering Changed? 1.9 Information System Example 1.10 Real Time Example 1.11 What this Chapter Means for You

Objectives What we mean by software engineering Software engineering’s track record What we mean by good software Why a system approach is important How software engineering has changed since 1970s

1.1 What is Software Engineering Solving Problems Software products are large and complex Development requires analysis and synthesis Analysis: decompose a large problem into smaller, understandable pieces abstraction is the key Synthesis: build (compose) a software from smaller building blocks composition is challenging

1.1 What is Software Engineering Solving Problems (continued) The analysis process

1.1 What is Software Engineering Solving Problems (continued) The synthesis process

1.1 What is Software Engineering Solving Problems (continued) Method: refers to a formal procedure; a formal “recipe” for accomplishing a goal that is typically independent of the tools used Tool: an instrument or automated system for accomplishing something in a better way Procedure: a combination of tools and techniques to produce a product Paradigm: philosophy or approach for building a product (e.g., OO vs structured approaches)

1.1 What is Software Engineering Where Does the Software Engineer Fit In? Computer science: focusing on computer hardware, compilers, operating systems, and programming languages Software engineering: a discipline that uses computer and software technologies as a problem-solving tools

1. 1 What is Software Engineering Where Does the SW Engineer Fit in 1.1 What is Software Engineering Where Does the SW Engineer Fit in? (continued) Relationship between computer science and software engineering

1.2 How Successful Have We Been? Perform tasks more quickly and effectively Word processing, spreadsheets, e-mail Support advances in medicine, agriculture, transportation, multimedia education, and most other industries Many good stories However, software is not without problems

1. 2 How Successful Have We Been. Sidebar 1 1.2 How Successful Have We Been? Sidebar 1.1 Terminology for Describing Bugs A fault: occurs when a human makes a mistake, called an error, in performing some software activities A failure: is a departure from the system’s required behaviour

1.2 How Successful Have We Been? Examples of Software Failure IRS hired Sperry Corporation to build an automated federal income tax form processing process An extra $90 M was needed to enhance the original $103 product IRS lost $40.2 M on interests and $22.3 M in overtime wages because refunds were not returned on time Malfunctioning code in Therac-25 killed several people Reliability constraints have caused cancellation of many safety critical systems Safety-critical: something whose failure poses a threat to life or health

1.3 What Is Good Software? Sidebar 1.2 Perspective on Quality The transcendental view: quality is something we can recognize but not define The user view: quality is fitness for purpose The manufacturing view: quality is conformance to specification The product view: quality tied to inherent product characteristics The value-based view: depends on the amount the customers is willing to pay for it

1.3 What is Good Software? Good software engineering must always include a strategy for producing quality software Three ways of considering quality The quality of the product The quality of the process The quality of the product in the context of the business environment

1.3 What Is Good Software? The Quality of the Product Users judge external characteristics (e.g., correct functionality, number of failures, type of failures) Designers and maintainers judge internal characteristics (e.g., types of faults) Thus different stakeholders may have different criteria Need quality models to relate the user’s external view to developer’s internal view

1.3 What Is Good Software? The Quality of the Product (continued) McCall’s quality model

1.3 What Is Good Software? The Quality of the Process Quality of the development and maintenance process is as important as the product quality The development process needs to be modeled Modeling will address questions such as Where to find a particular kind of fault How to find faults early How to build in fault tolerance What are alternative activities

1.3 What Is Good Software? The Quality of the Process (continued) Models for process improvement SEI’s Capability Maturity Model (CMM) ISO 9000 Software Process Improvement and Capability dEtermination (SPICE)

1.3 What Is Good Software? The Quality in the Context of the Business Environment Business value is as important as technical value Business value (in relationship to technical value) must be quantified A common approach: return on investment (ROI) – what is given up for other purposes ROI is interpreted in different terms: reducing costs, predicting savings, improving productivity, and costs (efforts and resources)

1.3 What Is Good Software? The Quality of the Context of the Business Environment Industry’s definition of ROI

1.4 Who Does Software Engineering? Customer: the company, organization, or person who pays for the software system Developer: the company, organization, or person who is building the software system User: the person or people who will actually use the system

1.4 Who Does Software Engineering? (continued) Participants (stakeholders) in a software development project

1.5 System Approach Hardware, software, interaction with people Identify activities and objects Define the system boundary Consider nested systems, systems interrelationship

1.5 System Approach The Element of a System Activities and objects An activity is an event initiated by a trigger Objects or entities are the elements involved in the activities Relationships and the system boundaries A relationship defines the interaction among entities and activities System boundaries determine the origin of input and destinations of the output

