WHAT DO WE NEED TO KNOW?. What to we need to know? Our target audience The information we need to convey –What should we do to keep safe? –What shouldn’t.

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Presentation transcript:

WHAT DO WE NEED TO KNOW?

What to we need to know? Our target audience The information we need to convey –What should we do to keep safe? –What shouldn’t we do? –Whai information should never give out? How we are going to educate Exploring examples of target games How to we assess existing games

What to we need to know? Our target audience The information we need to convey –What should we do to keep safe? –What shouldn’t we do? –Whai information should never give out? How we are going to educate Exploring examples of target games How to we assess existing games

What to we need to know? Our target audience The information we need to convey How we are going to educate Exploring examples of target games How to we assess existing games

What to we need to know? Our target audience The information we need to convey How we are going to educate Exploring examples of target games How to we assess existing games

What to we need to know? Our target audience The information we need to convey How we are going to educate Exploring examples of target games How to we assess existing games? –What makes a game good? –What makes us play it more?

What do we need to include? Introduction – What have we been asked to do and why? Analysis (Group work) –What research have we done? Games & Internet Safety –How did we review the games that we saw & how did they influence our choices? –An outline of what I will produce…. –Design Overview –Detailed Design and Plan

DESIGN/PLANNING What do I want the children to learn? –Not to give out personal details –That people are not always who they seem –CEOPS icons are there for you –Turn the computer off if you feel in trouble

My Game Maze Game –Baddies turn from children into “bad” people after a certain amount of time –A race to grab the name and address –CEOPS icons are rewards –Turning off the computer to level up

Design Create a DETAILED design of your game (don’t worry if you make changes when you start to make your game – these changes are perfect to mention in your evaluation) Include: Type of game (maze/platform etc) Sprites that you will use Objects you will need Rooms How do you collect points? How do you win the game? How do you Lose/Receive damage

Planning Plan what you are going to do when, use a Gaant chart: TIME (HRS) TASK DESIGN BUILD SPRITES

SUCCESS CRITERIA List what your game should do: –The game has a set of instructions at the beginning –The game allows you to use the arrow keys to move your sprite –If you run over a start you collect 5 points –If you hit a monster you loose a life –………………

Implementation Screen Shots of how you created your game and a brief description for each

Testing A table (Or List) to describe each test that you will do A screen shot of you testing your game A description of the result – It Worked! Or I had to fix it by…..

Evaluation Use your list of success criteria to provide your evaluation What went well? What could you not achieve? What would you like to do if you had more time? What improvements would you like to have made?