1.5 System Approach The Element of a System (continued) Example of systems: a human respiratory system

1.5 System Approach The Element of a System (continued) A computer system must also be clearly described: System definition of a paycheck production

1.5 System Approach Interrelated Systems Some systems are dependent to other systems The interdependencies may be complex It is possible for one system to exist inside another system If the boundary definitions are detailed, building a larger system from the smaller ones is relatively easy

1.5 System Approach Interrelated Systems (continued) A layered system

1.6 Engineering Approach Building a System Requirement analysis and definition System design Program design Writing the programs Unit testing Integration testing System testing System delivery Maintenance

1.7 Members of the Development Team Requirement analysts: work with the customers to identify and document the requirements Designers: generate a system-level description of what the system us supposed to do Programmers: write lines of code to implement the design Testers: catch faults Trainers: show users how to use the system Maintenance team: fix faults that show up later Librarians: prepare and store documents such as software requirements Configuration management team: maintain correspondence among various artifacts

1.7 Members of the Development Team (continued) Typical roles played by the members of a development team

1.8 How Has Software Engineering Changed? The Nature of the Change Before 1970s Single processors: mainframes Designed in one of two ways as a transformation: input was converted to output as a transaction: input determined which function should be performed After 1970s Run on multiple systems Perform multi-functions

1.8 How Has SE Changed? Wasserman's Seven Key Factors Critically of time-to-market Shifts in the economics of computing Availability of powerful desktop computing Extensive local- and wide-area networking Availability and adoption of object-oriented technology Graphical user interfaces Unpredictability of the waterfall model of software development

1.8 How Has SE Changed? Wasserman's Seven Key Factors (continued) The key factors that have changed the software development

1.8 How Has SE Changed? Wasserman's Discipline of Software Engineering Abstractions Analysis and design methods and notations User interface prototyping Software architecture Software process Reuse Measurement Tools and integrated environments

1.8 How Has SE Changed? Abstraction A description of the problem at some level of generalization Hide details

1.8 How Has SE Changed? Analysis and Design Methods and Notations Provide documentation Facilitate communication Offer multiple views Unify different views

1.8 How Has SE Changed? User Interface Prototyping Prototyping: building a small version of a system Help users identify key requirements of a system Demonstrate feasibility Develop good user interface

1.8 How Has SE Changed? Software Architecture A system’s architecture describes the system in terms of a set of architectural units and relationships between these units Architectural decomposition techniques Modular decomposition Data-oriented decomposition Event-driven decomposition Outside-in-design decomposition Object-oriented decomposition

1.8 How Has SE Changed? Software Process Many variations Different types of software need different processes Enterprise-wide applications need a great deal of control Departmental applications can take advantage of rapid development

1.8 How Has SE Changed? Software Process (continued) Pictorial representation of differences in development processes

1.8 How Has SE Changed? Software Reuse Commonalities between applications may allow reusing artifacts from previous developments Improve productivity Reduce costs Potential concerns It may be faster to build a smaller application than searching for reusable components Generalized components take more time to build Must clarify who will be responsible for maintaining reusable components Generality vs specificity: always a conflict

1.8 How Has SE Changed? Measurement Objective: describe quality goals in a quantitative way

1.8 How Has SE Changed? Tools and Integrated Environments Platform integration (on heterogeneous networks) Presentation integration (commonality of user interface) Process integration (linking tools and the development process) Data integration (to share common data) Control integration (the ability of one tool to initiate action in another one)

1.9 Information Systems Example Piccadilly System Piccadilly Television: regional British TV franchise Advertising scheme has many constraints: alcohol adverts only after 9 pm if actor in show, no same actor in advert within 45 minutes if advert in a class of products, no other advert in same class during same break rates dependent on amount of time bought Software to determine, track advertising time

1.9 Information Systems Example Piccadilly System (continued) Piccadilly Television franchise area

1.9 Information Systems Example Piccadilly System (continued) Piccadilly system’s context diagram

1.10 Real Time Example Ariane-5 rocket, from the European Space Agency June 4, 1996: functioned well for 40 seconds, then veered off course and was destroyed Contained four satellites: cost was $500 million Reused code from Ariane-4 rocket

1.10 Real Time Example Ariane-5 Definition of Quality From the Lions et al report: “… demonstrated the high quality of the Ariane-5 programme as regards engineering work in general and completeness and traceability of documents.” “… the supplier of the SRI … was only following the specification given to it. … The exception which occurred was not due to random failure but a design error.”

1.11 What this Chapter Means for You Given a problem to solve Analyze it Synthesize a solution Understand that requirements may change Must view quality from several different perspectives Use fundamental software engineering concepts (e.g., abstractions and measurements) Keep system boundary in mind